Eridan
12-08-2005, 01:17 PM
Hello CGTalkers
I have this problem: have modeled an aircraft in lowpoly, then added a Meshsmooth 2x and am satisfied with the result. Later then, I was asked to texturize it so I started unwrapping UVs in 3dsmax (version 7.0 btw) and all went ok. Then, I started to handpaint the texture; but when I applied it to the model, to see the result with Meshsmoot activated, I noticed the texture is now distorted in some places. How can I tackle this? Do I have to reduce all the model in quads? Or there are some other ways to have it done the right way?
http://onfinite.com/libraries/711784/a7c.jpg
I have this problem: have modeled an aircraft in lowpoly, then added a Meshsmooth 2x and am satisfied with the result. Later then, I was asked to texturize it so I started unwrapping UVs in 3dsmax (version 7.0 btw) and all went ok. Then, I started to handpaint the texture; but when I applied it to the model, to see the result with Meshsmoot activated, I noticed the texture is now distorted in some places. How can I tackle this? Do I have to reduce all the model in quads? Or there are some other ways to have it done the right way?
http://onfinite.com/libraries/711784/a7c.jpg
