Nihilists
11-25-2002, 07:54 PM
I have a character head model with seperate geometry for the teeth and tongue. The jaw bones controls the lower teeth and the head's mouth to open. The tongue has a spline IK for control. I grouped the entire head and parts and group it, dulpicated, and created a blend shape. So the head with the jaw bone clusters drive the head that is attached to the skeleton which works fine. I created poses though the mel program attrCollection, which creates "poses" using clusters of the head, set drivens, skeleton control and tongue controls, found on highend3D which is not letting me create keys so instead I am trying to create a blend shape of the phonetics with set drivens to control the tongue and jaw movement to finish the phonetic. After creating the blend shape, I set it to 1, and move the jaw bone open the mouth wider. If the blendShape in the history of operations is at the top the blend works fine but the jaw will not open the mouth. If I place it at the bottom the jaw control the mouth but the appearance does not match the phonetic correctly. Other words, what I am trying to do, I get "pose" of phonetc "A I" and move the jaw cotrol back to 0 since the pose moved it to 10. Duplicate and create a blend shape that way when I move the jaw to 10 it will match the pose exactly.
