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S-m-i-l-e
12-14-2005, 10:20 AM
Unreal Tournament 2007 will have approximately 40 unique levels covering a diverse set of environments, along with 45 fully playable characters. The game will also include seven major game types in total, 18 vehicles and 14 handheld weapons.

Screens (http://www.tothegame.com/screenshot.asp?id=4257)

Icarus
12-14-2005, 10:29 AM
and a new High end pc to match :D

looking foward to this baby :)

Hamburger
12-14-2005, 11:42 AM
Wow! Well...we certainly have come a long way in terms of FPS' graphics in the last ten or so years:

http://www.kiernanmay.net/avatars/wolf1.jpg

I'm looking forward to UT2007 and the mods it'll bring.

gavin_hughes
12-14-2005, 12:11 PM
and a new High end pc to match :D

looking foward to this baby :)

or a P$3 or XbO 360

Lorecanth
12-14-2005, 12:16 PM
Err is it just me or are a few of those shots disapointing. Seemed like the went a little to far with the normal maps, and not far enough with real geometry.

MK2
12-14-2005, 01:42 PM
Even with some Edges i really like it... not the game, the Engine.

I mean take away all the art stuff Epic made and then think of it how it would look if a game like SystemShock3, BioForge2, Thief4 or some cool RPGn uses this Engine!!!

I just hope they still can make huge levels. I hate it when you can walk throug a level too fast and then have to wait for the next level to load. I remember that i really was dissapointet how short the levels of Thief3 where.

Maybe i buy the Epic-Engine-Demo-Prog. (mostly because of the MOD Tools) or maybe i wait some months and buy the games that are based on the engine. And if you wait even longer you can directly buy UT2008...

PizzasRgooD
12-14-2005, 03:43 PM
M M M M Monster Killll!!

Koogle
12-14-2005, 04:44 PM
Err is it just me or are a few of those shots disapointing. Seemed like the went a little to far with the normal maps, and not far enough with real geometry.

its just you :eek:

I think its looking pretty damn good...most gamers only turn down all the details anyway...and I think detail levels should be locked for multiplayer gaming anyway. And if they replaced the models with the real highpoly geometry used to develop the normal maps I don't think anyone would be getting a good fps rate when its released.

JA-forreal
12-14-2005, 06:24 PM
Wow! Well...we certainly have come a long way in terms of FPS' graphics in the last ten or so years:


I'm looking forward to UT2007 and the mods it'll bring.

Yeah, but I was thinking about how the new Unreal engine looked on "ice". The melted down real world application is not that impressive here. I was hoping for more. I could see this getting old after a while especially if the gameplay is not really that hot.

mental
12-14-2005, 06:35 PM
Err is it just me or are a few of those shots disapointing. Seemed like the went a little to far with the normal maps, and not far enough with real geometry.
its just you :eek:
I agree with Lorecanth. Perhaps these are just technical demos to show what is possible but the overall look is spastic. It reminds me of a kid using every color in his crayon box just because he can.

-mental :surprised

rls669
12-14-2005, 07:43 PM
It reminds me of a kid using every color in his crayon box just because he can.

-mental :surprised

That kind of thing is an Epic trademark. Remember the coloured lighting in the original Unreal?

eMPeck
12-14-2005, 09:11 PM
It reminds me of a kid using every color in his crayon box just because he can.

agreed. I don't like it at all. too colorfull, and ridiculos level/weapons/characters design. My pal at work (former hardcore UT/UT2k3/Tribes online player), when he saw these screens he just laughed.

*Sigh for Thief 4 on U3*

SupRore
12-14-2005, 09:16 PM
agreed. I don't like it at all. too colorfull, and ridiculos level/weapons/characters design. My pal at work (former hardcore UT/UT2k3/Tribes online player), when he saw these screens he just laughed.

