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AdamT
12-05-2005, 08:28 PM
Haven't tried it yet myself.

Venkman
12-05-2005, 08:34 PM
Whoa. RC2- didn't RC1 just come out last week? Wasn't that why the pitchforks and torches were out?

I hope for NLs sake it is better!

rizon
12-05-2005, 08:35 PM
don't get it adam... i've been refreshing, empty cache, etc... it still mentions RC1... ??
whatever doesn't matter still no mac version... and no comment whatsoever concerning mac... pfff.

I am checking virgin express for a ticket to madrid now...

AdamT
12-05-2005, 08:41 PM
I had the refresh issue too, until I tried the mirror site and went *back* to the main site. Weird stuff. Also no Cinema plugin to be found.

rizon
12-05-2005, 09:12 PM
hmm thanks... will wait till wednesday...

LucentDreams
12-05-2005, 09:30 PM
Whoa. RC2- didn't RC1 just come out last week? Wasn't that why the pitchforks and torches were out?

I hope for NLs sake it is better!


Well typicaly RC candidates come out pretty fast as there is very little left to fix when an RC is still buggy. However, considering maxwell's poor RC1, to have a new one by next week is kinda doubtful as to its quality.

lllab
12-05-2005, 11:25 PM
well at least rc2 didnt crash anymore and render fine with every scene (need to triangulate though)
interface is also solid now and lot faster. preview works fine too.

i havent testes much with materials, seem quite complex but interesting. bitmap textures and sky are temporarily disabled until RC3 on wendsday they say.

well rc2 is much better- doent feel like an alpha anymore. i just hope rc3 will come with same steps of improvment. some things are still missing in the official release, and some things have to be tuned.

i am much more relieved now. but having had bad months before i better say sceptical until the final is out.

there must be something strange happened to the last RC1release...

cheers
stefan

seco7
12-06-2005, 12:49 AM
Did anyone receive an e-mail or anything about the RC2? I have sworn off wasting time at the MW forum assuming that I would hear about any important issues by mail...

seco7
12-06-2005, 12:54 AM
What is the word on the new plugins they have released? Do they give any indication about what features/omissions may be in the Cinema plug (particularly materials and triangles)?

Continuumx
12-06-2005, 02:43 AM
I am currently evaluating the RC2. It looks, feels, and acts like a RC release this time around so far. No C4D plugin at the moment, time for more patience as they have put in some time to get things much better than the RC1.

Preview is very fast. Interface is vastly more comfortable than the last release. I agree Illab, let them work and I look forward to the next RC and a C4D plugin.

I get very good GI like realistic previews with no noticeable noise in fractions of a second. Of course, the scene I am testing is very simple. So I will need a more complex scene. I will see what I can do a little later tonight. I will find one of my near 1 million poly scenes and see what kind of basic preview render I can get and the time.

Continuumx
12-06-2005, 02:46 AM
What is the word on the new plugins they have released? Do they give any indication about what features/omissions may be in the Cinema plug (particularly materials and triangles)?

No email about the RC2, I pretty much checked on the forum a little and see that a new release had been announced.

News at this moment on the C4D plugin is very scarce, nothing to note at the moment, only that Oskit is going to check in and get a word on the development sometime between wednesday and friday.

BeccoUK
12-06-2005, 02:59 AM
The Studio element of Maxwell is the gateway to opening up the RC mxcl core render engine?

That being so, mxcl outputs the final render. In this respect RC mxcl is worse than beta in terms of image quality. Image quality was the reason I purchased Maxwell Render at Alpha stage early this year.

It is nice to have a pretty interface (studio) to complain about not working properly. I begin to believe this is intentional of Next Limit to detract from declining RC mxcl core render engine performance. I note todays update updates only Maxwell Studio. Excessive jaggles, blotches and blur continue. For those fundamental issues to be put right would seriously impact on the much hyped render speed increase which incidentaly is very misleading anyway.

