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SheepFactory
11-25-2002, 07:05 PM
Hi Guys ,

When i duplicate/clune an object and mirror it in X by scaling it -1 in X , the duplicated objects normals flip. Its making my life miserable when trying to raycast-select polygons in the duplicated model.

i tried selecting those faces and doing a invert polygons , but that turns the model black and introduces even weirder behaviour when trying to grow hair and smooth the model.

how can I mirror an object and keep the normals the same?

Thanks In advance.

A|i

EdHarriss
11-25-2002, 07:19 PM
Try freezing the object or working in immed mode during the whole duplication/symmetry operation. It might help.

Have you tried Edit>Duplicate>Duplicate Symmetry?

SheepFactory
11-25-2002, 07:36 PM
Thanks Ed.

Duplicating it in IMMED mode worked fine.

:beer:

EdHarriss
11-25-2002, 09:41 PM
Glad I could help. :)

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