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Joel
11-26-2002, 12:30 PM
Ouestions
1, Is it anybody who knows if its a bug in Maya 4.5 with uv-sets and bumpmaps in Maya?? The colormap showing up correctly but the bump is not showing correctly?? After linking...

2, If you created UV-sets in Maya - is there any way to get them all back to the Maya defualt UV-set - named map 1 ???

Thanks for a reply...:bounce:

rudymassar
11-26-2002, 01:32 PM
Yup you can

In the UV Texture Editor select Image => UV sets => your "uvset2"
Then choose Copy Current UV set option box and typ map1.

Rudy Massar
www.3d-artist.nl

Joel
11-26-2002, 02:30 PM
Originally posted by rudymassar
Yup you can

In the UV Texture Editor select Image => UV sets => your "uvset2"
Then choose Copy Current UV set option box and typ map1.

Rudy Massar
www.3d-artist.nl

Hi Rudy, I have to specifie my question a little better - sorry -
Okej i have like 5 diffrent uv-sets - and if i was to do this like you are talking about the current UV-set is gone - so for my problem this dosent solve what i want... I would like to have my 5 UV-sets
in one UV -set - just like Maya is doing as defualt if you not are creating new ones.. Any ideas how to solve this one--- ??

Thanks

rudymassar
11-26-2002, 03:01 PM
Hey,
I think you have the same RGB image in all your UV sets and you use those sets for just one model (not recommented) but I guess that's what you have right now.
If you what to "combine" all those sets to your default UV set (map1) you have to use the copy UV set to: map1 ...like I explained. If that is done... you use the UV linking in the relationship editor to connect the right UV set (map1)to the assigned color node. Now you can delete the other UV sets.

...out the studio now
GL!

Rudy Massar
www.3d-artist.nl

beaker
11-26-2002, 03:44 PM
You need to select all the faces in each UV set and chip it off into a separate object. Then copy the UV's to the base UV set. Then combine all the pieces together and merge the edges. Then everything will be in the base set.

Copy Uvset doesn't work because it overwrites everything in the channel you are copying to instead of merging the uv data. Really annoying

Joel
11-26-2002, 03:54 PM
Originally posted by beaker
You need to select all the faces in each UV set and chip it off into a separate object. Then copy the UV's to the base UV set. Then combine all the pieces together and merge the edges. Then everything will be in the base set.

Copy Uvset doesn't work because it overwrites everything in the channel you are copying to instead of merging the uv data. Really annoying

Thanks for this / i 've will try it out! - yes it is REALLY annoying feature in Maya...

/J:applause:

rudymassar
11-26-2002, 06:20 PM
I don't think you can speak of an "annoying" feature in fact I think it's very handy in some cases. I think it's the preparation of a project and understanding the tools kinda thing. And hey if you don't make mistakes... there's not much to learn:wise:

Rudy Massar
www.3d-artist.nl

rudymassar
11-26-2002, 06:47 PM
Originally posted by beaker
You need to select all the faces in each UV set and chip it off into a separate object. Then copy the UV's to the base UV set. Then combine all the pieces together and merge the edges. Then everything will be in the base set.

Copy Uvset doesn't work because it overwrites everything in the channel you are copying to instead of merging the uv data. Really annoying


Hey,

I did some tests here with two extra UVsets and one rgb-image. Copied the two UVsets to the default set and linked the default back to the color node. The result was as I expected... I could find data that was overwritten. It had the same tweaking and scale. Maybe I got your post wrong?:shrug:

Cheers!Rudy Massar
www.3d-artist.nl

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