View Full Version : Walk cycle test for my mousy! (1st attempt ever!)
mrflynn 12-10-2005, 10:57 AM Ok let me have it please, i really want to get a "1st" for my 30 sec animation this year you know how it is with grades these days :thumbsup:
heres a link to all my prelim work so far that every1 has ignored :shrug: prelim concepts etc (http://forums.cgsociety.org/showthread.php?t=299378)
and here is my days work, currently workin from animators survival kit but i want to have it all done for xmas, hard i know but la!
(none members im sorry but i have no webspace :cry: :banghead: )
edit: i so badly need advice on getting webspace but s far no one has even bothered replying to my post >< (above) :banghead: my 128k gif exceeded so its down into the 32 colours bla :cry:
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omarhib
12-10-2005, 09:26 PM
hey mrflynn,
IMO its too fast and snapy, i guess u have to make the cycle a little longer and smoother in order to gice crit...
Cheers,
Capel
12-11-2005, 04:23 AM
what's going on with his arms. looks like he's doing double time or something.
mrflynn
12-11-2005, 09:28 PM
yeah I couldnt get them how I wanted I geuss :shrug: but thats why its here right!
I geuss il slow it down and repost, mebe ill get more crits hey.
Thankyou you 2 for replying
Capel
12-12-2005, 12:01 AM
other than the arms, i'd say you might want to tone down the up and down of the body. make it a bit more subtle.
mrflynn
12-13-2005, 07:17 AM
Cheers capal, im basically gonna use this as my little crutch for when I dive into my scene this time ill use inbetweens an all :thumbsup:
Paul B
12-13-2005, 04:16 PM
draw a path of action that follows the hips across tha page and draw your tail over that...right now it seems too stiff.
Don't tone any of the action down if he's supposed to be a cute little character...think about how his proportions could be changed to "sell" him as a personality...the walk basically works right now but he just looks like you rotoscoped an overweight man and stuck a mouse head stuck on him...keep pushing it!
patconnole
12-13-2005, 08:23 PM
I agree about the tail-- too stiff, do what he said and follow the path of the hips. The arms seem to have nearly the same sillouette as each other, so it looks like one arm on double time instead of two going a normal pace. Shading the back arm even darker would help if you don't want to change the sillouette. I think the amound of up an down movement is good, don't tone it down...
good start!
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