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RoryWoodford
02-28-2002, 03:56 PM
Yo, howzit.

I'm wondering if there is anyway in 3DSMAX to give your texture map motion blur. I'm working with a scene that has a loft, the loft has a texture of film strip running along it at great speeds... Since the loft isn't moving there is no motion blur on the texture and therefore looks horrible (sharp). I've tried using the blur parameter in the Bitmap properties... but it blurs in every direction and looks wrong... Is there anyway of bluring the texture in a single direction?

Thanks

Jol
02-28-2002, 07:28 PM
You could use motion blur in Photoshop on the texture.

Alternativly you could map the film to a long thin plane with a large number of divisions along it's length.

Add a path conform to the plane (film) and for a path pick the spline that makes the loft.

Animate the percent parameter to move the plane (film) along the path, this puts it in the same place as the loft. As it is now moving geometry it should work with image motion blur. I reckon I'd still blur the texture a bit in Photoshop (filter>blur>motion blur) first.

RoryWoodford
02-28-2002, 08:31 PM
Thanks for the suggestion Jol... Photoshop blur was going to be my last resort, because I'm using a ramped speed (1) so the blur has to vary over time and (2) my texturemap is 550X30000 :). As far as path deform goes... I was considering it but I can only control the twist to precisly twist at certain points using the loft tool. So I'm running a texture map along a premodeled path.

Thanks for the suggestion once again.

Jol
02-28-2002, 08:39 PM
With you on those points.

Possibly you could still go with a path deform but add a ffd above it to add twists where you want? Not sure if that would work but might be worth a try.

Alternatively bind to space warps to create twist at specific points?

If you've got combustion you might be able to make your map a combustion map and animate a blur on it over time?

seantree
02-28-2002, 09:17 PM
got it. its a 5 step process not four. dont ask me what i was thinkin. thanks for the input though

Joel Hooks
02-28-2002, 09:36 PM
AfterEffects would be a much better route than Photoshop. Proper tool for the job and whatnot.

Maybe you could run the texture by in max once on a plane with mblur on, and then map that render?

Jol
02-28-2002, 09:42 PM
A frame sequence for a map 500x3000 would be very heavy.

possibly you could have 3 or 4 versions of the tex with increasing levels of blur and drop them into a composite material. In the material you could animate a 'blend' between the maps to give the impression of blur 'ramping' up?

Matt-Clark
02-28-2002, 09:51 PM
You could use multi-pass camera motion blur at the risk of heavily increased rendering times.

RoryWoodford
03-01-2002, 12:16 AM
Lowdown: Yeah I would have done it in After Effects...

Jol: 500 X 30'000 not 3'000 :) The reason being is the film strip is running onto screen therefor doesn't tile length ways (cause of transparency) so I needed the map to be pre-tiled.

Matt-Clark: Your Brilliant!!! Y the heck didn't I think of that ;). It works a peach.

The render times aren't an issue. Wicked Pixels has a render farm of 4 P4 1.5 /w 1gb RAM each :). And my scene is just this film strip flying around... It's one of those spinning logo sequences.

Matt-Clark you've saved this sequence from looking like a cheap half-arsed animation :D:D:D:D:D

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