SheepFactory
11-25-2002, 07:05 PM
Hi Guys ,
When i duplicate/clune an object and mirror it in X by scaling it -1 in X , the duplicated objects normals flip. Its making my life miserable when trying to raycast-select polygons in the duplicated model.
i tried selecting those faces and doing a invert polygons , but that turns the model black and introduces even weirder behaviour when trying to grow hair and smooth the model.
how can I mirror an object and keep the normals the same?
Thanks In advance.
A|i
When i duplicate/clune an object and mirror it in X by scaling it -1 in X , the duplicated objects normals flip. Its making my life miserable when trying to raycast-select polygons in the duplicated model.
i tried selecting those faces and doing a invert polygons , but that turns the model black and introduces even weirder behaviour when trying to grow hair and smooth the model.
how can I mirror an object and keep the normals the same?
Thanks In advance.
A|i