*Sigh for Thief 4 on U3*

UT's always been over the top. The 'MULTIKILL' feel fits great in the art, I think.

bentllama
12-14-2005, 09:17 PM
most UT's and Doom's end up being an engine sales pitch for the most part...it is the third part ydevs that do truly interesting and inspiring work with those engines...

or at least that is my educated opinion...and does not make light of the hard work the teams put in to producing the work.

Neil
12-14-2005, 09:32 PM
look consistent with the ones that came out in may. not much new.
fx looks brilliant, as does much else.

I'd like to see some realtime screenshots.

Razr
12-14-2005, 09:44 PM
most UT's and Doom's end up being an engine sales pitch for the most part...it is the third part ydevs that do truly interesting and inspiring work with those engines...

or at least that is my educated opinion...and does not make light of the hard work the teams put in to producing the work.

How well do these pitches work when the exuberant licensing costs ($1 Million + % royalties) basically limit them to large-scale developers who are the worst at making good games. How many games have been released based on the Doom3 engine? The Source engine?

bentllama
12-14-2005, 10:09 PM
look consistent with the ones that came out in may. not much new.
fx looks brilliant, as does much else.

I'd like to see some realtime screenshots.

i would like to see it move in realtime...and compare it to what i saw ages ago...

more often than not, grpahics get upped but aniamtion never follows suit...bad animation totally defeats the purpose of raising the graphics bar...look at Gears of War and that atrocious "dive roll" tey had that did not mesh well with the rest of the aniamtions adn for me at least totally pulled me out of the experience...I do have faith that Gears of War is getting properly tuned and am extremely eager to play it!

noisewar
12-15-2005, 12:03 AM
How well do these pitches work when the exuberant licensing costs ($1 Million + % royalties) basically limit them to large-scale developers who are the worst at making good games. How many games have been released based on the Doom3 engine? The Source engine?

On the other side of the moon, exuberant modders get fantastic experience working on an engine that the big boys have to pay for... and get it for free. They're a middleware company, I hardly consider those costs extravagant compared to the money and talent even the big boys would need to pour into reaching a similarly functional engine. You almost contradict yourself, Unreal is being used by everyone and their mother and is also more expensive than Source and Doom3 afaik.

PhilOsirus
12-15-2005, 12:12 AM
On the other side of the moon, exuberant modders get fantastic experience working on an engine that the big boys have to pay for...

I doubt this will stay true for long. They don't have to make most of their money from a game or two anymore. Hopefully I'm wrong.

BillB
12-15-2005, 12:29 AM
I wanna see the end of visible polys on profiles, I wanna see motion blur, and I don't want to see any aliasing. Is that so much to ask :)

bentllama
12-15-2005, 12:55 AM
I wanna see the end of visible polys on profiles, I wanna see motion blur, and I don't want to see any aliasing. Is that so much to ask :)

currently yes...on the horizon, no.

mustique
12-15-2005, 01:16 AM
I wanna see the end of visible polys on profiles, I wanna see motion blur, and I don't want to see any aliasing. Is that so much to ask :)

No. But even if they add realtime GI and SSS to your list within 10 years,
games really don't get interesting story wise (as mentioned) Same stuff all the way.

I think the problem is that people who decide on games are companies, where those who have the say are business men and the techies who write the engines.

Imagine David Fincher or David Lynch would make a game...
(or your favorite director)

There must be a Director constitution just like in the film industry. Meaning people whose whole and only job is getting the story that has been developed with the writers into the game. That would be the point at where games would be interesting (4 me) again.

DDS
12-15-2005, 01:17 AM
I think that they went to far with Promo shots and I'm a bit disappointed with the look in some thing in those screenshots. I hope that in game it doesn't look worse than those shots...

I was hoping for really awesome self-shadowed parallax and dynamic SSS and this kind of stuff they can have in UE3...but I guess it's too early to abuse from that :P

It would be amazing to play with the texture resolution shown in those shots, thinking how big maps probably are, and how many characters and vehicles can a level have...

