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View Full Version : Unreal 2007 Heads For PS3


RobertoOrtiz
12-23-2005, 03:26 AM
QUOTE:
"Game publisher Midway and developer Epic announced that Unreal Tournament 2007, the latest installment in the first-person-shooter franchise, will be developed for Sony's upcoming PlayStation 3 console system, the GameSpot Web site reported.

Unreal Tournament 2007 will be developed with the Unreal Engine 3 and is a sequel to the popular PC shooter Unreal Tournament 2004. "

>>LINK<< (http://www.scifi.com/scifiwire/index.php?id=33824)

-R

six001
12-23-2005, 03:49 AM
Cool!!!, but not exciting.



Im waiting for the PC is better crowd to jump in. 3

Sonk
12-23-2005, 06:31 AM
Cool!!!, but not exciting.



Im waiting for the PC is better crowd to jump in. 3

I personally dont care about the "PC is better" crowd. I just hope they support UE3 engine modding on the PS3. I dont really like UT , but if modding was possible i would buy it just to play around with the engine.

Per-Anders
12-23-2005, 07:01 AM
How would you mod for a console game?

Sonk
12-23-2005, 09:17 AM
How would you mod for a console game?

Linux that comes installed in the PS3 HDD. Its really a matter of policy, if they allow it, it'll be the first time anyone has done gaming modding on a console(AFAIK).

Q2. How about keyboard and mouse?

A: usb keyboard/mouse supported on the PS3.

Q3. How about display,,..through a TV?

A: Nope, you can hook up your PS3 to your computer monitor ala PS2Linux kit.

tozz
12-23-2005, 09:47 AM
Enabling modding (of games) for consoles would truly bring something new to the table. Would be sweet indeed.

Per-Anders
12-23-2005, 09:49 AM
cool, i didn't know it was going to come with LINUX installed, that should certainly be interesting if they do allow modding.

Lone Deranger
12-23-2005, 10:41 AM
If $ony's supreme dislike for PSP homebrew is anything to go by I'd guess chances for modding are somewhat slim. :hmm:

Icarus
12-23-2005, 02:32 PM
this sounds good..

but i really hope that they dont get squeezed and having to end up shipping a sub-standard game (look at xbox 360 for this), with low graphics and overall detail, from the shots and presentation of the engine from previous instances, the engine can really hawl ass, i really just hope it isnt lacking. .. .

Sonk
12-23-2005, 09:53 PM
Enabling modding (of games) for consoles would truly bring something new to the table. Would be sweet indeed.

Indeed, i love modding on the PC games, such as HL2, but to be able to do it on the console would be having your cake and eatting it too.

Last time i email Tim about modding for UT2007 for the PS3, he basically said its too far off to tell. So im going to email him again before the PS3 launch, im really going to press for modding support on the PS3 through UT2007, i suggest everyone thats interested in it to email Tim about it.

Dont have Tim email, but Mark Rein email( mrein at epicgames.com ) hit him up!


cool, i didn't know it was going to come with LINUX installed, that should certainly be interesting if they do allow modding.

Yeah it comes preinstalled on the HDD, but no one knows what distro yet, if its a common one or a custom distro by IBM/Sony. I hope Sony reveals this info at CES next year.

I plan on buying 2 PS3, to do some interesting graphics programming. OS virtualization is done through the SPEs. So its even possible to run multiple OS at the same time on the PS3.



The lowest-level Cell kernel, called Level 0, is a proprietary layer implemented mainly for security reasons, Kutaragi says -- Playstation game developers will no longer be able to directly control the hardware.
A Level 1 OS will include device drivers and a real-time kernel and scheduler, and will provide all the APIs needed by real-time game developers, according to the interview.
A Level 2 OS -- also called a guest OS layer -- might be Linux, a PC OS, or a Playstation OS, depending on how the user wishes to apply the device. Sony and its ISV (independent software vendor) and gaming content partners will sell guest OSes on interchangeable, removable hard drives pre-installed with task-based operating systems of various kinds.Kutaragi says the Cell processor's separation and partitioning of each OS level will permit programmers to concentrate on their targeted areas of concern, without worrying about other levels, according to the EETimes Asia.
If $ony's supreme dislike for PSP homebrew is anything to go by I'd guess chances for modding are somewhat slim. :hmm:

Nah, theres a flaw in your logic. The PSP wasnt really design to run homebrew software, hence why Sony never really supported it directly. The homebrew you see on the PSP today is totally due to the community finding holes in the 1.0 firmware, and exploiting them. In contrast to PS2Linux which was support by Sony from the get go, Sony even setup the PS2Linux site (http://playstation2-linux.com/). Likewise with PS3Linux, Sony intent to support it even more this generation.

Sony has always supported Linux, even since the PSone, with the Net Yaroze, PS2 with the linuxkit, and it continues on with the PS3.

Besides, modding a game engine is totally different from homebrew, where your writing your own code ;) . It looks like were going to get the best of both worlds on the PS3.

Shaderhacker
12-24-2005, 12:02 AM
UT2007 is going to be a great display of what the Unreal 3 engine can do and it will be released for the PC and PS3. That's great news - as the PC still needs to get games as well while these consoles get the spotlight.

Having said that, I'm not sure why everyone is so hyped about the Unreal 3 engine. The Doom 3 engine can do (or modified to) whatever graphical features that the Unreal 3 engine can (save the physics, animation and sound code).

At best, we have 2 great next-gen 3d engines to look forward to some great games utilizing those engines.

-M

PhilOsirus
12-24-2005, 01:35 AM
Having said that, I'm not sure why everyone is so hyped about the Unreal 3 engine.

