View Full Version : [photoreal character] Lensha - training DVDs girl & animation WIP
loocas 12-29-2005, 05:36 PM Ok guys, I've recently released my training DVD series (http://www.duber.cz/index.php?section=training&subsection=all&filter=dfr) on character modeling (http://www.duber.cz/index.php?section=training_view_document&url=training/training_dvds/modeling/modeling.php), advanced UV mapping (http://www.duber.cz/index.php?section=training_view_document&url=training/training_dvds/uvmapping/uvmapping.php) and photorealistic texture painting (http://www.duber.cz/index.php?section=training_view_document&url=training/training_dvds/painting/painting.php) but I decided I'd like to push this character a bit further than I did on the DVDs. So, I decided I'd rig, skin and also animate it. So far, I've finished the rigging and skinning part. The animation is the last step since I want to model her some clothes and hair etc...
And I decided I'd like to show you my progress... :)
Here it is chronologically (since modeling, uvs and texturing is done):
http://www.duber.cz/DVD/modeling_dvd.png (http://www.duber.cz/index.php?section=training_view_document&url=training/training_dvds/modeling/modeling.php)
The modeling part looked like this:
http://www.duber.cz/DVD/girls_face_wip_01.jpg
http://www.duber.cz/DVD/girls_face_wip_06.jpg
http://www.duber.cz/DVD/girls_face_wip_07.jpg
http://www.duber.cz/DVD/girls_face_wip_08.jpg
http://www.duber.cz/DVD/girls_face_wip_09.jpg
http://www.duber.cz/DVD/lenik_wire.jpg
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loocas
12-29-2005, 05:37 PM
http://www.duber.cz/DVD/uvmapping_dvd.png (http://www.duber.cz/index.php?section=training_view_document&url=training/training_dvds/uvmapping/uvmapping.php)
Then, I had to UV map it properly for seamless and distortion free texturing:
http://www.duber.cz/training/training_dvds/uvmapping/uvmapping_lg_01.jpg
http://www.duber.cz/training/training_dvds/uvmapping/uvmapping_lg_02.jpg
loocas
12-29-2005, 05:40 PM
http://www.duber.cz/DVD/painting_dvd.png (http://www.duber.cz/index.php?section=training_view_document&url=training/training_dvds/painting/painting.php)
Ok, then, there were the textures.
I was aiming for photorealistic textures that actually fit the character, so do not expect any polished, covered in mascara, girl. This one is natural (btw: the way I personally like it most ;) )
http://www.duber.cz/training/training_dvds/painting/painting_lg_01.jpg
http://www.duber.cz/training/training_dvds/painting/painting_lg_02.jpg
http://www.duber.cz/DVD/lenik.jpg
http://www.duber.cz/DVD/test_render_02.jpg
loocas
12-29-2005, 05:44 PM
Ok, now, here comes the FUN part :beer:
I've decided to rig, skin and animate the character. As I already mentioned, she's missing hair and some clothes, which will be added as I go... :)
The early skinning animation test:
10MB QuickTime (http://www.duber.cz/DVD/skinning_test_01.mov)
And here are a few early stills from animation tests:
http://www.duber.cz/DVD/test_render_03.jpg
http://www.duber.cz/DVD/test_render_04.jpg
http://www.duber.cz/DVD/test_render_05.jpg
http://www.duber.cz/DVD/test_render_06.jpg
http://www.duber.cz/DVD/test_render_07.jpg
loocas
12-29-2005, 05:48 PM
The rigging/skinning continues with a few more tests:
Second skinning animation test:
6MB QuickTime (http://www.duber.cz/DVD/skinning_test_02.mov)
Some screenshots of the actual setup:
http://www.duber.cz/DVD/test_render_10.jpg
http://www.duber.cz/DVD/test_render_11.jpg
For those who are interested, here's a demo of the rig in action:
20MB QuickTime (http://www.duber.cz/DVD/rig_demo_02.mov)
loocas
12-29-2005, 05:51 PM
Some fun :D
http://www.duber.cz/DVD/test_render_12.jpg
And the latest skinning animation test:
6MB QuickTime (http://www.duber.cz/DVD/skinning_test_03.mov)
Hope you like... :thumbsup:
MUCH MORE TO COME!
C&C WELCOME!
cheers,
PsiKick
12-29-2005, 08:39 PM
hehe, cool stuff loocas, she reminds me of a teacher in some way, you know those really evil ones :P
like your work a lot, hope u have time to add some hair, personally i would try a mixture of grey and brown, her anatomy makes me feel like this...
unfortunately i still have to stick to modem, so i donīt torture myself by downloading your animation tests, but looking very compromising...
well, then cya :)
loocas
12-29-2005, 09:08 PM
hehe, cool stuff loocas, she reminds me of a teacher in some way, you know those really evil ones :P
- :D:D:D if only she herd that!
like your work a lot, hope u have time to add some hair, personally i would try a mixture of grey and brown, her anatomy makes me feel like this...