The UT look is still there, but something changed IMO, that city doesn't look like any other levels I've played (and remembered) in UT series, we will have to see how gameplay actually works though.

I can't wait to see what they did with speedtree and exterior daylighting.

UT is one of the craziest FPS by excellence, you people can't ask for a realistic mood, because I think this is not their point. Crazy weapons and high-tech nonsense character designs are seen in every UT.

DDS
12-15-2005, 01:20 AM
No. But even if they add realtime GI and SSS to your list within 10 years,
games really don't get interesting story wise (as mentioned) Same stuff all the way.

I think the problem is that people who decide on games are companies, where those who have the say are business men and the techies who write the engines.

Imagine David Fincher or David Lynch would make a game...
(or your favorite director)

There must be a Director constitution just like in the film industry. Meaning people whose whole and only job is getting the story that has been developed with the writers into the game. That would be the point at where games would be interesting (4 me) again.

There are a bunch of games with great graphics, storyline and gameplay. Think of HL2, Final Fantasies, Shadow of Colossus...you can't ask much from a tournament where people fight to be "the best". That's what UT was and will be :)

mv
12-15-2005, 01:24 AM
i would like to see it move in realtime...and compare it to what i saw ages ago...

more often than not, grpahics get upped but aniamtion never follows suit...bad animation totally defeats the purpose of raising the graphics bar...look at Gears of War and that atrocious "dive roll" tey had that did not mesh well with the rest of the aniamtions adn for me at least totally pulled me out of the experience...I do have faith that Gears of War is getting properly tuned and am extremely eager to play it!

yeah, like that day of defeat trailer... Motion blur, depth of field, HDR look great but damn! how those badly animated characters break all! smooth and seamless animation in games is really what I'm looking forward to!

Speaking of UT2k7, I think it looks great!

pogonip
12-15-2005, 01:33 AM
i would like to see it move in realtime...and compare it to what i saw ages ago...

more often than not, grpahics get upped but aniamtion never follows suit...bad animation totally defeats the purpose of raising the graphics bar...look at Gears of War and that atrocious "dive roll" tey had that did not mesh well with the rest of the aniamtions adn for me at least totally pulled me out of the experience...I do have faith that Gears of War is getting properly tuned and am extremely eager to play it!

I can't remember were I got the trailer but it's the UT2007 black guy going over the diffrences in the weapons and vehicles in this kinda techy background and the animation is awesome ! Also there was a tech demo for the PS3 I believe and it had a robot chasing a guy in armor and then the guy shoots the bot and they battle a bit ...I thought the animation there was cinematic quality ..outstanding IMHO but im not expert like you . The gears of war animations have not botherd me like a lot of games ..like Doom 3 had truly awful animation .

MK2
12-15-2005, 01:37 AM
David Lynch

Wasnt that the guy who said: "If someone wants to tell a story, he should write a book." ???

mustique
12-15-2005, 01:48 AM
There are a bunch of games with great graphics, storyline and gameplay. Think of HL2, Final Fantasies, Shadow of Colossus...you can't ask much from a tournament where people fight to be "the best". That's what UT was and will be :)

Yes these are good games and they are genres. The problem is the rest of the gaming industry is imitating them. (With the exception of Sims, GTA and a few other games)
The only thing changing are the characters, environment and the puzzles along the way.

Storywise %98 percent of games follow the same path IMO. Kill, BUM BANG! :argh:

OK there's a proved way of success. And most gamedevs are scared to dive into new adventures. Unfortunately it's that mindset what makes most new games unsuccessfull.
I'd like to see funny game stories like in the film "Delicatessen". Psycho/funny stories that is...

EDIT: About David Lynch
Hell yes, maybe thats exactly what a game needs. No story at all :lightbulb

MK2
12-15-2005, 01:55 AM
Well... if someone wants to make a movie without a story, he should make a slide-show (diascope) evening...