The cinema plugin is now Next Limits oldest one, waiting for a positive update that may not turn up any time soon.

Continuumx
12-06-2005, 04:04 AM
Not bad for a little over 2.5 minutes original image size 640x480 and SL7.

http://img209.imageshack.us/img209/1168/mtmglassmrrc29he.jpg

The scene is from Mverta, I have remade the materials. I experimented with constructing a glass and diffuse material. This looks very good so far.

jsls
12-06-2005, 04:22 AM
When I went to the link in the email we all got I used to first link, and it was RC1, but if you use the link that you have to use a password with, thats where I found RC2...hey I am happy I can make a material now! Still no texture maps though Woohoo...

fluffouille
12-06-2005, 04:33 AM
I am currently evaluating the RC2. It looks, feels, and acts like a RC release this time around so far.
Although there is a huge improvement over RC1, I wouldn't go as far as qualifying this one as RC either. A lot of things are still missing and disabled.
No undo command, network rendering disabled, preview engine is great but the final engine is crap in its current state - still need some major work, triangulated only and faceted objects, move/tool and rotate command act weird at times, no camera movements with these commands, mxi lighting disabled, physical sky and skydome not working yet, no texture maps, and so on...

On the bright side, it feels pretty good, I'm already getting used to the studio and the material system looks great (although, needs some learning). The preview engine is the most promising at what kind of speed and quality we can expect in the end, and the countdown till a finished render/per sample or for the final sample to be reached is just freaking great.

All in all, still a lot of work I would say, and we'll need to keep an eye on the c4d connection, which will inevitably have some issues. And the Mac OS version of the plug and application.

Yes, far from RC, still :)

Continuumx
12-06-2005, 04:45 AM
Although there is a huge improvement over RC1, I wouldn't go as far as qualifying this one as RC either. A lot of things are still missing and disabled.
No undo command, network rendering disabled, preview engine is great but the final engine is crap in its current state - still need some major work, triangulated only and faceted objects, move/tool and rotate command act weird at times, no camera movements with these commands, mxi lighting disabled, physical sky and skydome not working yet, no texture maps, and so on...

On the bright side, it feels pretty good, I'm already getting used to the studio and the material system looks great (although, needs some learning). The preview engine is the most promising at what kind of speed and quality we can expect in the end, and the countdown till a finished render/per sample or for the final sample to be reached is just freaking great.

All in all, still a lot of work I would say, and we'll need to keep an eye on the c4d connection, which will inevitably have some issues. And the Mac OS version of the plug and application.

Yes, far from RC, still :)

No doubt, but what I have so far is light years beyond any capability present a few days ago.

Finger crossed hoping for more! (RC updates, Mac OS/Linux version and the rest of the plugins).

AdamT
12-06-2005, 04:49 AM
I pretty second Fluffy's assessment, although there are some other glaring holes (er, texture maps anyone?). I think there's something definitely not right about the non-preview renders. It looks like there's only 1-2 bounces happening.

Continuumx
12-06-2005, 04:51 AM
I pretty second Fluffy's assessment, although there are some other glaring holes (er, texture maps anyone?). I think there's something definitely not right about the non-preview renders. It looks like there's only 1-2 bounces happening.

Agreed.

Did you see how you can change the bounce settings? You can adjust the quality and number bounces. That was the only way I could get the glass material to respond in the preview. I set the bounces to 4, I really only needed three, but I added one more.

AdamT
12-06-2005, 04:55 AM
Agreed.

Did you see how you can change the bounce settings? You can adjust the quality and number bounces. That was the only way I could get the glass material to respond in the preview. I set the bounces to 4, I really only needed three, but I added one more.
Missed that! Where is it?

fluffouille
12-06-2005, 04:56 AM
Missed that! Where is it?
Ah, I missed that one too. Come on, spit it! :)

Continuumx
12-06-2005, 05:05 AM
http://img212.imageshack.us/img212/8756/mtmglassmr21rc21zt.jpg

One hour and SL15 later.

