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View Full Version : Why is this happening? Why does computer get slow after Binding process?


frontjibi
12-08-2005, 01:49 AM
I've modeled a high poly human character. It's all rigged out. Now when i go on and bind skeleton to the human for painting weights, i can't seem to move it smoothly afterwards. It's like you rotate and it would take like 10 seconds to get to that position. It's a kill. This is impossible to work with.

I was wondering if this is a common problem? My computer has 512 mb ram or so. Why is this happening? Is there anyway to fix this slow problem?

By the way, I use Maya. My character is infact in sub-d mode and not Poly. So that makes it even slower. If i have the teeth visible, whoa, it's dead right there.

But please tell me something if you know.

3dRaven
12-08-2005, 02:06 AM
make a copy of the character. Convert to poly, delete its history and cut it up at the joint. Bind these bits to the joint and use it as ref while animating (oh and hide the sub-d so it doesn't slow down the viewport)

Greets
3dRaven

frontjibi
12-08-2005, 02:33 AM
But how do i animate the full character? And not the bits peacies that i've binded and are the reference? What exactly am i suppose to do with that copy reference character?

seven6ty
12-08-2005, 03:43 AM
Don't display subD's until you're ready to render, or for final beauty inspection stuff.

jbo
12-08-2005, 07:42 AM
But how do i animate the full character? And not the bits peacies that i've binded and are the reference? What exactly am i suppose to do with that copy reference character?

you animate the skeleton not the character. you do absolutely nothing with the reference bits except for look at them, as they will give you a better idea of what the finished product will look like than the rig alone would. you can switch between your parented reference geometry and your model when you need to check to make sure parts are deforming ok. also, it would have been a good idea to delete history before you bound your character, as that could slow things down too(assuming you're using maya). in fact, why don't you post this in the forum of the software that you are using, and not in the general discussion forum?

Slurry
12-08-2005, 11:56 AM
Ya, you should have a lower ploy version (not smoothed) to paint weights and animate with.

Smooth when you are ready to render.

Art

frontjibi
12-10-2005, 06:08 PM
Wait you are telling me that i can paint weights in Polygon mode and even animate it in polygon mode but when rendering time comes, i can smooth the character without any problem?

Bonedaddy
12-10-2005, 06:26 PM
Wait you are telling me that i can paint weights in Polygon mode and even animate it in polygon mode but when rendering time comes, i can smooth the character without any problem?

Yes.

One of the iron production rules for everything in CG is, work at low res, only go to higher res when you absolutely have to. Use proxies for EVERYTHING if you possibly can.

yenvalmar
12-11-2005, 04:56 PM
Wait you are telling me that i can paint weights in Polygon mode and even animate it in polygon mode but when rendering time comes, i can smooth the character without any problem?

yeah, dont smooth bind your high res mesh. a lot of things will cause maya (or any 3d program for that matter) to slow down to an unusable point.. a lot of the work is thinking of ways around that.

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