smurfbizkit2
12-30-2005, 06:56 AM
This is my second texture that I've done for a friend's Generals > Tiberian Sun conversion. I decided to go in a completely different direction than I did with my (http://www.derelictstudios.net/users/smurf/temp/orcaf_2.jpg) orca (http://www.derelictstudios.net/users/smurf/temp/orcaf_flat.jpg), opting to go for as realistic as I can get instead of the more cartoony feel my textures tend to usually get. (yes this does cause some consistency issues...which I'll deal with later)
This is actually a re-uvmap and re-texture of the same model I textured (http://www.cnc-source.com/gallery/details.php?image_id=1851&) a couple of years ago. Amazing what 2+ years of solid practice (roughly 150 textures I'm guessing) can do.
Anyway the main thing I wanted to work on with this was to improve my skill with creating my own PS brushes which worked nicely (hadn't done much with them before, I realize now just what I was missing out on).
http://www.derelictstudios.net/users/smurf/temp/hmlrs_final.jpg
misc;
flat texture (http://www.derelictstudios.net/users/smurf/temp/hmlrs_flat.jpg)
wip1 (http://www.derelictstudios.net/users/smurf/temp/hmlrs_wip1.jpg)
wip2, failed attempt at glow lights part1 (http://www.derelictstudios.net/users/smurf/temp/hmlrs_wip2.jpg)
wip3, failed attempt at glow lights part2 (http://www.derelictstudios.net/users/smurf/temp/hmlrs_wip3.jpg)
note:
-i baked in lighting partially (due to general's simplistic lighting system)
-the camo isn't very pronounced, done purposefully. Since this is for an rts, I'm of the opinion that its best to keep it very easily distinguishably ingame when fully zoomed out...camo, by nature doesn't help this.
-err, seems like i forgot to copy part of the weathering onto the left missile pod (near the back)...thats what I get for finishing textures up at 3am
I'm really happy with this textured, learned a lot while doing it. Next up is either the Mammoth Mark 2 or some FPS texturing.
This is actually a re-uvmap and re-texture of the same model I textured (http://www.cnc-source.com/gallery/details.php?image_id=1851&) a couple of years ago. Amazing what 2+ years of solid practice (roughly 150 textures I'm guessing) can do.
Anyway the main thing I wanted to work on with this was to improve my skill with creating my own PS brushes which worked nicely (hadn't done much with them before, I realize now just what I was missing out on).
http://www.derelictstudios.net/users/smurf/temp/hmlrs_final.jpg
misc;
flat texture (http://www.derelictstudios.net/users/smurf/temp/hmlrs_flat.jpg)
wip1 (http://www.derelictstudios.net/users/smurf/temp/hmlrs_wip1.jpg)
wip2, failed attempt at glow lights part1 (http://www.derelictstudios.net/users/smurf/temp/hmlrs_wip2.jpg)
wip3, failed attempt at glow lights part2 (http://www.derelictstudios.net/users/smurf/temp/hmlrs_wip3.jpg)
note:
-i baked in lighting partially (due to general's simplistic lighting system)
-the camo isn't very pronounced, done purposefully. Since this is for an rts, I'm of the opinion that its best to keep it very easily distinguishably ingame when fully zoomed out...camo, by nature doesn't help this.
-err, seems like i forgot to copy part of the weathering onto the left missile pod (near the back)...thats what I get for finishing textures up at 3am
I'm really happy with this textured, learned a lot while doing it. Next up is either the Mammoth Mark 2 or some FPS texturing.
