frumpy_bunyin
11-24-2002, 08:47 AM
Hi,
I'm looking at a character at the moment that has non spherical eyes (deformed by a lattice to get a greater range) something I'm wanting to work out is how to effect the iris and pupil by the inverse of that lattice in order to keep them from distorting.
Any ideas?
FB
I'm looking at a character at the moment that has non spherical eyes (deformed by a lattice to get a greater range) something I'm wanting to work out is how to effect the iris and pupil by the inverse of that lattice in order to keep them from distorting.
Any ideas?
FB
