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SirRender
12-30-2005, 05:13 PM
I'm using the new render layers in Maya 7 (7.0.1), and so far all is good except for one major thing. I can not batch render more than one render layer at a time and have my "File Name Prefix" override take for the particular layer.

Understand what I mean?

Basically, I have a number of layers that when they are rendered (batch rendererd), I want the file name of the actual rendered image to be a certain name (ie. sphereRed, sphere_Spec, etc...). So for each layer I click on the mini render settings override button (the one to the right of the flag button), and right mouse click on the File Name Prefix catagory, select "create layer override", it turns orange and I input my name for that layer image file output.

Anyways, I do that for all my layers and if I render out (not batch render) just that individual layer Maya usese the correct layer override name. But, not if I batch render. It uses the name of whatever layer was LAST SELECTED for all the other layer output names. So annoying!

Keep in mind. It works fine, if I render them out layer by layer, but that defeats the whole purpose.

Has anyone else experienced this? What am I doing wrong?

djx
01-01-2006, 11:11 AM
An alternative to what you are doing is to use "wildecards" when specifying file names. I use the following: %/l%s%_l

This tells the renderer to output each layer to a folder with the name of the layer (%/l). And the image name is the sceneName_layerName (%s%_l).

This works for command-line rendering.

SirRender
01-02-2006, 05:02 PM
Thanks for your suggestion djx. Do you know if you can specify a File Name Prefix of a layer using wildecards?

I guess I can just name my "layer name" what I would have wanted my File Name Prefix override to be, and use the wildecard (%l) to spit out just the layerName. I think this is a decent workaround. Thanks!

By the way, I got the File Name Prefix override for each layer to render out correctly BUT, only when using the Maya Software renderer. It seems to be a Metal Ray issue.

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