:)

mustique
12-15-2005, 02:02 AM
Couldn't resist!
Carmack once sad something about stories in a game: (something along the line...)

"A story in a video game is like a story in a porno film.
Yes you need it but it's not that important.."

My take on this unneccessary long topic is, yeah maybe there should be more games who have a different approach when it comes to the story.

mustique
12-15-2005, 02:06 AM
Well... if someone wants to make a movie without a story, he should make a slide-show (diascope) evening...

:)

As long as its different and interesting, why not. :arteest:

noisewar
12-15-2005, 02:26 AM
EDIT: About David Lynch
Hell yes, maybe thats exactly what a game needs. No story at all :lightbulb



Hell yes, that's exactly what games need, a shallow audience for whom Lynch is meaningless.

JeroenDStout
12-15-2005, 03:24 AM
Anybody who wants stories and innovativety needs to start buying games like Beyond Good & Evil, Darwinia and Psychonauts, which all were innovative, good-looking, story/concept-wise exceeding, most important full of style and overall they all sold bad: research shows that gamers 'want new things in games' but nobody pays for it.

I'm doing a game study at the moment but I must admit that games as medium look like they're quite childish; overhyped, overtechnolized and played not by devoted fans but by people seeking things they can't get any other way; it isn't irregular that even at school I'm annoyed with the amount of copy-paste styles going on in games people like or what-they-refer-to-as 'artwork', games like Psychonauts and Darwinia are only known by people who are not your every day person (meaning, they actually have a good brain or are just stylish overall).
I think the problem is that gaming has overgrown it's own bounds, smacked out the devoted fans (where's the adventure genre that was so heart-warming? Ah, it's over there, with easy-to-devour games like Myst V!) and let in commerce, just like films - though they both have their Half-Lifes and King Kongs (both heavily rely on technology yet offer more).

So in fact screenshots like this tire me, they're bland and show off nothing but technical knowledge which is dull to me as a liker of art over technology. Yes, technology is nice and every polygon I can paste into my scenes real-time without making machines scream in terror is nice, but this just looks crap.

Wow, there go my potential producers :p

Geta-Ve
12-15-2005, 03:32 AM
hmm I agree with a few previous users that these shots are really disapointing, look at earlier shots and they are better.. these ones now seem like they cut the poly count yet again.. and the normal maps in my opinion are ruining alot of games.. quake 4 for instance looks like plastic garbage ugh..

but then again it is only my opinion :p

heavyness
12-15-2005, 03:41 AM
just from looking at these shots, i'm getting the urge to start playing some more UT2004 Onslaught mode!

looking good, can't wait to see it and play it in person.

eek
12-15-2005, 03:58 AM
looks unbelievable!!, wish someone would make bladerunner on unreal.

eek

Berserga
12-15-2005, 05:47 AM
.most gamers only turn down all the details anyway...

Crack must be a delightful substance in your world!

bentllama
12-15-2005, 05:49 AM
I can't remember were I got the trailer but it's the UT2007 black guy going over the diffrences in the weapons and vehicles in this kinda techy background and the animation is awesome ! Also there was a tech demo for the PS3 I believe and it had a robot chasing a guy in armor and then the guy shoots the bot and they battle a bit ...I thought the animation there was cinematic quality ..outstanding IMHO but im not expert like you . The gears of war animations have not botherd me like a lot of games ..like Doom 3 had truly awful animation .

my point is that it only takes one item out of place to break the suspension of disbelief for a viewer...it can be an aniamtion, a bad texture or some graphical anomoly...as we foray into higher resolutions we cannot cut corners on the "whole" image...once we set on a bar for resolution adn quality in production, you MUST neet or exceed that bar on the whole of your game...if production gets hairy and you have to give certain areas less attention than others, it will be noticable adn draw deserved positive review from the stunning elements into negative review of the less than polished elements...

