Swizzle
12-19-2005, 05:50 PM
I started this guy for the Freaks and Geeks Game Art Challenge a while ago, but never finished due to school and other factors. I'm planning on modeling and texturing him completely, but we'll see how that turns out. I have a Max class in the spring, so I might use him for a project in that by importing him from Lightwave if I've not finished by then.
The concept:
http://i2.photobucket.com/albums/y29/xkostolny/Gott%20Aevil/aevilcolor.jpg
And the model so far:
http://i2.photobucket.com/albums/y29/xkostolny/headside1.jpg
http://i2.photobucket.com/albums/y29/xkostolny/headpersp2.jpg
http://i2.photobucket.com/albums/y29/xkostolny/headpersp1.jpg
http://i2.photobucket.com/albums/y29/xkostolny/headfront1.jpg
I realize that the mesh is pretty heavy in some places, but I think I want to model the entire body before I start optimizing. It's at 598 polygons right now.
So, any suggestions on... anything? Edgeloops, general topology, shapes, etc.? Any ideas for the inside of the ear? Feel free to critique (or criticize or whatever) harshly.
The concept:
http://i2.photobucket.com/albums/y29/xkostolny/Gott%20Aevil/aevilcolor.jpg
And the model so far:
http://i2.photobucket.com/albums/y29/xkostolny/headside1.jpg
http://i2.photobucket.com/albums/y29/xkostolny/headpersp2.jpg
http://i2.photobucket.com/albums/y29/xkostolny/headpersp1.jpg
http://i2.photobucket.com/albums/y29/xkostolny/headfront1.jpg
I realize that the mesh is pretty heavy in some places, but I think I want to model the entire body before I start optimizing. It's at 598 polygons right now.
So, any suggestions on... anything? Edgeloops, general topology, shapes, etc.? Any ideas for the inside of the ear? Feel free to critique (or criticize or whatever) harshly.
