shogo2040
01-02-2006, 07:35 AM
This is probably related to how other apps support the lwo file format.. but here goes:
In Lightwave 7.5c, I have an lwo using 2 layers.
Layer 1 : Humany body with a UV texture mapped on the body.
Layer 2 : Hair / wig with a UV texture mapped on the polygon hair model.
Problem: I load the lwo with 2 layers up in Messiah (heck, even in Modo) and the UV texture maps do not show up.
If I keep both the body and the polygon hair in ONE layer, then the UV texture maps do show up in Messiah (and Modo).
Why does this happen?
Should I avoid using UV's in multiple layers when importing the LWO file format in other apps like Messiah (and modo?)
In Lightwave 7.5c, I have an lwo using 2 layers.
Layer 1 : Humany body with a UV texture mapped on the body.
Layer 2 : Hair / wig with a UV texture mapped on the polygon hair model.
Problem: I load the lwo with 2 layers up in Messiah (heck, even in Modo) and the UV texture maps do not show up.
If I keep both the body and the polygon hair in ONE layer, then the UV texture maps do show up in Messiah (and Modo).
Why does this happen?
Should I avoid using UV's in multiple layers when importing the LWO file format in other apps like Messiah (and modo?)
