Carm3D
11-23-2002, 09:27 PM
Hello..
I have a rather elaborate neck setup, and getting it to work is frustrating..
I have a big neck_IK bone that doesn't control geometry.. It IK's to a heal_IK null. Then I have 3 neck bones that do control geometry.. I was wanting these neck bones to bend around via expression based on the movements of the neck_IK bone. But I'm realizing that having the neck_IK bone targeting or IK'ing to another item is not creating actual keyframes... and expression seem to look for keyframes. Is there a way to do this?
I would eventually like the Head bone to follow the XY and Z position of the last neck bone, and HP and B would follow the Head_IK controller object.
Any thoughts? :shrug:
I have a rather elaborate neck setup, and getting it to work is frustrating..
I have a big neck_IK bone that doesn't control geometry.. It IK's to a heal_IK null. Then I have 3 neck bones that do control geometry.. I was wanting these neck bones to bend around via expression based on the movements of the neck_IK bone. But I'm realizing that having the neck_IK bone targeting or IK'ing to another item is not creating actual keyframes... and expression seem to look for keyframes. Is there a way to do this?
I would eventually like the Head bone to follow the XY and Z position of the last neck bone, and HP and B would follow the Head_IK controller object.
Any thoughts? :shrug:
