PDA

View Full Version : Game Character Model


Shatter
12-10-2005, 10:36 PM
Hi there, this will be my first post on cgtalk, so be gentle.

Anywho I was hoping I could get some feedback on this character, current poly count is 3507, I have 4k. First time, basically looking for anything meaningful, IE wasted geometry, poor edge flow, boring concept... ;) you name it.

Thanks in advance.
http://img235.imageshack.us/img235/5935/lizcrit18iw.jpg

http://img235.imageshack.us/img235/2184/lizcrit24as.jpg (http://imageshack.us/)

http://img235.imageshack.us/img235/7181/lizcrit32ry.jpg

http://img235.imageshack.us/img235/6022/lizcrit42fg.jpg

Anyway for any of you who happen to have experience working on games in any way, shape, or form i'd be intrested in hearing anythng you have to say, I'm currently in school and, games are really my passion, I love creating creatures/landscapes. If you know how this facet of the industry works feel free to tell me what would or wouldn't happen, either in private message or here on the forums.

Thanks a bunch guys.

dreamsunlimited
12-10-2005, 10:45 PM
first of all welcome in cgtalk.model looks really good.i like the mesh flow and it reminds me about a character names dessan in a starwars game. one thing i want to say about that skirt type thing. it would be better i think if u cut its length may be till his knees. other wise model looks solid. are u planning to normals map it? keep it up.:thumbsup:



my normals map demon

http://forums.cgsociety.org/showthread.php?t=297288

GradiusCancer
12-10-2005, 10:58 PM
You'll need extra edge loops in the backs of the elbows for deformation. Also, he doesn't have much form or shape for chest under his armor or legs under his dress. A clear front wires view and close-up on the face would help a lot here too. Looks like a good start nevertheless.

Shatter
12-10-2005, 11:43 PM
Thankyou for the welcome, and as for normal mapping as I've said new, new to CG in general, but then I suppose it gives me something to research over christmas, and yes I would love to.

Thanks for the suggestion about the edgeloops. Here are some additional shots for any who are intrested. Keep it commin!

http://img232.imageshack.us/img232/6703/crit58ds.jpg

http://img232.imageshack.us/img232/5763/crit60sf.jpg

http://img232.imageshack.us/img232/7185/crit77py.jpg

http://img232.imageshack.us/img232/2345/crit82wq.jpg

http://img224.imageshack.us/img224/6969/crit92tp.jpg

powerACE
12-11-2005, 02:28 AM
welcome m8 ;) looking forward seeing its texture :wavey: (http://misc.php?do=getsmilies&wysiwyg=1&forumid=0#)

Shatter
12-11-2005, 04:52 AM
Hey thanks so much, btw your alien looks absolutely fabulous, great job, very inspiring.

jfalconer
12-11-2005, 04:56 AM
This is a good start, but I have a feeling this one will really come alive with a well executed texture. Get to work laying out the UVs on that sucker and show us his potential with a nice skin! :blush:

Shatter
12-11-2005, 05:00 AM
Will do, UV mapping as we speak ; ) Should have something for you soon!

CGTalk Moderation
12-11-2005, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.