next gen dev is waaaay harder than you think ;)

bentllama
12-15-2005, 05:51 AM
Crack must be a delightful substance in your world!

actually, i am a visual person adn get paid to give people great eye candy, but if i need all the tech performance i can muster as to not inhibit my gameplay I will turn the details down as well...of course that is only for those wretched PC titles...

xbox 360 baby! :)

Geta-Ve
12-15-2005, 07:41 AM
xbox 360 baby! :)

mm, indeed, I love the smell of burnt plastic in the mornin'

*snifffff*

Smells like ... Victory

CENOBITE
12-15-2005, 09:48 AM
my point is that it only takes one item out of place to break the suspension of disbelief for a viewer...it can be an aniamtion, a bad texture or some graphical anomoly...as we foray into higher resolutions we cannot cut corners on the "whole" image...once we set on a bar for resolution adn quality in production, you MUST neet or exceed that bar on the whole of your game...if production gets hairy and you have to give certain areas less attention than others, it will be noticable adn draw deserved positive review from the stunning elements into negative review of the less than polished elements...

next gen dev is waaaay harder than you think ;)

I have seen it in motion. The animation of the characters, when I saw it, still had that 'digital' 4 direction motion look of the previous Unreal games. It seemed they were moving in that unrealistic quickness, which looked worse since the models looked incredible and life-like. This was dissapointing and I forsee it being an issue for quite some time. Until you can show a character making realistic movements to give the illusion of using weight and muscles to change course, jump around, etc... it's going to fall flat. It's the same feeling of seeing an incredible special effect prop move with jerky digitaly programed servos. I wouldn't mind if the developers had to slow down the characters a bit... it wouldn't be 'arcadey' anymore, but more like Battlefield 2. However, in Tekken 8, the characters will look completely real while performing the EXACT same unrealistic moves as animated in the first Tekken... cause it's a franchise. :(

noisewar
12-15-2005, 09:55 AM
So in fact screenshots like this tire me, they're bland and show off nothing but technical knowledge which is dull to me as a liker of art over technology. Yes, technology is nice and every polygon I can paste into my scenes real-time without making machines scream in terror is nice, but this just looks crap.



Parrot, I agree with ya with overall and I love each and everyone of those and even more cerebral games, but I think it's important to point out that the Unreal series was never meant to serve that end. UT has always been about gaudily colorful rock'n'roll shoot-em-up action. Its depth then is not thematic, but tactical or physical. Being able to enjoy both styles in the proper contexts, I think, is important.

In short, I'm saying it's simply non sequitur to use narratological criteria to judge ludological games, and vice versa. These screenshot ARE nothing but a tech demo. Bersega is very wrong, most of the core gamer group at whom UT style games are aimed at DO turn down the details after the novelty has worn off. These games are just not meant to be anything but visceral lightspeed checker games with rail guns and rockets, and even eye candy takes a second seat to victory.

noisewar
12-15-2005, 09:59 AM
Cenobite, mark my words, the next big evolutions in game design will not be next and nexter-gen systems, but AI/physics driven animation and better NPC AI/scripting. The X360 is like GBA from GB, the gameplay and experience is the same old shiny crap.

Kion
12-15-2005, 10:36 AM
a friend of mine played GOW at the zero hour event last month. He is really good cg artist(creditials) i trust his opinion according to him the game looks unbelievable, he also noted it had motion blur, depth of field, no aliasing issues, no low res textires popping anywhere and the models looked just as detailed closeup as they did far away. He said it looked like he was playing a cg movie. We will see next fall

MK2
12-15-2005, 02:40 PM
@CenobiteIf you want good looking Char-Animations then take a look at Knights of the Temple...
http://www.knightsofthetemple.com/
I was really blown away when i first saw how the main-char moves!
It can be done!