- Thanks :) and yes, she's the darker type of a girl, so I'll go for darker hair.
unfortunately i still have to stick to modem, so i donīt torture myself by downloading your animation tests, but looking very compromising...
- That's a pitty man :( if you find some time, I'd like you to see the test animations, at least the latest skin test :)
cheers,
loocas
12-30-2005, 09:28 AM
Wazzup guys/gals? No comments? Crits? Anything? :argh: :banghead:
PsiKick
12-30-2005, 10:14 AM
itīs me again, downloaded your latest skin test :)
very very good, maybe one little thing that bothers me is that linear transition at her eyebrows, looks too predictable imo, some variation would surely enhance the output...
see you later :P
Lukas
12-30-2005, 10:47 AM
Cool stuff! But is there anything about rigging the head ? ( i could not find anthing about rigging except "topology ready for being rigged and animated.")
loocas
12-30-2005, 10:59 AM
Cool stuff! But is there anything about rigging the head ? ( i could not find anthing about rigging except "topology ready for being rigged and animated.")
If you mean a tutorial, no, I haven't done any on riggin yet. This is simply a project that I wanna continue with from where the DVDs ended.
Nevertheless I'm actually planning on putting up a rigging videotutorial. It's all coming soon man ;)
Ttīs me again, downloaded your latest skin test
very very good, maybe one little thing that bothers me is that linear transition at her eyebrows, looks too predictable imo, some variation would surely enhance the output...
see you later :P
- Thanks for the crits :thumbsup: Yeah, at the moment I only have about 5 different morphs wich is not much at all :D I'm going to make more morphs later for much more natural facial expressions... :)
loocas
01-01-2006, 09:29 PM
Just testing some hair-styles, colors, simply trying to get an idea how it is all going to work together on a simple model with simple lighting etc...
A crazy hair-do:
http://www.duber.cz/DVD/fur_test.jpg
Diependaal
01-01-2006, 10:00 PM
its a shame you are so far allready, because the model lacks serious realism because one big issue and that the eye lids. they dont have enough volume, now its like a clean cut in the face, they also miss the seperation on the sides. maybe you could still tweak a little. be sure to save your weighting to external file, because it will probably mess up, and reload it when done tweaking.
also check your skin with mr or brazil using 1 direct light, spot or omni, lets say at 0,4 and a skylight.
keep up the good work
loocas
01-01-2006, 10:01 PM
Another hair test.
This time I tried to get a more realistic hair color. Still not 100% satisfied with the colr and highlights etc... but I think I'm on the right tracks here :) The hair-cut will be totally different ofcourse, this serves for testing/preview purposes only...
http://www.duber.cz/DVD/hair_test_01.jpg
Neeno
01-01-2006, 10:22 PM
hey man.. cool work, but i do agree witha previous comment about eyelids lacks volume.. Hairs looking good for tests..
loocas
01-01-2006, 11:32 PM
its a shame you are so far allready, because the model lacks serious realism because one big issue and that the eye lids. they dont have enough volume, now its like a clean cut in the face, they also miss the seperation on the sides. maybe you could still tweak a little. be sure to save your weighting to external file, because it will probably mess up, and reload it when done tweaking.
- Thanks for your crits man, much appretiated :) however I'm not 100% sure what you mean? I can sorta "inflate" the eyelids quite easily without any re-skinning, but unfortunately since I've already UV mapped the head and skinned it, I won't be doing any major changes to the topology :(
also check your skin with mr or brazil using 1 direct light, spot or omni, lets say at 0,4 and a skylight.
- No need to :) I'm using fR, but mostly, this material is TEMPORARY anyway, I'll be doing a full SSS shader later on, I'm using this one because it renders so damn quick and gives me a nice preview of how the shader with proper SSS will look like. As for skylights/arealights, same reason, I wanna render quick at this stage, so no such things at the moment... Later... ;)
keep up the good work
- Thanks a lot man :)
hey man.. cool work, but i do agree witha previous comment about eyelids lacks volume.. Hairs looking good for tests..
- Heeeeey Neeno, my man :) How are you? And how are the folks? :) Thanks for the comments man, much appretiated. Have you seen the anim. tests yet? ;) Cheers mate...
Btw: one last hair test:
http://www.duber.cz/DVD/hair_test_02.jpg
Good night for today... :)
Diependaal
01-01-2006, 11:40 PM
yea, i understand that you cant easaly edit(ad) geometry because of the uv's. wouldnt do that either.
but what i meant with the eyelids is, that the have no edge,. before the eyelid end into the eye, it tends to be thicker there, and is hangs a little outward. also the upper eyelid overlaps the lower and goes on a little and makes a wrinkel.
chech some images of eyelids, you could fix this a little by editing what you have, making the upper eyelids thicker, and overlapping the lower and making a crease on the side of the eye.
