clarix
12-23-2005, 02:18 AM
Hi guys, I got a simple scene and placed a few particles in a scene with the particle tool and added a per particle Attr to the emitter to have some rotation on the particles.
"particleShape1.rotPP = rand (0,360);" was added to the creation and "particleShape1.rotPP += 0.001;" was added to the runtime after dynamics
Since the particles start to rise from frame 100, I still have rotation starting from frame 1 which I dont want. I want them to start rotating once they rise. Since I am not that familar with writing scripts and exprerssions, any help is appreciated.
Thanks
Oh by the way there is a vortex, terbulance and air field connected to the emitter.
"particleShape1.rotPP = rand (0,360);" was added to the creation and "particleShape1.rotPP += 0.001;" was added to the runtime after dynamics
Since the particles start to rise from frame 100, I still have rotation starting from frame 1 which I dont want. I want them to start rotating once they rise. Since I am not that familar with writing scripts and exprerssions, any help is appreciated.
Thanks
Oh by the way there is a vortex, terbulance and air field connected to the emitter.
