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originalemanuel
01-04-2006, 05:10 PM
hi guys,

I recently finished my first female character. this model was also an anatomy study so I made her naked. the girly version has around 6500triangles and the fairy version around 8200triangles. both have 2 texture maps: 1 for the head and 1 for the body/props/cloth/wings. the focus was to create a lowres model that can also be used for marketing stuff and that stands up to closeups. AND, what I'm especially proud of: texturing (almost) without texture seams! rigging and animation coming soon!

looking forward to your comments! and also have a look at my homepage for other stuff (e.g. new animation-reel)

www.amler.at/emanuel (http://www.amler.at/emanuel)



cheers,
emanuel

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_01.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_02.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_03.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_04.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_05.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_07.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_08.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_09.jpg

originalemanuel
01-04-2006, 05:12 PM
second part with wireframe and the fairy

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_wire_01.jpg


http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_wire_03.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_wire_05.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_wire_07.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_wire_08.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_girly_wire_09.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_fee_02.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_fee_04.jpg

http://www.amler.at/emanuel/Pictures/New%20Projects/Girly/g_fee_07.jpg

BananaSalat
01-04-2006, 05:18 PM
Hey nice model and texture .... but if you ask me she got much too big breasts.

Tweek777
01-04-2006, 05:20 PM
hmmh dont have many crits, just dont like the oversized breasts.

AdamAtomic
01-04-2006, 05:28 PM
Ditto on the ta-tas, they don't quite sit on the chest correctly for breasts that size. With that much mass hanging off her shoulders they'd be hangin a bit lower ;) The skin texture looks like a photo-rip, and the hands look strange and chubby. Man-hands, if you will! I really like the edge flow around the neck and shoulders and thighs. I think you have too many subdivisions around the calves and forearms. The colors on the fairy variant textures are too saturated, and the fabric lacks much of the realism present in the skin texture, and thus looks out of place. Some simple ambient shadows on her skin from the cloth would go a long ways toward integrating those additions. The gold rings would look better on their own alpha-mapped planes I think, especially where they hang down on the skirt/loincloth thing.

originalemanuel
01-04-2006, 05:56 PM
thanks for the comments!

the breasts are fine I think (I know they look like silicon-breasts but that's ok for me). The texture IS a photo-rip :) Bute the difficulty was to create a version without seams. For the hands I used female hand pictures as reference material, and in my opinion they are fine.

I agree to the oversaturation of the clothing and make up, but that texture is not final yet. but honestly, I don't know if I will ever have time to change it. Another thing is, that if the model will ever be used for PS2 (could be), you need oversaturated colours because otherwise they look pale. And I didn't put shadows on the skin from the clothing for the case that the model will have self-shadowing in a game. I just keept lots of options open. Desaturating and baking shadows are easier than getting rid of shadows and saturating again :)

jfalconer
01-04-2006, 06:42 PM
her breasts look strange.

AdamAtomic
01-04-2006, 06:57 PM
If its for PS2 it won't have per-pixel self shadowing, and you can just paint shadows on a separate layer in photoshop if you are worried about wrecking your photo texture. Or you can put alpha planes with shadows attached to the clothes - somebody did that on a cowboy hat on here recently to great effect.

Speaking of photo texture, you should state that you used photos whenever you put this into your portfolio or post for feedback, that is an important fact for people to know when they are critting your work! If you want to push your work to the next level I would shy away from using exact photo references when you are building your textures - photosource for dirt or grime if you have to, or if you are under time limitations, but you should paint when you can! You will learn a LOT, I promise!

Regardless of the final display platform, the problem with the saturation of the clothes and wings is that it is different from the skin. The skin looks uber-realistic, while the clothes look painted and fake in comparison. Also, I just noticed, there is no texture or geometry for where the wings connect to the shoulders, it looks rushed.

B.T.
01-04-2006, 07:30 PM
sorry for my ignorance, but what's so 'bad' about photosourced textures in general?
Of course it depends on the style you want to go for, but when you want a realistic looking game I can't see anything bad about them. In fact personally I prefer games with photo-textures as long as they are made properly and not just simply cut out of the photo.

AdamAtomic
01-04-2006, 08:08 PM
(Disclaimer: work is really slow today, thus all the posts, I apologize if I am stepping on toes!)

