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TheGodZero
12-22-2005, 07:16 AM
Just a quick random art test that i used to make a "nextgen" scene. I dont really concider it "next gen" because its still low poly as hell and only using a 512 for most all of it and two 64s and a 128 for the glow crap.

http://tgz3d.com/scene.jpg

Id post the textures but they are nothing really special.

WAcky
12-22-2005, 07:49 AM
i love it. i love the style. its got a real MGS/MGA vibe to it. well done!

CG-Gordon
12-22-2005, 08:21 AM
Yeah this looks great, like the pipes and all those little bumps you've added to the metal, perhaps adding some surface scratches on the metal and worn parts would give it more depth. Good Stuf.

DevilHacker
12-22-2005, 09:03 AM
Could we see some wireframes?
:D



I remember seeing some other work with an very similar atmosphere (which is outstanding) here a few months ago. Maybe it was yours? All the same… Great Job!
:thumbsup:

SammyB
12-22-2005, 01:52 PM
Very nice, i've seen this art test a number of times now but I think this is the best version thus far. The repeating texture is a little bit obvious on the panels though...

ChimpanG
12-22-2005, 03:13 PM
i've seen it a few times too, very nicely done by the way :)
could you link me to the art test page so i can have a go too?

johnwoo
12-22-2005, 06:27 PM
Wow!....dude!...very nice man!...I'm keen to see more...are there anymore plans to develop this further?...

TheGodZero
12-22-2005, 08:13 PM
Here is a link to the art test.
http://nlgames.com/Art_Test/#txtr

i didnt follow everything in the drawing as i'm not trying for a job there.

Wires
about 1800 tris
http://tgz3d.com/scenewire.jpg

Thaks for the coments.

lee, its sad to not see you online anymore. id love to see how far you are on that sss version of your cop.

Cronium
12-22-2005, 11:54 PM
It's looking great! Did you use any highpoly generated textures or just nVidia PS plug? I've been making some experiments lately and it would be nice to know what results others have got.

/Thomas

TheGodZero
12-23-2005, 12:35 AM
Base was made in high poly then rendered out then some PS nvflitered maps were overlayed. Its all about the slight overlays or random materials, to get that used look that we see in real life.

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