Matt Leishman
11-26-2002, 04:58 PM
Hello all!
I'm using Maya 4.5 (but the same issue was in previous versions as well). My concern is that when I create a spline ik handle (for my character's spine for example), the chain of joints involved with the spline shift out of their original position. I need to keep the number of spans on the curve that is generated to 2. Is there any way to prevent this shifting of positioning of the joint chain and still only have a span of 2 on the curve in the spline ik handle? Thanks for any help anyone can give.
Matt Leishman
I'm using Maya 4.5 (but the same issue was in previous versions as well). My concern is that when I create a spline ik handle (for my character's spine for example), the chain of joints involved with the spline shift out of their original position. I need to keep the number of spans on the curve that is generated to 2. Is there any way to prevent this shifting of positioning of the joint chain and still only have a span of 2 on the curve in the spline ik handle? Thanks for any help anyone can give.
Matt Leishman