BT - Photo texturing is not necessarily bad, but I think it is rare, especially in games, to be able to photograph exactly the thing you want to use (e.g. fairies!). Being able to paint and manipulate collections of photos is a much more efficient and faster way of getting exactly what you want. Also, the textures are a reflection of your skill as a 2D artist. If you can paint something that looks really realistic, then you are a more valuable artist to a lot of companies, because they know that you can provide them with what they need without having to find exact photos of it first - you can create!

For a lot of games, especially simulation-style titles, photo textures are very important, and sometimes critical. However, (and this is just my opinion) hand-painted/collage textures usually look much better on-screen. This will only become more important as time passes, and games support additional render passes, making photos less useful as a basis for textures.

The main reason I was stressing the photo textures in my previous post is that it is natural to assume that if the artist does not say "my textures are just photographs" then presumably the artist would have mostly painted them. You don't want to submit textures to a game company that are essentially copy-pasted photos with some clone tool on the seams and have them think that you actually painted each pore! [not saying thats what this artist did but that is what it *looks* like]

The other reason I was stressing it is because in this case it is contributing to most of the problems with the Fairy version model - the clothes and wings are very obviously painted, while the skin is obviously a photo. The eye shadow really stands out too. They clash and look amateurish. Better layer blending and color selection would really help blend these contradictory elements together, and break away from the feeling that THIS part is photo and THIS part is painted. Make them all part of the same model!

XepptizZ
01-04-2006, 08:12 PM
I like it though, agreed on the oversaturated clothes, more darkish desaturated blue would fit better IMO. The wings aren't mt flava either, but that taste. Anatomie looks fine to me.

B.T.
01-04-2006, 08:20 PM
@ Adam Atomic

thanks for clarification, looks like I misunderstood your previous post a bit. I totally agree with you in general.

mindrot
01-04-2006, 09:36 PM
I like the face- nice exageration of the face.

Only crits for now are the blow up boobies as already mentioned by others, and the wasted polys on the legs. There's also some wasted edgeloops on the chest/stomach area in the middle.

I'm also not too crazy about the over staturated colour of the outfit, but that's a personal thing I guess.

Otherwise nice work

Brain Trepaning
01-04-2006, 10:03 PM
Easily the best butt I've seen on a model in a long time.

originalemanuel
01-04-2006, 10:18 PM
first of all: thanks to everyone for the critics!

I agree on the fact that the clothing and make up doesn't fit too well to the rest of the fairy. but not to forget: we are in the WIP section of game art

ADAM ATOMIC:
About the texture thing: I thought everyone who knows a little about textures would notice that this textures are not handpainted. I never saw a handpainted texture that has the same level of realism. But I should have mentioned it from the beginning. But also: my intention was not pretend to be a good texture painter!

BUT: it's not just taking pictures and beeing good with the clone tool. Creating nice textures from pictures is also not soo easy. Especially when you want seamless textures for the whole body. So I think:"just photographs" is a little hard. And I did "paint and manipulate collections of photos" and the oversaturation of the clothing was also done because the model itself will be quite small ingame and there will be differently coloured version. so you will have to distinguish them on first sight. Which doesn't change the fact that the clothing is not as realistic as the body/face.

But nevertheless: the result counts. So in my oppinion the texture of the girly looks very good compared to a lot of other models and to completely handpainted textures. And what I also wanted to achieve was a realisic look which is very difficult to get when you handpaint textures (I'm talking about the girl, not the fairy). They usually have some kind of comic look which I personally don't like so much.

And a very big point is: the indivdual taste! let's not forget about that. So no reason to stress anything at all I think.

Toxic Frog
01-04-2006, 10:58 PM
I'd like to chime in and agree that the ridiculous boobs ruin an otherwise excellent model.
Not only are they embarassingly big and apparently made of hard rubber, but the nipples point directly ahead like headlights. I think some minor re-working would improve the looks tremendously. Reference photos of boobies are easy to find on the web :)

Otherwise, great job (and I agree that photo textures are perfectly acceptable in some cases).

originalemanuel
01-04-2006, 11:04 PM
now that was a nice way to tell me that :) I had a good laugh! :)

I'll do some work on the model when I have time for it. of course I won't ignore all the good critics from this thread (smaller boobs, improvement of the clothing/wing textures).

by the way, the model is a private project. therefore the time issue...

thanks again to everyone

Psyk0
01-05-2006, 05:32 AM
Besides the boobs ;), i think the eyes are too big...maybe tweak the uv's or is it the mesh? and dont forget that reflections/highlights are supposed to be on the same side for each eye (cuz, well they are both spherical ;))

hacku
01-05-2006, 11:33 AM
Cool model, I like her very much. But like some others said it before, the hands aren't looking very "girly", my opinion is that they are to big.

obelisk
01-06-2006, 09:37 AM
(Disclaimer: work is really slow today, thus all the posts, I apologize if I am stepping on toes!)

