View Full Version : Beast Animation Project
jbradford 11-26-2002, 08:57 PM Here is a link to the final animation for my beast project (6mb):
http://mywebpages.comcast.net/jbradford49/minotaurdivx.avi
Also a few rendered shots from the movie:
http://mywebpages.comcast.net/jbradford49/theminotaur.jpg
http://mywebpages.comcast.net/jbradford49/minotaurset.jpg
If you have any opinions please let me know.
:bounce:
Thanks,
-James
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Looks good. At around 10 sec though, when the right hand goes to grab the weapon, his hand goes thru it. Actually it happens a couple times. Other then that, I didn't notice anything. Good work.
LordShaitan
11-27-2002, 08:41 AM
The walk cycle lokos as though there isnt any weight to the actual creature. Just kind of struts along. I would think a creature that big would have a little bit more time in the strids of the legs.
The texture on the wall needs a little bit of improvment, if thats blood then i think it should be alot darker, when blood dries its pretty dark.
Overal it looks good.
laker
11-27-2002, 06:35 PM
When he tosses around this HUGE axe, his Body motiosn should be ahead of the weapon. Being it so HUGE, and when it stops moving make putting some effort into holding it up.
Go grab yourself a baseball bat with a weight on it, or anything that is heavy that holdable, and give er a swing, and mock your actions.
Making the audience beleive that this huge weapon weighs what it looks like it should is the hard part, but if you pull it off your golden
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