phobos
11-24-2002, 12:17 PM
This is a model I made a long while a go.It's my first or second attempt (sorry I can't remember) on building a head.
I'm going to do for my BA a subject revolving around3d illustration (I'm a graphic design student.).And so I wanted to solve as many problems as I can.
I don't have any knowledge on modelling stuff like humans etc.My questions are:
How am I going to texture the head.I'm planning on flattening the mesh and painting a texture for it.But my problem lies here.What do I do with the eyes.The lids need to be closed or open like they are on the photos?? I guess they need to be closed. So how do I close them??? Pushing and pulling again points is out of the question.So what do I need to do then.Make an IK skeleton for it?
Because I want the model to be posable at some time I will put an IK skeleton to it.What is the appropriate time?Before or after texturing the head????
Also what are the appropriate point selections for better handling in modelling and animation.eg I have a point selection of the edges of the lips and of the upper and lower lip.Is this sufficient for the mouth or do I need more different selections
Thanks for your answers.
Please be as detailed as possible cause you answers will help me very much.
http://users.otenet.gr/~jim08088/question.jpg
I'm going to do for my BA a subject revolving around3d illustration (I'm a graphic design student.).And so I wanted to solve as many problems as I can.
I don't have any knowledge on modelling stuff like humans etc.My questions are:
How am I going to texture the head.I'm planning on flattening the mesh and painting a texture for it.But my problem lies here.What do I do with the eyes.The lids need to be closed or open like they are on the photos?? I guess they need to be closed. So how do I close them??? Pushing and pulling again points is out of the question.So what do I need to do then.Make an IK skeleton for it?
Because I want the model to be posable at some time I will put an IK skeleton to it.What is the appropriate time?Before or after texturing the head????
Also what are the appropriate point selections for better handling in modelling and animation.eg I have a point selection of the edges of the lips and of the upper and lower lip.Is this sufficient for the mouth or do I need more different selections
Thanks for your answers.
Please be as detailed as possible cause you answers will help me very much.
http://users.otenet.gr/~jim08088/question.jpg
