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View Full Version : Man Power, Kreuz Chang (3D)


kreuz
12-07-2005, 07:02 AM
http://features.cgsociety.org/gallerycrits/163705/163705_1133942562_medium.jpg (http://features.cgsociety.org/gallerycrits/163705/163705_1133942562.jpg)

Title: Man Power
Name: Kreuz Chang
Country: Taiwan
Software: 3ds max, mental ray

ok, that's my work of human face
i tried to use 3S materials to simulate skin map
, and this is no GI but hdri for main illumination

Integrator
12-07-2005, 07:01 PM
Hair strokes are looking odd. They look more like dark-blue leaves, rather than human hair. You should make them more randomly growing. Face texture is nice, but awful cloth texture breaks all picture. IMO, if you've modelled it in nurbs, you had to convert it to polys and organize UVmaps for texture correct placement.

kreuz
12-08-2005, 04:09 AM
Hair strokes are looking odd. They look more like dark-blue leaves, rather than human hair. You should make them more randomly growing. Face texture is nice, but awful cloth texture breaks all picture. IMO, if you've modelled it in nurbs, you had to convert it to polys and organize UVmaps for texture correct placement.

is there any suggestion for clothes mapping and texturing ?
the clothes is made by polygons but i thought it is quiet hard to edit the details with texture setting
ai....my texturing and mapping is really bad...any tutorials for me?:bounce:

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12-08-2005, 04:09 AM
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