PsiKick
01-02-2006, 07:46 AM
hair is looking good, looks a little bit too blurry at this stage but i think with proper lighting (casting shadows etc.) it will be much better...
loocas
01-02-2006, 08:25 AM
yea, i understand that you cant easaly edit(ad) geometry because of the uv's. wouldnt do that either.
but what i meant with the eyelids is, that the have no edge,. before the eyelid end into the eye, it tends to be thicker there, and is hangs a little outward. also the upper eyelid overlaps the lower and goes on a little and makes a wrinkel.
chech some images of eyelids, you could fix this a little by editing what you have, making the upper eyelids thicker, and overlapping the lower and making a crease on the side of the eye.
Thanks man, I'll try to tweak the eyes a little bit more :)
hair is looking good, looks a little bit too blurry at this stage but i think with proper lighting (casting shadows etc.) it will be much better...
Thanks mate :) yes, so far these were just simple tests to see what could be done with it. I haven't used this particular (Shave&Haircut) hair/fur system for any commercial/personal project yet, so I'm kinda learning it as I go as well :) It's pretty easy to understand and get the settings under your skin, however, as always, controlling the hair is just a pain! :D
loocas
01-02-2006, 09:50 PM
Finally, the eyebrows look acceptable to me :)
http://www.duber.cz/DVD/test_render_14.jpg
loocas
01-02-2006, 11:29 PM
http://www.duber.cz/DVD/test_render_16.jpg
Kickflipkid687
01-03-2006, 06:32 PM
Hey,
I just gotta say, that skin texturing is very very nice. Great job so far on the model :). Im buying your dvds as soon as I have some extra cash, so I can learn to model as well as you :).
Matt
loocas
01-03-2006, 06:53 PM
Hey,
I just gotta say, that skin texturing is very very nice. Great job so far on the model :). Im buying your dvds as soon as I have some extra cash, so I can learn to model as well as you :).
Matt
Heya Matt,
thanks a lot for your comments man :) and I'm sure you won't regret the investment into the DVDs :thumbsup:
trianglefx
01-03-2006, 08:13 PM
very gd. i like your model alot. waiting for your next udates. keep it up. :thumbsup:
loocas
01-04-2006, 11:36 PM
Oks, started to work on some clothes... Now, the only thing left to figure out is how the hell to knit a jumper?! :banghead:
;)
http://www.duber.cz/DVD/test_render_20.jpg
loocas
01-04-2006, 11:55 PM
And one more :)
http://www.duber.cz/DVD/test_render_21.jpg
C&C more than welcomed! :thumbsup:
trianglefx
01-06-2006, 10:37 AM
very nice pullover. for me it looks very realistic. Especially i like that collar. great job man as always. waiting for new posts :)
loocas
01-06-2006, 04:10 PM
very nice pullover. for me it looks very realistic. Especially i like that collar. great job man as always. waiting for new posts :)
Thank you man :) as for the pullover it's gonna be used as a guide for much more detailed model of an actual pullover... oh man, that's gonna be a pain :D :thumbsup:
Stay tuned ;)
loocas
01-09-2006, 12:20 PM
I wasn't able to use my computer over the weekend unfortunately, so I wasn't able to continue working on the girl... however, yesterday night I finally managed to boot it up, however, those lost two days will nobody give me back :cry:
Aaaaaanyways :) as I said, yesterday night I worked a little on the hair-do for the girl. It's by NO MEANS a finished piece, I'm still yet to work hard on it to make it look much more realistic. So it's a heavy WIP, however, I just wanted to share my progress here :)
http://www.duber.cz/DVD/test_render_25.jpg
c&c, as always, more than welcome!
loocas
01-09-2006, 12:25 PM
Btw: to complain a little, the hardest part is to get the hair not to interpenetrate the underlying geometry... :banghead:
trianglefx
01-09-2006, 02:30 PM
wow amazing job. your model every new post becoming more and more realistic. superb. respect :bowdown:
loocas
01-11-2006, 11:04 PM
Thanks trianglefx once again ;)
Ok, I've worked on the hair a little more and I'm quite satisfied with the hair-style on this character. I was aiming for a more realistic, spreaded, clumpy hair, no pony-tails or something like that. So, aside from the actual quality of the rendering, which was turned down a lot in order to keep the render times low during the countless tests, what do you think?
http://www.duber.cz/DVD/test_render_28.jpg
Rendering another one in a pose as I'm typing... will post later... :thumbsup:
loocas
01-11-2006, 11:29 PM
And here's the promised second one :)
http://www.duber.cz/DVD/test_render_29.jpg
C&C always welcome! :thumbsup:
trianglefx
01-12-2006, 09:36 AM
wow that's amazing! the second one is superb. shorts of words :). the model looks very nice. the countenance is impressive. (i mean in the second photo). i think you did a good post :thumbsup: . btw I would appreciate if you post some wires. keep it up and have nice modeling :)
loocas
01-14-2006, 12:23 AM
Thanks TriangleFX ;)
Oks, started on the headband model, it's a little trickier than I thought since I can't use displacements and the hair system together in one pass, so I'll have to be compositing a bit more than I had thought before... :sad:
Anyways, here's a progress on the entire character:
http://www.duber.cz/DVD/test_render_31.jpg
and here's a closeup of the headband:
http://www.duber.cz/DVD/test_render_30.jpg
hope you like... :thumbsup:
loocas
01-14-2006, 01:21 AM
One more closeup:
http://www.duber.cz/DVD/test_render_32.jpg
loocas
01-15-2006, 01:35 AM
No replies? :shrug:
Anyways, I've toyed with the skin-shader a little bit and I find the new one much better/realistic...
