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View Full Version : Max 5: Save my skin...


GRMac13
11-27-2002, 01:12 AM
Huh? Ok, that title works on so many levels.

I am co-directing a short film, yadda-yadda-yadda, and I need to have one of our guys doing the remarkably satisfying task of UV unwrapping whilst another guy is completing the equally enjoyable duty of skinning. Due to time restraints and the fact that we have 4 other characters to finish, these tasks all need to happen simutaneously. Now I hear that max5 allows one to save one's Skin and apply it later on. I'm not talking just envelopes here people, I'm talking vertex weights and all. Basically what I need to happen is that once an artist has finished the unwrapping, I can import the other artists' Skin modifier (or at least duplicate same vertex weights/envelopes, etc...). Has anyone done this before? If so how reliable is it, and what (if any) tips can you give me?

zicher
11-27-2002, 05:35 AM
I would go the other way... Save the unwrapping data and load it on the skinned model. Safer.
Rob

Iain McFadzen
11-27-2002, 09:06 AM
You should be able to just merge the two characters into the same scene then copy and paste the relevant modifiers between them. So long as the meshes remain identical it should work just fine.

GRMac13
11-27-2002, 09:40 PM
Thanx Iain, I never thought of that. By the way, have you ever used the weight table to copy vertex weights? I'm interested in how well it works (if at all).

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