View Full Version : Hypernurbs problems please help
I've got a character with some eyeshadow. I set polygon selections for the eyeshadow and surrounding skin. I set these selections while in 0 hypernurbs.
When i turn on the hypernurbs to 1 or more the eyeshadow shader stretches outside of where it should be.
How can i fix this?
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3DKiwi
12-24-2005, 04:17 AM
Bit of point editing I'm afraid. Best to do it in isoline editing mode.
3DKiwi
Thanks for the reply. Damn it i was hoping you wouldn't say that. :)
How can i fix this?
Set your HN Object in the AM to Catmull-Clark and subdivide UV's to Boundry or Edge. This will minimize the bleeding.
hth,
bunk
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