UT had allways its own artistic style... like Doom/Quake games and every other game. I think it can be said that the Style of ID is more morbid and Epic is more colorful and spacey(like an LSD Trip). I allways prefered "dark and evil" scenarios, but the new games D3, where actually boring. If you want D3 GFX with much diffrent locations and more textures go buy Riddick, Escape from Butcherbay or Vampires2(buggy!) and somehow i allways liked the GFX of SplinterCell.
However, People like a style or not. For the UT2007 Screens i cant say if i like the screen or not... actually i dont care, i wait for the 2nd generation games that run on these Engines. :)
atm. iam waiting for The Witcher... GFX looks really nice!

bentllama
12-15-2005, 07:18 PM
a friend of mine played GOW at the zero hour event last month. He is really good cg artist(creditials) i trust his opinion according to him the game looks unbelievable, he also noted it had motion blur

full screnn MB? DOF is not too hard these days but full screen MB is costly...

MagnetMan
12-15-2005, 09:38 PM
I think realistic character animation in FPS games is a tougher problem to solve than would intially appear.

In life, the expectation of changing direction results in the prepatory actions neccessary to see it through. If I am running forward and I plan to stop, I will slow and plant my heels accordingly so that I stop at the desired location or as soon as possible. The important thing to note is that I planned to stop at a particular point, and the stop actually occurred after my decision.

On a computer, since the controlled character is disjoined from your intent, it can't animate in preparation for the intended action. If you're running forward in Unreal Tournament, how does the computer know that you plan to stop before the piller and break right? Certainly in real life, knowing this course of action, you would shift your weight accordingly. If you didn't know, well, as you might suspect hilarity would likely ensue....

With some sort of action/display lag, improved animation is possible. Across a network, it may also be possible to hide this lag whilst not seriously hindering gameplay. Another potential solution is a predictability model of motion. For example, a computer uses the model to determine preparatory animations to stop as a character approaches a wall.

It seems, for the time being, that graphics remain the focus of the technological advance in games, but I'm sure it's only a matter of time before this level of detail is addressed.

JeroenDStout
12-15-2005, 09:57 PM
Parrot, I agree with ya with overall and I love each and everyone of those and even more cerebral games, but I think it's important to point out that the Unreal series was never meant to serve that end. UT has always been about gaudily colorful rock'n'roll shoot-em-up action. Its depth then is not thematic, but tactical or physical. Being able to enjoy both styles in the proper contexts, I think, is important.

In short, I'm saying it's simply non sequitur to use narratological criteria to judge ludological games, and vice versa. These screenshot ARE nothing but a tech demo. Bersega is very wrong, most of the core gamer group at whom UT style games are aimed at DO turn down the details after the novelty has worn off. These games are just not meant to be anything but visceral lightspeed checker games with rail guns and rockets, and even eye candy takes a second seat to victory.
Then I object to the series overall! ;) Nah, I see your point, though both from looking at the screenshots from a technical perspective and from a quality perspective it looks .. well, crap. Taking a look at that black soldier - my first reaction was 'better as half-life!', after which I suddenly thought 'wait. He doesn't look real'. Yes, it's just a tech demo, but that doesn't 'justify' the lack of quality for me.

At any rate, here at school people play Unreal Tournament (or what's'it) quite a lot, old graphics don't matter, like you see. So... colourful graphics with action at lightspeed - would like to see a demo of that rather as their fancy normal maps ;)

Neil
12-15-2005, 10:58 PM
more often than not, grpahics get upped but aniamtion never follows suit...

I couldn't agree more.
I'm so glad to hear others say that. I'm gonna admit that I'm done being impressed with graphics. The 360 is at the point where there it's pretty damn good. I saw NBA live on 360 and thought I was watching a real baskeball game. Then about 5 seconds into it I thought something looked weird. When I noticed how poorly animated everythign was, it immediately screamed 'videogame' to me.

