Samarts
12-20-2005, 02:47 PM
Hi! I've been struggling with the Decay Rate of Point Lights and would like to adjust them in the same manner as is possible with Spot Lights, i.e. as with the Graph Editor or similarly. I know the documentation sais that this simple approach is not possible, but I've heard that there are some work-arounds.
One of my ideas is to use six Spot Lights which all have a 90 degree Cone Angle and are positioned and rotated to mimic a Point Light. My problem with this is that the default Light Shape of Spot Lights is circular, and it needs to be quadratic in this case. I'm not sure this method will meet my needs but I'd like to try it anyway.
Maybe there is another method available through the Connection Editor? It would be great if it's possible to link a graph to a Point Light's Decay Rate node.
I really need a good method to be able to do this, and it's preferrable to know a technique which can be reused in many situations. I'd like to avoid methods which are time consuming or that overloads the rendering process.
I am thankful for all guides, suggestions and tips related to Light Decay. Please give simple and complete answers, since I am not used to all aspects of Maya's interface yet (I've been using 3DS Max before). Note! Please don't describe how to adjust the Decay Rate with the predefined steps (Linear, Quadratic, and Cubic). I would'nt have written here to know that.
For those who does'nt remember or know how to customly adjust the Decay Rate of a Spotlight, I've added a simple guide:
(This is also described similarily in the help files for Maya).
To adjust the Decay Rate of a Spotlight with the Graph Editor:
- select a spotlight (press "t" to see its manipulator)
- Light Effects > intensity curve > [>]
- lightInfo > Turn on Light Direction Only
- Windows > Animation Editors > Graph Editor
- intensity curves are dark blue lines, while colour curves are red, green, and blue lines
- use the middle mouse button to adjust the points on the graph
- use IPR-rendering to instantly see the results
One of my ideas is to use six Spot Lights which all have a 90 degree Cone Angle and are positioned and rotated to mimic a Point Light. My problem with this is that the default Light Shape of Spot Lights is circular, and it needs to be quadratic in this case. I'm not sure this method will meet my needs but I'd like to try it anyway.
Maybe there is another method available through the Connection Editor? It would be great if it's possible to link a graph to a Point Light's Decay Rate node.
I really need a good method to be able to do this, and it's preferrable to know a technique which can be reused in many situations. I'd like to avoid methods which are time consuming or that overloads the rendering process.
I am thankful for all guides, suggestions and tips related to Light Decay. Please give simple and complete answers, since I am not used to all aspects of Maya's interface yet (I've been using 3DS Max before). Note! Please don't describe how to adjust the Decay Rate with the predefined steps (Linear, Quadratic, and Cubic). I would'nt have written here to know that.
For those who does'nt remember or know how to customly adjust the Decay Rate of a Spotlight, I've added a simple guide:
(This is also described similarily in the help files for Maya).
To adjust the Decay Rate of a Spotlight with the Graph Editor:
- select a spotlight (press "t" to see its manipulator)
- Light Effects > intensity curve > [>]
- lightInfo > Turn on Light Direction Only
- Windows > Animation Editors > Graph Editor
- intensity curves are dark blue lines, while colour curves are red, green, and blue lines
- use the middle mouse button to adjust the points on the graph
- use IPR-rendering to instantly see the results