My boss apparently checks browser histories after everyone goes home. So CGtalk only runs on my deeply buried copy of Firefox, and caches are emptied religously.

Meantime, she's that saucy bird from 3D.sk. I'd recognise that landing strip anywhere! Anyway, there's some really nice geometry here. I agree with the oversaturated fairy bits issue. I also think that the contrast between the hand painted fairy bits and the photo-textures really does highlight the issues of flexibility that AA raised. But as you say that is a personal preference, and I'm not going to step any further over that line.

Boobs are a different story. Possibly my favorite things in the world. Hate to see 'em taken advantage of. Those nipples need to be lower and further out to the sides (not aimed like girlbomb gattling guns). The areola should have a larger diameter on such a big knocker too. I'd also flatten them against the chest a touch, and lower their centre of gravity a couple of inches.

Please be gentle with them... for my sake.

Cheers,

-O

obelisk
01-06-2006, 09:40 AM
Also think you need to clone out the eyelashes that are part of the photo. lashes should protrude from the rims of the eyelids. You could extrude a few polys out from the lid to bring them forward.

good work. keep it coming man.

Cheers,

-O

philibuster
01-06-2006, 08:42 PM
I think all that really needs to be done is get rid of the lighting on the texture map around her eyes and clone the bottom lashes out in the fairy version so there is only blue make-up there.

originalemanuel
01-06-2006, 09:05 PM
as soon as I have time, I'll do what I can ;) but thanks anyway!

I'll keep you updated! probalby next week I have time and then I'll tweak the girly version to get my basic female right :) Once the majority likes her I'll definitly reuse the basic geometry for further models.

GLandolina
01-06-2006, 11:13 PM
aside from the flow of breast comments (they are a bit over the top i think, takes away from the char) i think the nipples are too small also.
and eyes too big.

originalemanuel
01-07-2006, 12:18 AM
ok, I changed the breasts. It's 1 in the morning and I'm quite tired, but I think they are much better than before (look is more natural). still big, but:

- they're downsized
- gravity applied :)
- nipples enlarged a bit (i like the rockhard, small ones, bigger would look strange I think)
- nipples moved down a bit

when I've time next week I'll change the eyelash thing. I know they eyes are a little bit too big, but that was intended because it gives her a cuter look (in my oppinion). The lips are also bigger than normal. the fairy texture will probably also be done next week...

thanks again to everyone for your critics! I must say, when I had a second look at the breast I was also thinking that they look strange. then I played around a little bit with them :) and I think I got them quite ok now. let me know what you think.

cheers,
emanuel



http://www.amler.at/emanuel/Pictures/comparison_01.JPG

http://www.amler.at/emanuel/Pictures/comparison_01_wire.JPG

http://www.amler.at/emanuel/Pictures/comparison_02.JPG

http://www.amler.at/emanuel/Pictures/comparison_02_wire.JPG

http://www.amler.at/emanuel/Pictures/comparison_03.JPG

http://www.amler.at/emanuel/Pictures/comparison_03_wire.JPG

obelisk
01-07-2006, 12:57 AM
that's much more reasonable. i still thin the areola could be wider, but maybe that's just how I like 'em.

keep it coming.

Cheers,

-O

LeeLee D
01-07-2006, 01:17 AM
That eye shadow is, wow. Intense. If you are going to have her wearing makeup, her being a fairy you'll want a much softer look to her face. Heres an eye shadow example I yoinked from the MAC website.

http://a248.e.akamai.net/www.maccosmetics.com/images/looks/lovelylily_259.jpg

Like others have already said, your hand painted parts are Over-saturated and could use some breaking up, Dodge and Burn, noise, Overlays ect... Nothing in real life is truly clean, all things have history and imperfections.

*edit*

Also, I can tell you used Anita from 3D.sk, in my opinion, you should have chosen I different model from their site. I have seen her used SO many times...

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