viathan
12-08-2005, 11:06 PM
Hi Everyone, I have a question about an animation that I am doing. Here is the model that I made:
http://students.uat.edu/micgrass/images/character01.jpg
http://students.uat.edu/micgrass/images/character02.jpg
This is the first animation that I have ever done and for some stupid reason I picked the hardest thing to do. Anyway, I tried rigging the model with Character Studio, and I also tried bones with FK and IK but I could not get them to work correctly when moving the joints. As of right now I am just using bones that I have in a parent/child relationship so when I move the bones the joints on the model move right. I currently have the model kneeling and I want to make an animation of him getting up then walking away. I am having a lot of trouble with this because its not rigged so I am doing auto key then going from 0 to 400 and at 400 I stand the model up and move it to the position I want. Now, when I play the animation the model moves down past the floor and floats allot. Can anyone help me out here? Is there a way that I can plant it to the ground so it won’t go into the floor or is it impossible for me to do this with out rigging the character? Like I said I rigged it but when I moved the bones (bones and IK /FX) the joints didn’t move right on the model, and in Character Studio I couldn’t get the skeleton to bend the model at the ball joints. Please someone help me out here this is my final for class and its due next week! :(
http://students.uat.edu/micgrass/images/character01.jpg
http://students.uat.edu/micgrass/images/character02.jpg
This is the first animation that I have ever done and for some stupid reason I picked the hardest thing to do. Anyway, I tried rigging the model with Character Studio, and I also tried bones with FK and IK but I could not get them to work correctly when moving the joints. As of right now I am just using bones that I have in a parent/child relationship so when I move the bones the joints on the model move right. I currently have the model kneeling and I want to make an animation of him getting up then walking away. I am having a lot of trouble with this because its not rigged so I am doing auto key then going from 0 to 400 and at 400 I stand the model up and move it to the position I want. Now, when I play the animation the model moves down past the floor and floats allot. Can anyone help me out here? Is there a way that I can plant it to the ground so it won’t go into the floor or is it impossible for me to do this with out rigging the character? Like I said I rigged it but when I moved the bones (bones and IK /FX) the joints didn’t move right on the model, and in Character Studio I couldn’t get the skeleton to bend the model at the ball joints. Please someone help me out here this is my final for class and its due next week! :(
