jonathan161
11-26-2002, 03:09 PM
hi,
I am trying to make a shader that will render the edge of any object/geometry with a thick black line and fill the rest with a color. Basically i am trying to make a flat toon shader that will render something like the gorillaz style videos.
First i should tell u i am not that great at creating shader networks, i tried conecting the camera shape node to the light info and then that to the condition and that to a surface shader. This works fine for spherical or nearly spherical objects. But doesnt work for anything with flat sides.
Does anyone have any ideas on how i cud get this working????
Or is there an alternative of the softimage "Toon lens shader" for maya??
Annoyingly the "Toon lens shader" does exactly wot i want to do
:(
thanks in advance :)
jonathan
I am trying to make a shader that will render the edge of any object/geometry with a thick black line and fill the rest with a color. Basically i am trying to make a flat toon shader that will render something like the gorillaz style videos.
First i should tell u i am not that great at creating shader networks, i tried conecting the camera shape node to the light info and then that to the condition and that to a surface shader. This works fine for spherical or nearly spherical objects. But doesnt work for anything with flat sides.
Does anyone have any ideas on how i cud get this working????
Or is there an alternative of the softimage "Toon lens shader" for maya??
Annoyingly the "Toon lens shader" does exactly wot i want to do
:(
thanks in advance :)
jonathan