http://www.duber.cz/DVD/test_render_33.jpg
What do ya think? ;)
trianglefx
01-15-2006, 08:21 AM
yea is much better. btw what program do you use for rendering images. because is looks awesome. I really don't understand why people dont coment your works. I really like your modelling indeed. Your modeling type is very neat. Keep it up. respect :thumbsup:
loocas
01-15-2006, 08:42 AM
yea is much better. btw what program do you use for rendering images. because is looks awesome. I really don't understand why people dont coment your works. I really like your modelling indeed. Your modeling type is very neat. Keep it up. respect :thumbsup:
Thanks a lot man :thumbsup:
I use finalRender Stage-1 (http://www.finalrender.com) for all my rendering.
No replies, because everybody know, that you know, that it's great ;) :thumbsup:
loocas
01-15-2006, 09:25 AM
No replies, because everybody know, that you know, that it's great ;) :thumbsup:
:D man... thanks for flattening my ego ;) but I'm really curious to hear some other opinions as well ;)
PsiKick
01-15-2006, 09:58 AM
hi loocas, ever tried to make some curled hair? maybe it would enhance her visual look, not fully curled, i mean partly...
somehow i have the feeling that most of the light is being absorbed around the hair region, maybe you could try to lighten it up? (or postprocessing is the guilty one, in that case drop that proposal :P)
hope you can saturate that blue a little bit (cloth part), it is too emphasized in my opinion...
i hope i donīt criticise too much, i love it anyways :)
loocas
01-15-2006, 10:15 AM
hi loocas, ever tried to make some curled hair? maybe it would enhance her visual look, not fully curled, i mean partly...
- I haven't gone that way since the girl in real life has straight hair, so it just never occured to me :)
somehow i have the feeling that most of the light is being absorbed around the hair region, maybe you could try to lighten it up? (or postprocessing is the guilty one, in that case drop that proposal :P)
- Oh, the lighting will be completely reworked, this is just a simple light rig being used for test rendering, the final will look much more natural :)
hope you can saturate that blue a little bit (cloth part), it is too emphasized in my opinion...
- The headband will stay the way it is (ofcourse it'll get postprocessed), and the jumper won't be blue in the end :)
i hope i donīt criticise too much, i love it anyways :)
- No, not at all :) it's great hearing some other unbiased opinions on my work, because I sometimes work so long on something I'm starting to loose track of things :D ;) Cheers mate! :thumbsup:
loocas
01-15-2006, 11:24 AM
Started on the jumper. This is still a very heavy WIP, so go slow on me... :D ;)
http://www.duber.cz/DVD/test_render_34.jpg
loocas
01-15-2006, 11:25 AM
And for those who want to see the full detail of the head textures:
1MB JPEG @ 1415x2000px (http://www.duber.cz/DVD/test_render_35.jpg)
joshbare
01-15-2006, 11:52 AM
looking good so far, loking clean and good uv's, but far from photoreal like you said in the thread's title.
loocas
01-15-2006, 12:04 PM
looking good so far, loking clean and good uv's, but far from photoreal like you said in the thread's title.
Thanks :thumbsup:
Yeah, it's still a wip... I'm still gonna have to tweak the entire render and also I'll be doing a lot of post-production after everything is finished, polished and rendered... :)
loocas
01-15-2006, 09:32 PM
Oks... I've worked on the jumper a bit more... I'm kinda satisfied with it at this stage but the rendertimes are just unbearable... 03:58:23 is really too much... :( So, I'm probably gonna have to stick with bump mapping only... :cry:
http://www.duber.cz/DVD/test_render_39.jpg
loocas
01-15-2006, 10:37 PM
And the whole thing together:
http://www.duber.cz/DVD/test_render_40.jpg
MattVogt
01-16-2006, 12:07 AM
I like this alot - keep up the good work. Cool idea using the head band for a sig hahaha. Hair, turtleneck and mod/tex looks flawless
Matt
pakdee
01-16-2006, 05:29 AM
wow
the skin is very very nice. impressive work loocas! keep it up...looking forward to buy your tutorial dvd! cant wait to see your update!
loocas
01-20-2006, 04:57 PM
Hey guys, thanks for the kind words ;)
Oks, have worked on the portrait a little today and I did a ski-pass band for her just to give it that little extra touch :D
Here are the details:
http://www.duber.cz/DVD/test_render_46.jpg
http://www.duber.cz/DVD/test_render_47.jpg
I'm rendering the whole scene as I type, so I'll post it asap... ;)
Btw: C&C HIGHLY WELCOME! :thumbsup:
All the objects look great individually, but I don't know why, in the whole render they look very fake. I think that you should add better filtering to your textures, and make them a bit sharper.