Madden and NBA both looked brilliant! But the animation is poor. It kills the realism for me. I mean I'm so tired of seeing a bunch of 300lb+ line-men just bumping into each other like blocks of cement after each play. Or seeing a running back immediately snap into a standing pose after just running.
Where are the inbetweens?! Where are the sporadic motions that humans do that you don't ideally want to do. Like swat at bugs, rubs your ass, massage your muscles... the details.
Too much is "dive animation" "stand up animation" "run animation" repeat.

PiotrekM
12-15-2005, 11:00 PM
Wow! Well...we certainly have come a long way in terms of FPS' graphics in the last ten or so years:

http://www.kiernanmay.net/avatars/wolf1.jpg

I'm looking forward to UT2007 and the mods it'll bring.

I'd spent more time and had alot more fun playing wolfenstein than playing doom 3...but hey today only graphics matters

JeroenDStout
12-15-2005, 11:09 PM
I'd spent more time and had alot more fun playing wolfenstein than playing doom 3...but hey today only graphics matters
To the masses. There's a whole indy market, if you know where to look. Me and a friend are looking into setting up something for that - to make the indymarket more appealing and larger. Look at Darwinia; game of 'today' but no producer ruined it :)

noisewar
12-15-2005, 11:56 PM
To the masses. There's a whole indy market, if you know where to look. Me and a friend are looking into setting up something for that - to make the indymarket more appealing and larger. Look at Darwinia; game of 'today' but no producer ruined it :)

Parrot you should play Kingdom of Loathing. It's an inspiration to indy developers everywhere, a php browser based MMORPG of hilarious proportions started by one guy who has now quit his job, funded solely by donations.

Shaderhacker
12-16-2005, 12:02 AM
hmm I agree with a few previous users that these shots are really disapointing, look at earlier shots and they are better.. these ones now seem like they cut the poly count yet again.. and the normal maps in my opinion are ruining alot of games.. quake 4 for instance looks like plastic garbage ugh..

but then again it is only my opinion :p

Q4 looks really really good actually. The normal mapping may be a little too hot on the monsters, but they certainly don't look like plastic.

I'm not sure why Normal mapping is the result of this. Perhaps it's because they are transforming the light into tangent space where they compute the lighting equation. I guess the skin shouldn't have such a high specular coefficient on the skin.

Environments and props look good.

-M

Shaderhacker
12-16-2005, 12:04 AM
full screnn MB? DOF is not too hard these days but full screen MB is costly...

Agreed. It's probably too costly for the hardware that's in the 360 (full-screen that is).

-M

shehbahn
12-16-2005, 12:14 AM
actually - maybe someone knowledgeable can enlighten me on this topic : looking at PGR3 it really looks like there is some kind of motion blur applied in many screenshots i have seen... basic radial blur cheat or something more clever ? anyone has any idea on the subject ? (i have not seen the actual game running yet)

JeroenDStout
12-16-2005, 12:44 AM
If this image is anything to go by; http://xbox360media.ign.com/xbox360/image/article/665/665494/project-gotham-racing-3-the-line-up-pt-2-20051108044646064.jpg

Looks like your every day radial blur applied to everything but the cars - shouldn't be too hard; just figure out what speed the camera is going and in which direction; then modify it to make the center point of the radial blur in the absolute direction one is traveling at (well, that is not too easy, but doable)..

Kion
12-16-2005, 02:55 AM
actually - maybe someone knowledgeable can enlighten me on this topic : looking at PGR3 it really looks like there is some kind of motion blur applied in many screenshots i have seen... basic radial blur cheat or something more clever ? anyone has any idea on the subject ? (i have not seen the actual game running yet)

Pgr is not using radial blur. Radial blur is what you see in Burnout and need for speed. It looks good what ever it is

full screnn MB? DOF is not too hard these days but full screen MB is costly...

