Petter
12-20-2005, 06:41 PM
Hello...
This is a low poly WWII German officer I’m working on.
The low poly is made in Maya and the normal map is from a ZBrush model.
I still have some things to tune up on this one; the dark area above the eyes is going to get lighter for once.
The other thing is the white eye, maybe it’s a bit over the top? What do you guys think??
I would also appreciate some feedback on the specularity, colour map and the overall model.
http://www.bamboofield.com/Portfolio/Images/3d/Digital/TEMP/Nazi_002_comp_Color.jpg
It’s a bit hard to see the model due to the dark uniform, so I’m posting a hardware shoot without the colour map as well.
http://www.bamboofield.com/Portfolio/Images/3d/Digital/TEMP/Nazi_002_comp_NoColor.jpg
This is the ZBrush model I did for the normal map;
http://www.bamboofield.com/Portfolio/Images/3d/Digital/HiPolyFace_Collected.jpg
This is a low poly WWII German officer I’m working on.
The low poly is made in Maya and the normal map is from a ZBrush model.
I still have some things to tune up on this one; the dark area above the eyes is going to get lighter for once.
The other thing is the white eye, maybe it’s a bit over the top? What do you guys think??
I would also appreciate some feedback on the specularity, colour map and the overall model.
http://www.bamboofield.com/Portfolio/Images/3d/Digital/TEMP/Nazi_002_comp_Color.jpg
It’s a bit hard to see the model due to the dark uniform, so I’m posting a hardware shoot without the colour map as well.
http://www.bamboofield.com/Portfolio/Images/3d/Digital/TEMP/Nazi_002_comp_NoColor.jpg
This is the ZBrush model I did for the normal map;
http://www.bamboofield.com/Portfolio/Images/3d/Digital/HiPolyFace_Collected.jpg
