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View Full Version : Mental Ray Black Spots/Holes - "SOLUTION" (max files attched)


3DArchitecture
12-26-2005, 05:27 PM
Problem: Black spots appear in Mental Ray renderings.

Reason: Final Gather does not work with Multi/sub materials with Raytrace reflections that are "FACETED".

Solution: Turn "FACETED" OFF.

See 3DS MAX files attached.

http://www.3darchitecture.net/samples/Mental_Ray_BLACK_SPOTS_SOLUTION.zip

http://www.3darchitecture.net/samples/Mental_Ray_Simple_Test_(BLACK_SPOTS).jpg
Mental Ray Black Spots/Holes

http://www.3darchitecture.net/samples/Mental_Ray_Simple_Test_(NO_BLACK_SPOTS).jpg
Solution

Kenneth Loyd
www.3DArchitecture.net (http://www.3darchitecture.net/)

Argyll
12-27-2005, 09:51 PM
If you read the manual you'll see that multi/sub materials are not supported with the MR renderer in 3ds R8.

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