View Full Version : IMG:You sure it's edible anymore?
I'm leaving home for holidays and thought I'd need something to remind me of home sweet home.
So I tried creating something that can be found from my fridge every now and then: some gourmet jelly.
Photoshop 16-bit painted greyscale as displacement, noise shader in bump and color was painted in BP2. Waterdrops are particles with basic transparent+reflection shader.
After rendering I noticed that the bowl was a total failure, so I cropped it off from this image.
http://tinypic.com/iyjtra.jpg
I'm not much of a drawer, and even less with mouse. Hopefully Santa brings me a small Wacom tablet so I get some accuracy to work.
Bon appetite,
.mjt
EDIT: also the displacement was turned to geometry so I could make some overlapping.
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Disgustingly real, I can smell it through my screen! But WOW, very well done :thumbsup:
Oh, and clean up before you leave please ;)
odo
mt_sabao
12-22-2005, 12:01 PM
:eek: is this a joke?
Rich-Art
12-22-2005, 03:01 PM
who that is a great shader. it could be a photo of real mold.
Peace,
Rich-Art. :thumbsup:
nendo_3d
12-22-2005, 03:37 PM
show us a wire frame and the tray.because to be honest it looks to real to be 3d :D
mt_sabao
12-22-2005, 04:49 PM
show us a wire frame and the tray.because to be honest it looks to real to be 3d :D
my thoughts exactly :D
Tiziano
12-22-2005, 05:21 PM
show us a wire frame and the tray.because to be honest it looks to real to be 3d :D
One of the liitle water droplets looks a little fake to me (no offense) so that proves it's cg in my mind. Plus the focus is the same all over. Having said that, it is truly amazing.
Really nice work :thumbsup:
Thank you for considering it as photo. But no, I'm afraid it is CG. Naturally it's not pure C4D either, I have no idea to render such things in one pass. Lots of light + lots of diffusion always gives a nice mood for such images, but it still requires either post production or lots of luck when rendering.
The final image was produced in Photoshop workshop in three days + some homework in 3D. Most of the nine participants were traditional painters -I was the only one starting from 3D-generated image instead of scanned painting.
I'm 30 next summer and I'm slowly starting to realize that there is absolutely no point in trying to impress thousands of nicknames here with stolen images or with photos that try to be 3D: There are people here with more than enough professionalism to see fakes. I have better things to do than getting lynched here without proper compensation. However, if you're a potential client to me, I will send you van Helsing -movie as my personal reel (having the credits altered, naturally). But I consider you as colleques instead of client-wannabes. I can to post a fake image in some future competition, and amuse people with some shady cover-ups, but again I dont have urge to get lynched without proper compensation.
I wont be posting the final wireframe that would prove a thing -it's hard to save things with 9.5 demo. I can give you the greyscale and the shader but in the end this image was mostly about Photoshopping and having professional painters helping me to get the final result. I'm more into FX, not drawing/painting. That was the main reason I participated the workshop.
I briefly tell how it was done but i wont posting any wireframes or greyscales or anything before early Jan 2006 when I come back to rat race. Till then you can call me a fake for all I care.
It all began with DPit's mountmonkey. I made the basic greyscale at home with MM's noise and exported it as 16-bit. Then I ditched mouse and used borrowed Wacom for Photoshopping (I never noticed that being a left-handed with pen in hand, the keyboard shortcuts are pain in the ass). After first day (and extra hours at home) I had a greyscale map I brought back to Cinema. The material was pretty greyish with heavy diffusion and no specular. Thanks to my mistake the array lights were slighly blueish, and that made the whole image blue instead of green. The bump was nothing spectacular either, I knew I was going to blend the image with lots of bump with no-bump image. But I still rendered out flat bump map and played with it again in Photoshop. There are areas where you can see parts of mold penetrate itself, that's because of very slight displacement was used in rendering. The render time was horrible enough so I didnt re-render anything.
The final image was put together in Photoshop from four renders: one with unaltered lights (array+infinite light with area shadows), another with same lights but the array light was lots of brighter and shadows were at minimum. Some of the whitest spots in the image are directly from the second render. The bowl that I used was roughly million lux too bright to be used in the final -sad because it started with the bowl being the main attraction, not the gourmet jelly.
I used 9.5 demo and rendered in fullscreen, so it all came out as 8-bit. With two differend brightness levels I could play that I had a sort of floating point image in Photoshop CS2. Third layer was render with bumpmap (the renders with brightness variation were without bumps). Last and least needed render was one with AO turned on.
Image was taken to photoshop and layers were combined: the bump was blended with un-bump images and the the two different bright images were combined -that gave the image it's final look, even though the image was still ridicilous blue than instead of puking green.
The water drops were Cinema with self-made hdr image in environment and reflection. The red stuff was all photoshop color correction and painted reflection, except the low right corner which sadly was the most visible evidence of AO. Some of the water drops were painted to mold in one of the lessions in the workshop. I think the hardest part for me was to get a decent look with red stuff -probably because I'm horrible drawer and there is something 'evil' trying to simulate reflections in Photoshop.
I usually use only Combustion for color correction, but at the workshop I didnt have Combustion at hand, so I relied on the teacher and his vision and knowledge of PS. After color correction this image was taken as reference and participants played with the filters and other tools. The final look image was considered ready when someone noticed that the image looked better if some parts were slightly blurred after first sharpened.
Plus the focus is the same all over
I guess I could've used some more blur.
Thank you for comments. Hopefully I get to post a similar phot... err, rend.. err, CG again in late March when there is another workshop, but then with prefix "Advanced use".
fakefully yours,
.mjt
Tiziano
12-23-2005, 04:10 PM
Keep up the good work. :buttrock:
xeno3d
12-23-2005, 04:12 PM
Great work!
It looks so real
I can give you the greyscale and the shader but in the end this image was mostly about Photoshopping and having professional painters helping me to get the final result.
I'd love to get my hands on that shader, if you'd care to share, please do...
The final image looks very real, great work.
flingster
12-23-2005, 08:07 PM
whats mount monkey?
very real looking btw?
Rich-Art
12-24-2005, 05:33 AM
Mount Monkey is a tool inside the DPIT plugin. It is used for making elevation maps.
Peace,
Rich-Art. :thumbsup:
I'd love to get my hands on that shader...
I assemble the pieces later this week when I have more time to sit at computer.
neonghost
01-04-2006, 05:15 AM
that really is a superb exercise in photorealism. Would love to see something animated (if you could dupe your PS work in AE).
-/\-Scott-M-C4D-/\-
01-04-2006, 05:34 AM
Looks pretty real to me :) . I was thinking it was a photo manipulated texture of sand,imported as a relifmap,add some bumps and then textured with a shaders and use of bodypaint and add some lights and particles.
Well thats how i would do it anyway although bodypaint is something i dont have.
phexitol
01-04-2006, 06:30 AM
Very cool effect. I've used a similar technique in PSP before to achieve quite realistic coral, so I can attest to how possible this sort of thing is to fake in 2D; add Cinema to the mix and the results here are very believable (both in terms of realism and that it can be done in 3d).
Lovas
01-04-2006, 11:16 AM
Well done, man! No, you didn't make me think it was a photograph:) but nevertheless it is pretty realistic. Plus you wrote a whole "tutorial" later:thumbsup: ... Heh, a good example that even the C4D Demo can be useful for something more than just trying things out...
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