Eye brows are a tad too dark, and IMO they should have a very subtle soft shadow under them. If you're doing them as a separate plane, that's easy through the opacity channel.
Also Specular in her skin should be a bit more random and "dotted".
Anyways great work overall, can't wait to see the result u'll be putting on a DVD!!
loocas
01-20-2006, 05:26 PM
All the objects look great individually, but I don't know why, in the whole render they look very fake. I think that you should add better filtering to your textures, and make them a bit sharper.
Eye brows are a tad too dark, and IMO they should have a very subtle soft shadow under them. If you're doing them as a separate plane, that's easy through the opacity channel.
Also Specular in her skin should be a bit more random and "dotted".
Anyways great work overall, can't wait to see the result u'll be putting on a DVD!!
Thanks for the crits DDS, much appretiated! :thumbsup:
As for the eyebrows and overall hair/lighting etc... I put renders up here as they are, no tweaking, no post, no color correction. The lighting is just a few spots placed so that they illuminate the model so that I can see it :D The lighting will get a heavy rework in the end, but for now, I don't want to be waiting 3hrs for arealights to render etc...
The filtering is another issue, I've set it all up so that I can render it at A4@300dpi, this resolution just doesn't make up for the detail therefore the textures may actually seem not detailed or not "random" enough etc... Take a look at the 100% scale renders ;)
Btw: my DVDs are already OUT! :D I'm just pushing this project to the finished piece... Check the first page, there are the DVDs displayed...
Anyways, I take your crits seriously and will try to improve those areas, I just wanted to point out that these are just test renders that most of the times take about 30s - 6min to render, the final piece will take AGES! :beer:
loocas
01-20-2006, 06:00 PM
Oks... here's the promised comp:
http://www.duber.cz/DVD/test_render_48.jpg
note: there's no postproduction at all, this is exactly what felt-off finalRender ;) so, the color etc... will be fine-tuned in the end of course!
C&C ALWAYS WELCOME! :thumbsup:
Neeno
01-20-2006, 09:18 PM
forget the bloody eyelids.. this is amazing man. Your texturing skills are flawless loocas. I honestly have nothing else to say except :buttrock:
loocas
01-21-2006, 10:45 AM
forget the bloody eyelids.. this is amazing man. Your texturing skills are flawless loocas. I honestly have nothing else to say except :buttrock:
Thanks a lot man :beer:
DaedraLord
01-21-2006, 11:40 AM
dont know why i noticed, but the nostril looks a little funny, and what happened to that awesome detail in the headband?
very nice work though
loocas
01-21-2006, 12:07 PM
dont know why i noticed, but the nostril looks a little funny
- Yes, that's because 1) there's no texture in that area (didn't paint it) and 2) the ambient light illuminates it, if you've noticed on the few GI renders, you won't be able to see inside the nostrils, hence the lack of texture detail... ;)
and what happened to that awesome detail in the headband?
- Nothing :) I just don't render utilising MTD while doing test renders or while focusing on other aspects of the comp. The MTD takes terrible long time to render :( I'll boost it up in the final thou ;) don't worry...
very nice work though
- Thank you :thumbsup:
loocas
01-22-2006, 09:54 PM
I have reworked the shader from scratch and I can say I'm finally starting to get satisfied with the results :)
here's the latest test render:
http://www.duber.cz/DVD/test_render_53.jpg
Hope you like... :thumbsup:
loocas
01-22-2006, 10:26 PM
Just a very quick test of what I'm gonna go for:
http://www.duber.cz/DVD/test_render_54.jpg
great work on the model..!
tho i dont really like the skin ..can't put a finger on whats wrong, sry :(
think it looks abit more plastic and hard compared to smooth soft human skin :)
loocas
01-22-2006, 10:57 PM
great work on the model..!
tho i dont really like the skin ..can't put a finger on whats wrong, sry :(
think it looks abit more plastic and hard compared to smooth soft human skin :)
Thanks for the crits :) I appretiate it...
I'll work on the skin some more ofcourse... however, I'm glad I've moved from the old position. I reckon it's a bit of a improvement towards the cool finish ;)
check back later mate... cheers... :thumbsup:
loocas
01-24-2006, 10:09 AM
Oks guys,
I have two renders to show you.
This first one has Epidermis and Subdermis set to a plain color, including the back color:
http://www.duber.cz/DVD/test_render_56.jpg
And for this particular one, I've created individual color maps for Epidermis/Subdermis and back color:
http://www.duber.cz/DVD/test_render_57.jpg
The difference is obvious. It's not in the brightness, both of the renders were rendered under the very same conditions. The difference is in the color of Sub-Surface Scattering.
The first render seems to be brighter, however the material looses its diffuse texture detail, however the second one seems to be darker, but keeps its texture detail...
