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View Full Version : particle scripting, spec. surface emitter emit positions


Octagon
11-23-2002, 01:26 PM
hi there,
i want do to a surface that randomly emits a load of particles around the same uv location on the surface on a given interval. in the next interval the emitter should emit particles on another uv location with different rate and speed.

i found a decent way to randomize rate and speed of the emitter in intervals.
i'm using modula functions on scene time to emit in intervals and some rand and if/else helpers. also i use some custom attributes controlling the expression. like scale rate etc. ..

but how can i make my emitter emit from approximately the same uv value as it did the frame before ? this would accomplish what i mean by "a load of particles" (for the lack of a better word).

any particles pushers out there?

by the way, how about a forum specifically for dynamics/fx questions in the 3d techniques section?

thanx in advance.
matthias

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