View Full Version : First Car Model - Mitsubishi Lancer (US)
orko60 01-02-2006, 12:00 AM Hey everyone. This is the first time I'm posting work on here, so be gentle. I'm making a high-poly Mitsubishi Lancer, and then I will be making a low poly version for nromal mapping. I want to get it into Half Life 2 as a prop. This is my first step on my hard-core modelling rampage (working on a portfolio of props and environments for game design work).
Here's the car so far, in Sub-D's. The main body work is done, I think, I just need to add the front grill, headlights, and various other lights.
http://i17.photobucket.com/albums/b65/orko60/Lancer_Body_01.jpg
And here's a detail of the Tire and Rim. This is my first time making a tire, and I skipped a little of the detail that's in the actual thing. I can add this on the normal map, if it's necessary, but I don't think it will be.
http://i17.photobucket.com/albums/b65/orko60/Lancer_Tire_01.jpg
Let me know what you guys think. Any suggestions would be greatly appreciated. I'm using techniques learned in the Digital Tutors Car Modelling DVD, if that gives you any ideas of how I'm making this. Basically, the same exact way as the Eclipse in that dvd.
One question I have is, should I make the interior of this car? I suppose a low-poly interior would make it look much better in-game, as you could see through the windows. I think it would be worth the time, but I'd like your opinions.
-Zack
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BakerCo
01-05-2006, 12:41 AM
looks good to me kinda high poly for game art but looks good
Wokky
01-05-2006, 07:53 AM
looks good to me kinda high poly for game art but looks good
His post says that it's a high-res mesh to use as a source for normal mapping. :)
It's looking great so far orko60, keep it up!
orko60
01-12-2006, 10:19 PM
Here's an update. Almost finished modelling the outside, and then it's on to the interior. I think I'm going to just do a low-poly interior for renders, since you won't see it too well through the windows. Then it will be perfect for when it's in game, as well.
http://i17.photobucket.com/albums/b65/orko60/Lancer_1_07.jpg
Will update soon, with added pieces like the antenna, windshield wipers, and some random little accessories (there's lights on the side, and I have to build in the headlight pieces).
making each individual tread on the tire extruded seems like a waste. I don't think normal mapping will even pick that up. And it's gonna make the calculations take longer too. The rest of the car looks good though.
orko60
01-13-2006, 11:00 AM
making each individual tread on the tire extruded seems like a waste. I don't think normal mapping will even pick that up. And it's gonna make the calculations take longer too. The rest of the car looks good though.
How should I do it, then? I suppose I could just use the normal map filter in photoshop to make it when I do the texturing. I'll see if it works like this. This is really one of my first experiments with normal mapping, so I'm not sure of anything, really.
Thanks for any help you can give!
-Zack
rob-beddall
01-13-2006, 11:36 AM
hey!!
you could try doing the tread on the tyres the same way that this guy has done the tracks for his snow mobile. just a thought.
http://forums.cgsociety.org/showthread.php?t=303727
cheers!!
rob:
basically yes. i'm sure that link will help him, thanks.
SHEPEIRO
01-13-2006, 06:00 PM
when ive done the normal map basking for tyres, i have created a "tilable" section, rendered that out, and duplicated in ps, works a treat., but if you base mesh isnt that curved, and you want the whole map. i clone the sections, into long tread, and use bend modifier in max to create the tread. and you can get some real good effects, if your texture space is big enough.
orko60
01-14-2006, 08:19 AM
Thanks guys. That link will help a lot. If the surface sampler doesn't pick up the treads, I will make my own map. I wish HL2 had parrallax mapping; that would make it look a thousand times better. I can't wait for Unreal Engine 3.
I did the mirroring, and added little things like the windshield wipers, and the things that squirt the wiper fluid, etc. Here's a render...
http://i17.photobucket.com/albums/b65/orko60/Lancer_Render_1_13.jpg
And I did a playblast so you could see the whole thing. I think it's XVID compression (could be divx, though). Not the best quality, but you get the general idea from it.
http://media.putfile.com/Lancer-Playblast---Zack-Strebeck
Any crit is appreciated. You can't see a lot of the little stuff on the jpg file, but it's easier to see in motion, I think.
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