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javierdl
12-10-2005, 02:00 AM
Note to the admin:
Please feel free to move my post to wherever you feel it'll fit best. Thank you.

I am part of a team of developers, among other things, we are trying to make a game demo. I am the one doing most of the graphics/visual aspects of it. But the thing is, I haven't done any work for such tiny screens before :(
I am sure there are a good number of technical considerations to deal with.
Can anyone here share some advice on this issue? Especifically about the aspects that concern the visuals.
For instance, we'll be going by the specifications of a cellular phone one of us has (Nokia 6680), so we can do the tests there. I found out the screen size is 176 x 208, and 266, 144 colors. But I don't supose I can make use of the whole screen, can I?
As for the colors, is there a color palette already defined? Or just as long as yours doesn't go over the total number of colors?

Thanks in advance guys,

DPC

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