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View Full Version : Realscan 3D Announces a New process for digital assets


RobertoOrtiz
12-15-2005, 05:43 AM
Quote:
"LOS ANGELES, Dec. 12 /PRNewswire/ -- Realscan 3D ( http://www.Realscan3D.com (http://www.realscan3d.com/) ),
an industry leader in the creation of digital doubles using 3D scanning
technology, today announced innovations in its proprietary hardware and 3D
scanning pipeline that will revolutionize the way that digital assets are
created for all CGI entertainment assets.
"We discovered that the time and cost usually involved in producing
realistic digital doubles can both be significantly cut," said Realscan 3D CEO
Frank De Marco. "Our proprietary scanning hardware and pipeline improvements
are allowing us to capture geometry and color at 8 mega pixels, resulting in
superior geometry and texture maps, and our quality levels and turnaround
times continue to surpass our customers' expectations."
Realscan 3D recently created a completely photo-real, animation-ready
digital double of Garth Brooks for an upcoming Wal-Mart commercial in just
three days. Scanning systems and pipelines currently available in the market
can take from five to fifteen days to accomplish the same task.
"


>>LINK<< (http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/12-12-2005/0004231705&EDATE)

-R

visualride
12-15-2005, 07:15 AM
Welcome to 2001. This sounds exactly like all the hype in 3d scanning just before the dot-bust. Maybe they do have some wonderful new streamling method, but I don't see anything new here.

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