PhilOsirus
01-03-2006, 03:17 AM
I'm making a room with some junk in it, two opened windows, etc. All the objects use normal mapping, but other than actually rendering the scene I know of no ways to get an accurate idea of how it would look in an engine. I have Unreal, but it's Unreal 2, hence no per-pixel lighting support.
BTW, I use XSI and Max (altho I don't have access to Max outside school), so any solution for either package is appreciated.
I can preview the props with Metal Bump 9 shader or directly in XSI's viewports, but what worries me is how it would look in an in-game lit scene, since lighting a low-poly scene with PP lighting is very different than the type of lighting that can be used in a 3D software.
Thanks!
BTW, I use XSI and Max (altho I don't have access to Max outside school), so any solution for either package is appreciated.
I can preview the props with Metal Bump 9 shader or directly in XSI's viewports, but what worries me is how it would look in an in-game lit scene, since lighting a low-poly scene with PP lighting is very different than the type of lighting that can be used in a 3D software.
Thanks!
