PDA

View Full Version : First 3d animation, need crit on camera angles


tb582
12-09-2005, 11:54 PM
The character is going to be “spraying” paint on one wall which is why I tried to mostly get ¾ shots so I don’t have to actually show the paint hitting the wall, plus I think it adds to the “reveal” shot in the end…

http://www.silverscreencreations.com/images/export_2.wmv

ChrisSosa
12-10-2005, 01:23 AM
Hey nice start. A few things I picked up on was the body needs a lot of squash and stretch. The spring should be reacting the the weight of the character forcing the spring up and down. This would give the impression of the character actually jumping. The jump doesn't seem to have any forward momentum. If you have the character lean into the jump and create more anticipation downward motion you will have a better take off. Check out the Animation forum there's a list of great animators that post awesome tutorials and clips of simple animations like a jump. Hope this helps keep up the good work.

tb582
12-11-2005, 07:28 PM
Here is an updated ver... more comments please :bounce:

www.silverscreencreations.com/images/export_3.wmv (http://www.silverscreencreations.com/images/export_3.wmv)

gunslingerblack
12-14-2005, 03:59 PM
ok in my opinion stick to one thing first, get the animation sound before you start asking us about camera angles and clock wipes and the such,

agreed with above post, more squash and stretch, the motion is very unnatural, he jumps quickly over to one spot, stops and then drops into place, if you want the motion to be more convincing you need to make the travel path an arc, with the highest point reached in the middle of the jump....this looks like u were playing with alot of different things because u could. focus on one aspect of the story first,

CGTalk Moderation
12-14-2005, 03:59 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.