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View Full Version : Max 2 Z-Brush 2 Max again..


MarvWiersch
12-19-2005, 10:08 PM
Hello... I'm a noob to this Z-brush thing and I'm curious as to if you can export an OBJ out of MAX with it's UV's, and import them into Z-brush, paint your deform map on the mesh with its MAX UV's still intacked and then export them out of Z-brush back into MAX with the original MAX UV's. If this isn't possible then and can someone list the steps to getting the Z-brush UV's to the MAX UV's. Either way can some list the basics on how to do this?:scream:

toluabisola
12-20-2005, 11:26 AM
Yeah you can do this no problem.
There is a setting you have to adjust in the Obj exporter so the map translates gets exported as well do a search on Zcentral loads and loads of stuff on this.
Good luck:thumbsup:
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http://206.145.80.239/zbc/showthread.php?t=25203 (http://206.145.80.239/zbc/showthread.php?t=25203)
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http://206.145.80.239/zbc/showthread.php?t=28783 (http://206.145.80.239/zbc/showthread.php?t=28783)
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http://206.145.80.239/zbc/showthread.php?t=30272 (http://206.145.80.239/zbc/showthread.php?t=30272)
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