I'm not sure I'll ask. I think it's faked full screen motion blur, meaning that it looks like motion blur but its not, same way we get faked sss in games. whatever it is its definitely not radial blur, Also check out this video for Fight Night 360, its also using motion blur. DOA is suposed to have it as well

developer interview with game footage
http://zdmedia.vo.llnwd.net/o1/1UP/FNR3_640x360quick.zip

game trailer
http://zdmedia.vo.llnwd.net/o1/1UP/fnr3_nov06_trailer_quick.zip

JeroenDStout
12-16-2005, 03:00 AM
Actually, DOF in games is not actual DOF but post-scenerender DOF; a depth pass is rendered out and the screen is rendered blurred (by simply rendering it multible times using changing values for transparency), then the two are combined depending on that depth pass. Hence, in less well done versions of DOF you see forground objects' edges blurred through in the background.

Quick search gives this image (http://img67.imageshack.us/img67/4567/gmconstruct00594ox.jpg); you can see it's blurred 'wronly' on the edges of the combine.

I imagine it's perfectly possible to render a pass with 'what moves' data and apply the standard blur to that.. interesting idea. Though nothing for me ;) no fancy DOF and motion blur in my trial-at-game :p

Miroku
12-16-2005, 06:11 AM
Motion blur in Unreal Engine 3 isnt particularly expensive. In fact, it's almost free.

Neil
12-16-2005, 04:19 PM
someone just found this mgs4 video from TGS showing off the DOF and effects:
http://files.filefront.com/MGS4+PS3+Devkit+TGS+Demo+Eng/;4440530;;/fileinfo.html

Very cool stuff!

PhilOsirus
12-16-2005, 04:43 PM
Finally more people are speaking about the lack of improovements in video game animation. With a combination of AI and physics there will be more advancements, but otherwise expect the increase in graphical quality to fail at generating additional hype. If it looks real but moves like crap, it becomes even more noticeable and less pleasing to the eye than something that doesn't move well and doesn't look realistic.

Kion
12-16-2005, 07:36 PM
gears of war footage looking good

http://files.filefront.com/gearsofwar+zerohourwmv/;4466258;;/fileinfo.html

PhilOsirus
12-16-2005, 10:14 PM
I'd spent more time and had alot more fun playing wolfenstein than playing doom 3...but hey today only graphics matters

That's because back then you had choice between Wolfenstein and... Wolfenstein.

noisewar
12-16-2005, 11:00 PM
That's because back then you had choice between Wolfenstein and... Wolfenstein.

Actually there was alot of choice back then. Heretic, Hexen, Catacombs, Ken's Labryinth, Blake Stone, Marathon, Rise of the Triad... man I miss those days =(

shehbahn
12-16-2005, 11:10 PM
Heretic, Hexen, RotT use the Doom2 engine and were released years after Wolftenstein.

Neil
12-17-2005, 07:12 PM
Actually there was alot of choice back then. Heretic, Hexen, Catacombs, Ken's Labryinth, Blake Stone, Marathon, Rise of the Triad... man I miss those days =(

Never understood why people liked hexen. Very ugly and simplistic. RotT was a lame game too, just because it was gory doesn't make it fun. It wasn't the gore that made Doom fun.

noisewar
12-18-2005, 02:04 AM
Never understood why people liked hexen. Very ugly and simplistic. RotT was a lame game too, just because it was gory doesn't make it fun. It wasn't the gore that made Doom fun.

Aw shucks, Hexen was a personal fave. If you've played it multiplayer, you see what a well-balanced and exciting game it was compared to Doom. There was nothing quite the same as watching an opponent trying to fly away, turning him into a pig, an repulsing off the edge of a cliff :p

S-m-i-l-e
12-22-2005, 04:12 PM
Unreal Tournament 2007 to be PS3 launch title

"The January 2006 issue of PlayStation Magazine proudly proclaims that, yes, UT 2007 is coming to the PlayStation 3. Inside, the magazine also reveals that the game will be a launch title for the PlayStation 3(...)"

Link (http://www.gamespot.com/pages/news/story.php?sid=6141640)

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