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View Full Version : Just a simple Snow Texture


SolGoodGuy81
12-28-2005, 07:11 PM
Hi everyone, I am creating an town enviroment that is designed so that it could possibly be used in a game. The town is in the arctic so naturally I need some snow. I have done the snow on the buildings and such fine since they are hand drawn but making a snow shader is something fierce. I searched through the tutorials and other posts on here and found a few shaders on the net but nothing that works like I had in mind.

What I am looking for is to make a snow shader that can be put onto a flat(hills here and there) but is not just a flat white. For those who have played World of Warcraft, I am looking for effect on the sand when you are in the desert at night. Up close to the camera the texture looks mainly flat and just the texture, but further into the horizon it is shiny and specular. I would use this effect but on snow instead of sand, so that up close you could see details, but far away the reflection of the sun would wash out the details. I am sorry for the confusing explination, but I don;t have anything to really show what I am asking about other then the World of Warcraft reference.

One more question on texturing. If i have a big enviroment, bigger then this town I think, how would I make a detailed texutre for the ground? Say it was a forrest and I needed different color grass, mud patches, bare dirt, etc... all on the same plane. Wouldn't a UV mapped out texture be way to big for a game engine? But making a shader wouldn't allow for all the fine details and different things such as the mud and such? That has been confusing me for some time now and if someone could explain it to me I would appreciate it. Thanks for looking and please reply with any sort of help/advice or anything you think could be uselfull, i would be most grateful.

soulburn3d
12-29-2005, 06:44 PM
You didn't mention which 3d app you're using, but this may help:

http://www.neilblevins.com/cg_education/sparkling_snow/sparkling_snow.htm

Or, could you post a picture of the world of warcraft effect you're talking about, it may help us give you better advice.

- Neil

SolGoodGuy81
12-30-2005, 10:09 PM
Oops, sorry. I am used to posting in the Maya forums so I don't have to list it. But I am using Maya for the 3d and Photoshop for the textures and such. As for a picture, I am looking for one. I may have to do a screen capture and for that I have to wait till it is dark in the game also. Sorry I am not clear on my problem here, it is hard to explain.


Anyone happen to know an answer to my second question though? How would I texture a massive ground section with detail but without making the texture so large it would be no use in a gaming situation? Thanks again Soulburn, and please anyone with a suggestion throw it on here.

Lacos
12-31-2005, 04:58 PM
Oops, sorry. I am used to posting in the Maya forums so I don't have to list it. But I am using Maya for the 3d and Photoshop for the textures and such. As for a picture, I am looking for one. I may have to do a screen capture and for that I have to wait till it is dark in the game also. Sorry I am not clear on my problem here, it is hard to explain.


Anyone happen to know an answer to my second question though? How would I texture a massive ground section with detail but without making the texture so large it would be no use in a gaming situation? Thanks again Soulburn, and please anyone with a suggestion throw it on here.

The massive ground texture your talking about in wow was applied through tiling textures in a world editor. They dont actually texture the ground with one big texture on a mesh they model it's all done through a level editor (correct me if im wrong but through my experiences the ground in MMO's is all through level editors.).

SolGoodGuy81
01-01-2006, 09:01 PM
That makes sense Lacos. That didn't cross my mind that much but it does make sense that it would be done that way. Thanks.

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