So, what do you think? :shrug:
I like both to be honest :)
loocas
01-24-2006, 09:47 PM
Oks, so here's a tweaked version of the skin material. I'm pretty satisfied with the results now :)
http://www.duber.cz/DVD/test_render_62.jpg
And here's a test with which I went a bit further and did a little bit of post-processing on it. This is how the final should look like:
http://www.duber.cz/DVD/test_render_64.jpg
What do you think? :bounce:
loocas
01-24-2006, 10:24 PM
A test of the, probably, final pose:
http://www.duber.cz/DVD/test_render_65.jpg
loocas
01-24-2006, 11:38 PM
Hey guys, I'd have a question for those that use MentalRay...
I'm using its FastSkin shader and when I enagle reflections it renders loads of black spots on the model:
http://www.duber.cz/DVD/test_render_66.jpg
It gets even worse when the Glossy reflections are turned on :cry:
I have no idea what's causing this problem as I'm not a MentalRay user...
I'd very much appretiate your input/help/hints... :shrug:
Thanks in advance...
kc252
01-25-2006, 09:14 AM
hey, i am not sure at all if i know what is causing the black spots, but in renders i have done in the past i got black spots if i ever had used the bevel command in maya and rendered in mental ray. so, if there is any chance you have geometry that you applied a bevel procedure to, then try deleting its history, see if that changes anything at all. again, really not sure if that has anything to do with it, just something to try.
loocas
01-30-2006, 02:37 PM
Heya kc252, thanks for the tip. :thumbsup: However, I'm not working in MAYA at all and further more, I don't think this has anything to do with how the geometry was built... :shrug:
Anyways, I probably won't use the reflections :cry: even thou it'd look much better with them, but since nobody knows what might be the problem... :sad:
Anyways, here's the latest test render with the new hair. It was a real pain to even get to this stage with the hair system in Max 8, but I kinda like the result and will probably stick with it :)
470KB | 1415x2000px JPG (http://www.duber.cz/DVD/test_render_69.jpg)
btw: the color is temporary, just to see the individual strands... ;)
Hope you like...
hello loocas, really nice work
concerning the black spots, did you try to increase the reflection glossiness to 5 or 10
Your hair is really good.. did you use some spline or you are growing the hair directly on the mesh?
All the best
Sky_Eagle
01-30-2006, 06:20 PM
Hey loocas (its me steven)
It's looking very very good.
The model and textures are very good !
loocas
01-30-2006, 06:23 PM
hello loocas, really nice work
- Thank you very much :thumbsup: I appretiate it!
concerning the black spots, did you try to increase the reflection glossiness to 5 or 10
- Huh, will have to give this a try asap! :) thanks for the tip! However, won't it increase the rendertimes dramatically? I used a glossiness level of 2 max. 3 and it took quite a long time to render :(
Your hair is really good.. did you use some spline or you are growing the hair directly on the mesh?
- Thanks :) I did use both methods quite a lot as because I had loads of trouble with the hair generally. So my approach was a good combination of both. First I sketched loosely with splines over the head to get the basic hair flow and then used the Shave&Haircut built-in styler to polish the hairdo... I'm actually really glad you like it since I had some serious trouble with the hair...
I'd also like to thank Cynisaa this way for her priceless tips&tricks regarding the hair :beer:
logotomie
01-31-2006, 07:21 AM
Hi,
concerning the black spots: There seem to be a number of reasons for them to appear, in general it seems to be a final gather/gi problem with some materials. (try switching it off) So you might try render reflection and gi in a separate pass.
Some things known to generate black spots:
-negative lights
-reflective/refractive materials, spots might not only appear on the reflective/refractive material, but on other materials as well.
-verry high bump amounts (>100?), spots might not only appear on the bumpy material, but on other materials as well.
loocas
01-31-2006, 08:32 AM
it seems to be a final gather/gi problem with some materials. (try switching it off) So you might try render reflection and gi in a separate pass.
- This is strange, since the spots appear whether I use GI or not :(
-negative lights
- I have none in the scene... :(
-reflective/refractive materials, spots might not only appear on the reflective/refractive material, but on other materials as well.
- So far, it only occured on the head, no other models were affected.
-verry high bump amounts (>100?), spots might not only appear on the bumpy material, but on other materials as well.
- Will double-check, however I'm pretty sure I haven't used high bump mapping settings in the scene.
Thanks for the tips logotomie, much appretiated, will try your hints out... :thumbsup:
logotomie
01-31-2006, 08:58 AM
sure that both, gi AND final gather are switched off? Would be the first time i see these spots under these circumstances...but as i said, there seems not to be one single reason for these spots.
loocas
01-31-2006, 09:42 AM
sure that both, gi AND final gather are switched off? Would be the first time i see these spots under these circumstances...but as i said, there seems not to be one single reason for these spots.
100% sure... I don't use GI&FG for test renders... :cry:
kinan
01-31-2006, 09:35 PM
where ? I only see a bad mesh with bad topology and bad maps with bad lights and bad setup.
sorry
loocas
01-31-2006, 10:00 PM
where ? I only see a bad mesh with bad topology and bad maps with bad lights and bad setup.
sorry
:D anything you like at all? :beer:
Cheer up man... ;)
loocas
01-31-2006, 10:31 PM
Here's the latest hair test I did this morning...
