GRMac13
11-27-2002, 01:12 AM
Huh? Ok, that title works on so many levels.
I am co-directing a short film, yadda-yadda-yadda, and I need to have one of our guys doing the remarkably satisfying task of UV unwrapping whilst another guy is completing the equally enjoyable duty of skinning. Due to time restraints and the fact that we have 4 other characters to finish, these tasks all need to happen simutaneously. Now I hear that max5 allows one to save one's Skin and apply it later on. I'm not talking just envelopes here people, I'm talking vertex weights and all. Basically what I need to happen is that once an artist has finished the unwrapping, I can import the other artists' Skin modifier (or at least duplicate same vertex weights/envelopes, etc...). Has anyone done this before? If so how reliable is it, and what (if any) tips can you give me?
I am co-directing a short film, yadda-yadda-yadda, and I need to have one of our guys doing the remarkably satisfying task of UV unwrapping whilst another guy is completing the equally enjoyable duty of skinning. Due to time restraints and the fact that we have 4 other characters to finish, these tasks all need to happen simutaneously. Now I hear that max5 allows one to save one's Skin and apply it later on. I'm not talking just envelopes here people, I'm talking vertex weights and all. Basically what I need to happen is that once an artist has finished the unwrapping, I can import the other artists' Skin modifier (or at least duplicate same vertex weights/envelopes, etc...). Has anyone done this before? If so how reliable is it, and what (if any) tips can you give me?
