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View Full Version : Whats up with keying textures?


David McSween
01-02-2006, 12:58 AM
I have a wobly shaped plane with a voroni texture mapped onto it. I have the Alpha button on and it does remove the dark parts of the texture, showing the world through, but not the objects behind it.
I really wanted to see the texture (on the hidden bits of model) appearing through the holes. Why can't I?
The mesh is double sided too.

Thanks in advance.

David

Apollux
01-02-2006, 01:32 AM
You need to define the material as been either Z Transparent or Raytraced Transparent (they are mutually exclusive and both are OFF by default).

Look on the material buttons.

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