It's getting there I'd say ;)
The color is still temporary as there's just one plain color to the hair...
http://www.duber.cz/DVD/test_render_70.jpg
hope you like... :thumbsup:
Abraham
02-01-2006, 12:00 PM
Excellent work, proof of it, you just got my order for the 3 dvds :)
loocas
02-01-2006, 12:26 PM
Excellent work
- Thanks :thumbsup:
proof of it, you just got my order for the 3 dvds :)
- I believe you won't regret... ;) I've just sent you the info :) ENJOY! :thumbsup:
Oh, btw: guys, if you want to read an review of my DVDs, it was posted on CGUnderground.
You can read it here:
http://www.cgunderground.com/reviews.php?featureID=129 (http://www.cgunderground.com/reviews.php?featureID=129)
DenkoM
02-16-2006, 08:09 PM
I dont know what to say loocas, I'm sure that you are very good modeler and texturer. I mean topology and UVs are perfect. But i still can smelt CG on all of your renderings. It is definitely not photoreal so maybe you shoud be more careful with using the word "photoreal". Don't take this as offense it is just my opinion. I appreciate that you are doing great DVDs for beginers but maybe little bit more humbleness. I wish you good luck with DVDs.
beetz15s
02-16-2006, 09:22 PM
Whats kinda material are you using for the skin? And I also theink the skin has way too much oilyness too it.
Jullia
02-16-2006, 10:57 PM
I think you need little pratice before make DVD for sale ,,im talking about
modeling human head. Obsolutly unprofessional build!
Ears,Nose,Mouth (corners and shape) Eylashes.
Your modeling skills on Hobbyst level..
Sorry that my Crits!
loocas
02-17-2006, 09:51 AM
I dont know what to say loocas, I'm sure that you are very good modeler and texturer. I mean topology and UVs are perfect. But i still can smelt CG on all of your renderings. It is definitely not photoreal so maybe you shoud be more careful with using the word "photoreal". Don't take this as offense it is just my opinion. I appreciate that you are doing great DVDs for beginers but maybe little bit more humbleness. I wish you good luck with DVDs.
Hey man :) howdy? Don't worry, no offence taken, I know of the issues and I'm working on them :thumbsup:
Whats kinda material are you using for the skin? And I also theink the skin has way too much oilyness too it.
- Will take a look at it. The material for the skin atm is a FastSkin SSS for MentalRay in Max8
I think you need little pratice before make DVD for sale ,,im talking about
modeling human head. Obsolutly unprofessional build!
Ears,Nose,Mouth (corners and shape) Eylashes.
Your modeling skills on Hobbyst level..
Sorry that my Crits!
- As much as I appretiate any comments on my work, I don't feel this has anything to do with the actual model, rather with the vision of DVDs, the sales and other things leading to envy? Don't know, however, if you want to make your point, please, be more specific as this is a "hobbyist" level crits coming from you.
Abraham
02-17-2006, 10:07 AM
Hum, I got my Duber training DVDs and started watching them and I must say I'm very happy of my purchase (things must be clear, I don't know Loocas, I'm a customer, just a customer).
I've bought a lot of training from various makers, some definitly labeled "pro" and I was disapointed by a lot of them, messy work, incomplete and so on. I definitly think those Duber trainings rank among the best I bought. Maybe the resulting mesh isn't of a professional level (I've seen Julia's work on SpinQuad and SubdivisionModelling and it's really good) I'm not qualified to judge, but those dvds are very good learning material for someone who has some subdivision modeling knowledge and want to improve them. Another very interesting thing (what made me buy those dvds in fact) is the fact you have the full process described, from modeling to texturing.
And honestly I doubt the fact, someone with a near professional level will rely on DVD to learn more and reach the professional standards (unless maybe if Syomka start making some training DVDs :love: ) but will more probably gain knowledge by visiting fora, studying good meshes and of course experimenting.
Just wanted to give my opinion as a satisfied customer.
J-L
loocas
02-17-2006, 10:39 AM
Hum, I got my Duber training DVDs and started watching them and I must say I'm very happy of my purchase (things must be clear, I don't know Loocas, I'm a customer, just a customer).
I've bought a lot of training from various makers, some definitly labeled "pro" and I was disapointed by a lot of them, messy work, incomplete and so on. I definitly think those Duber trainings rank among the best I bought. Maybe the resulting mesh isn't of a professional level (I've seen Julia's work on SpinQuad and SubdivisionModelling and it's really good) I'm not qualified to judge, but those dvds are very good learning material for someone who has some subdivision modeling knowledge and want to improve them. Another very interesting thing (what made me buy those dvds in fact) is the fact you have the full process described, from modeling to texturing.
And honestly I doubt the fact, someone with a near professional level will rely on DVD to learn more and reach the professional standards (unless maybe if Syomka start making some training DVDs :love: ) but will more probably gain knowledge by visiting fora, studying good meshes and of course experimenting.
