phamarus
01-03-2006, 05:20 PM
Hmm recognising that there are different authors for these plugins but anyway lets dream a little.
c-worm,magic bevel,splineguide,bridge-tool, and perhaps taz-pipe
lets think if these were merged together and interactive and also very important parametric history in this tool
lets say that we were to draw a spline curve out from scratch or from polygons in a magic bevel fashion, lets say we then activate the c-worm tool on that,so that we can go back
to witch ever point node we want and select that one....now..if we then activate it like in magic bevel tool again we could start a new spline drawn out from that choosen node point
and with the option to go back to every single spline point node and start new splines werever we want, and having it all editable like c-worm with scaling and tvisting.
Further more lets say we have multiply spline curves and workin on them at the same time
and we need to connect them..wouldn´t it be nice to select first one point node like c-worm
and then select another point node..maybe on a different spline..then just activate a bridge
mode and connect them together..
guess the spline guide mode could come in somewhere to edit it all at the end..thou c-worm
does a great job at that to.
this super tool would give us an amazing control to make trees limbs...
and in a way some kind of Z-brush sphere alike aproach to model a characters limbs.
Just me dreaming
Phamarus
c-worm,magic bevel,splineguide,bridge-tool, and perhaps taz-pipe
lets think if these were merged together and interactive and also very important parametric history in this tool
lets say that we were to draw a spline curve out from scratch or from polygons in a magic bevel fashion, lets say we then activate the c-worm tool on that,so that we can go back
to witch ever point node we want and select that one....now..if we then activate it like in magic bevel tool again we could start a new spline drawn out from that choosen node point
and with the option to go back to every single spline point node and start new splines werever we want, and having it all editable like c-worm with scaling and tvisting.
Further more lets say we have multiply spline curves and workin on them at the same time
and we need to connect them..wouldn´t it be nice to select first one point node like c-worm
and then select another point node..maybe on a different spline..then just activate a bridge
mode and connect them together..
guess the spline guide mode could come in somewhere to edit it all at the end..thou c-worm
does a great job at that to.
this super tool would give us an amazing control to make trees limbs...
and in a way some kind of Z-brush sphere alike aproach to model a characters limbs.
Just me dreaming
Phamarus