The main reason is that Unreal 2 is really old now, doesn't even support normal maps, and the lighting just plain sucks. Maybe the Doom 3 engine is good but it's not widely supported, there is little point in chosing to learn Doom 3 engine over Unreal 3.

neuromancer1978
12-24-2005, 04:21 AM
I have seen some pics and a mpeg of the Unreal 3 Engine, and OMG!!! I used to love the Quake engines, but now it seems that the Unreal Engine is just so much better. I could be biased though, since I find it easier to mod Unreal than Quake.

And this is coming from a dude that still plays Unreal Tournament....you know...the original.
I still have yet to play UT 2004.

I would have loved to develop a game based on the Unreal engine, but being that I don't have $500k to throw away..... it looks like I'll just be modding from here on out.

Sonk
12-24-2005, 04:33 AM
The main reason is that Unreal 2 is really old now, doesn't even support normal maps, and the lighting just plain sucks. Maybe the Doom 3 engine is good but it's not widely supported, there is little point in chosing to learn Doom 3 engine over Unreal 3.

Good point, if you look at all the company licenseing UE3 engine, its insane..definitely would learn UE3 over Doom 3 engine for that reason alone..plus i prefer the UE3 tools ;).

Mark Rein might be viewing this thread, since i sent him a link in my email. I basically ask him to consider modding UT2007 for the PS3.

"This is something we're certainly considering but for it to happen the
console manufacturer's have to get on board with it and that might not
be easy to achieve because they normally invest a lot of money in
testing titles to make sure they're ready for market. They probably
won't be willing to test mod content because they earn any direct income
from it. Only time will tell.


Mark Rein
Epic Games Inc."

However is anyone else confused about the answer as i am?? I understand that Sony tests
the game before they release it(ie UT2007), but modding content wont really need to be tested, i mean
Valve never really test modded content themselve..the community does that.

PhilOsirus
12-24-2005, 06:11 AM
Well Sony, MS, Nintendo, always have to put their special-stamp on any game released for their consoles. They must make sure you use the appropriate messages when saving a game, that your game doesn't crash (cause then people would call Sony or MS and say their console is broken when in fact it's just the game), etc etc etc. Add to this the fact that video games are getting a lot of heat these days over their content, mods would have to be rated by the ESRB as well (well they should be). All of this starts to weight against the idea of mods on consoles. But as far as Epic is concerned, it would be one heck of a publicity boost, because many would be introduced to the idea of mods for the first time, and chances are they would end up learning Unreal later on, which helps Epic sell their engine by being able to say you can find trained employees easily if you use Unreal for your game.

JeffPalmer
12-25-2005, 08:30 AM
Unreal24k turned me away from the series on the PC because i was looking for the 2K3 experience. Frankly if its on the PS3 which i will be getting and can control better IMO then a PC and im all in, just hope they dont fall into the "Well its not a PC so why have a keyboard and mouse controler combo" attitude that has pleagued the console's

Sonk
12-25-2005, 02:14 PM
Well Sony, MS, Nintendo, always have to put their special-stamp on any game released for their consoles. They must make sure you use the appropriate messages when saving a game, that your game doesn't crash (cause then people would call Sony or MS and say their console is broken when in fact it's just the game), etc etc etc. Add to this the fact that video games are getting a lot of heat these days over their content, mods would have to be rated by the ESRB as well (well they should be). All of this starts to weight against the idea of mods on consoles. But as far as Epic is concerned, it would be one heck of a publicity boost, because many would be introduced to the idea of mods for the first time, and chances are they would end up learning Unreal later on, which helps Epic sell their engine by being able to say you can find trained employees easily if you use Unreal for your game.

Phil,

i understand what your saying, but Mark mention specifically they getting them(Sony) on board would be tough , because they wont make money from testing modded content. Im just curious why would Sony even need to test it? Modded games/content in the PC community are given away for free by the community to the community, now if a modded game wanted to go commercail with UE3 engine than thats a different story. Doesnt the ESRB rating apply to the PC game market also? If thats the case, i dont recall any ESRB rating for any modded game, before they went commercail. IMO ,they dont need to be rated unless it turns commercail.

anyway, im still puzzled by it. In anycase, modding support doesnt really hurt the sales of a game, it just makes it more appealing. Heck i would buy a Revolution if i mod something like Zelda :D



Unreal24k turned me away from the series on the PC because i was looking for the 2K3 experience. Frankly if its on the PS3 which i will be getting and can control better IMO then a PC and im all in, just hope they dont fall into the "Well its not a PC so why have a keyboard and mouse controler combo" attitude that has pleagued the console's

Yeah, thats another thing i forgot to request, support for keyboard and mouse..i'll never play another FPS with any controller ever again(it just isnt worth it). By default they are going to support the PS3 controller, but please give options for people who actually prefer keyboard/mouse.

You might wanna send a email toe Mark about supporting keyboard/mouse for gameplay also ;)

ExKArt
12-26-2005, 09:44 PM
I can't wait. And they said it will be a launch title.

PhilOsirus
12-27-2005, 03:43 AM
If thats the case, i dont recall any ESRB rating for any modded game, before they went commercail. IMO ,they dont need to be rated unless it turns commercail.

They do rate PC games, but on the PC any game can be released, no matter how bugged or what conent is in the game, because no one owns the PC platform. Sony, MS, Nintendo, own their platforms, and they do not allow content to be released on their platforms unless it has paced the TRC/TCR. Like I said in my previous post, let's say your game crashes all the time, people will call Sony, MS, or Nintendo, waste their time, or some moded game will end up with porn, will not be rated by the ESRB, then the industry will be chased with torches and holy water.

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