Just wanted to give my opinion as a satisfied customer.
J-L
Thank you very much! Much appretiated! :bowdown:
KahlanAmnell
02-23-2006, 05:19 PM
Purely amazing job.
You spent so much time on this peice.
your skill is truely expressed her. Unbelievably detailed and realistic.
Great job
loocas
02-23-2006, 05:27 PM
Purely amazing job.
You spent so much time on this peice.
your skill is truely expressed her. Unbelievably detailed and realistic.
Great job
I'm glad you like her! Thanks a lot, very much appretiated! :)
At the moment, I'm actually at the stage of rendering all the elements separately and comping it all together, that should explain the lack of updates, because the renders take very long to render, 6hrs to 2days actually (at 3600*2547). Especially if there are any errors, crashes or mistakes, it gets longer and longer :(
Anyways, stay tuned, I'll post some more wips soon...
Oh, there's gonna be one change though, I'm not going to go for a full hair-do in the final render because I really wasn't satisfied with how the hair looked at that resolution at all, therefore I'll model a full ski-cap for her and fix the comp...
loocas
03-01-2006, 04:15 PM
Oks, after some time, here's an update:
http://www.duber.cz/DVD/test_render_74.jpg
As I said, I've changed the headband for the skicap, but I won't avoid using Hair&Fur, just not for the character herself, will use it for the skicap, if it doesn't work, I'll have to loose it completely, since I'm really pissed off by it a bit... don't ask me why ;)
Oh, btw: this is a very early comp wip, I'm yet to tweak the final colors and add some more elements, tweak certain areas etc... etc...
hope you like, cheers...
loocas
03-01-2006, 06:54 PM
Have changed the viewline of the eyes, I thing for the better... I've found that by simply rotating the eyes into different viewlines, it changes the feel of the character drastically!
http://www.duber.cz/DVD/test_render_75.jpg
loocas
03-01-2006, 06:56 PM
Btw: http://forums.cgsociety.org/images/rating/rating_2.gif!!! :eek:
Shame on me! :blush:
EricCartman
03-02-2006, 10:16 AM
Where are the lower eyelashes? :)
loocas
03-02-2006, 10:44 AM
Where are the lower eyelashes? :)
Still missing :)
I'll add them later, have to finish the skicap first... :thumbsup:
DenkoM
03-02-2006, 06:27 PM
hi loocas... I'm still watching the progress... ehm I must say that is starts to look more like a 10 years old boy than a girl. I'm sorry just a personal opinion.:arteest:
loocas
03-02-2006, 08:55 PM
hi loocas... I'm still watching the progress... ehm I must say that is starts to look more like a 10 years old boy than a girl. I'm sorry just a personal opinion.:arteest:
C'mon man, you're not being serious, are you? :scream:
loocas
03-05-2006, 07:33 PM
Oks, here's the latest update...
I managed to re-render the head with some different settings for the FastSkin material, I turned down mainly the reflections and specularity on that and since now I have two versions of the skin rendered, I can take advantage of that in the post, so I'm blending areas inbetween to get better lookin results :)
The other thing, besides some minor tweaks, is the skicap, I finally finished it :) well, will have to render the fur for it and then it's finished... so...
here's the latest comp:
http://www.duber.cz/DVD/test_render_77.jpg
still very much a WIP, hope you like... :thumbsup:
loocas
03-05-2006, 08:36 PM
Oks, I also wanted to show you a little bit of the "behind-the-scenes" of this project.
http://www.duber.cz/DVD/test_render_78.jpg (http://www.duber.cz/DVD/rig_demo_02.rar)
Since I was promising some animation in the thread's title, I've made everything animation-able/ready so that later, when I finish the still render, I can comfortably animate some simple facial expressions on the character and include it on my showreel :bounce:
here's the link to the video showing mainly the controls of the whole system (please note that it pretty chuggs since I have several layers of skin wraps, morphs, deformers etc... turned on!)
Right Click > Save As: RARed QuickTime movie | 16MB (http://www.duber.cz/DVD/rig_demo_02.rar)
loocas
03-15-2006, 01:01 AM
Done and done... ;)
http://www.duber.cz/portfolio/images/lensha/lensha_800x1131.jpg (http://www.duber.cz/index.php?section=training&subsection=all&filter=dfr)
I know it's a little stylised, but I kinda like it this way :D ;)
I hope you'll like... :thumbsup:
Btw: if you want to, you can download a print-size render from here: 4.5MB jpeg! (http://www.duber.cz/portfolio/images/lensha/lensha_HIGH_RES.jpg)
shinnokSK
03-15-2006, 08:24 AM
yes, the last render is better.
A kedze neviem dobre po anglicky tak-
to pozadie by som mozno zosvetlil - zda sa mi byt prisede. Nieco sprav aj s tymi chlpami na ciapke. Mozno by som trosicku ubral lesku z pokozky. Inac podla mna - much better:thumbsup:
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