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Eudaimic
11-25-2002, 12:10 PM
I've asked this question countless times to various max people, but no one have ever been able to give me a straight forward answer. I REALLY hope someone can pinpoint the problem here, because it's driving me mad!

Is there any way to control the speed of the viewport panning? Especially in the perspective viewport.

The thing is that I do a lot of zooming in and out, and I'll often find that my panning speed keeps changing , and it's frustrating like hell :(

Iain McFadzen
11-25-2002, 12:40 PM
It's related to your scene scale and your viewport FOV, but it does seem a little iffy in perspective views sometimes.

A quick scroll out, scroll in with the mouse wheel usually fixes it, and remember that holding CTRL makes it pan much much faster.

Eudaimic
11-25-2002, 12:51 PM
Yeah that's the solution I usually use as well :( Kinda annoying still though.

You'd think they'd have ironed something like that out by version 5.

mridgers
11-26-2002, 01:10 AM
I suffer from the same problem regularly. It's as if Max get's tired of running around in the viewport for you. Anyhow, I find that using "Zoom Extends" or "Zoom Extends All Selected" on the object or sub-object usually kicks Max back into shape.

-Martin

dvornik
11-26-2002, 02:54 AM
Use user view or it'll drive you mad.

gundog
11-26-2002, 03:35 AM
i see that panning problem, in max and maya, when trying to move from working on area to the next rather than re-focusing. for my workflow. i never use user view. only perspective and orthos. i select whatever object or elements i plan on working around and focus/frame on it so i get correct orbit.

heh... or basically similar to mridgers

dvornik
11-26-2002, 04:47 AM
I'd like to use perspective but it's just totally unpredictable. Like view coordinates.

Eudaimic
11-26-2002, 08:13 AM
I could never use user (orthographic) view for anything serious. I do mostly all my work in perspective. I like to know what I'm getting :)

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