Smaller version

http://img228.imageshack.us/img228/1954/mtmglassmr22rc26dh.jpg

AdamT
12-06-2005, 05:09 AM
Okay, so you're not going to tell us where the bounce control can be found?

Continuumx
12-06-2005, 05:12 AM
Right click your mouse button inside the material editor:

http://img523.imageshack.us/img523/2006/bounceset18gs.jpg

Select "Set preview options"

then:

http://img523.imageshack.us/img523/5195/bounceset20nq.jpg

AdamT
12-06-2005, 05:15 AM
Ah, okay, but that's just for the preview render. AFAIK there's no bounce control for the non-preview render.

btw, that's either a really stupid place for the preview render controls, or it only applies to material previews.

Continuumx
12-06-2005, 05:19 AM
Ah, okay, but that's just for the preview render. AFAIK there's no bounce control for the non-preview render.

btw, that's either a really stupid place for the preview render controls, or it only applies to material previews.

I think it only applies to material previews. Sorry I was not specific enough when I first mentioned that.

I would like manual bounce settings too!- you can get some interesting alternatives (physically incorrect) but hey mistakes are good too sometimes!

fluffouille
12-06-2005, 05:25 AM
Yes, I would also like to see that option come back, it was a nice biaised feature :)

AdamT
12-06-2005, 05:28 AM
I think it only applies to material previews. Sorry I was not specific enough when I first mentioned that.

I would like manual bounce settings too!- you can get some interesting alternatives (physically incorrect) but hey mistakes are good too sometimes!

True, bounce control is nice to have for fine-tuning, but my main point is that the engine in it's current state is producing very unrealistic renders.

Compare this RC2 render:


http://www.3danvil.com/Maxwell/teapot_test_RC2.jpg

To this M~R beta render:

http://www.3danvil.com/Maxwell/Teapot_Test_Maxwell_beta.jpg

snelephant
12-06-2005, 05:43 AM
i havent testes much with materials
I know what you mean. It takes balls to contend with those testy materials. ;)

mmhnemo
12-06-2005, 07:26 AM
I'll just sit back and wait for an updated C4D plugin before i spend anymore time on this.

Neil V
12-06-2005, 08:13 AM
Why does MR only seem able to produce 'noisy' renders? If I want that look I'll use stochastic mode in AR.

Neil V

mmhnemo
12-06-2005, 09:28 AM
Why does MR only seem able to produce 'noisy' renders? If I want that look I'll use stochastic mode in AR.

Neil V

Because it
a) is unbiased
b) is an alpha(RC)
c) needs more time to get noise free

and lastly

You will never get results like M~W with AR - The light distribution of AR is sadly nowhere near Maxwell.

Neil V
12-06-2005, 09:44 AM
In the state its currently in I think AR is vastly superior to MR. The results I've seen from the RC release are plain laughable.

imashination
12-06-2005, 09:45 AM
Eheheheh

*sits back and laughs some more*

So, this release is 10x faster than the betas yes? So that 320 pixel wide grainy sphere in a cube would have taken 10 hours before? This is the future!

imashination
12-06-2005, 09:48 AM
You will never get results like M~W with AR .

And for that, we are all thankful.

Neil V
12-06-2005, 10:01 AM
Mash, I'm with you all the way, son.

moka.studio
12-06-2005, 10:09 AM
what still confuses me is that I have seen some really impressive images on the Maxwell site.
Yet the released software does not seem capable to produce these kinds of results so far, and definitely not in a production environment.

mmhnemo
12-06-2005, 10:33 AM
And for that, we are all thankful.

You certainly are.

I don't know if M~W will mature into a usable app in time but i know that GI renders with M~W beta surpassed ARs capabilities. In fact they didnt even play in the same league.

Currently its an expensive toy and i will revert to using it whenever that might become a viable option. We will see about uses of M~W for production in time.

ghopper
12-06-2005, 12:38 PM
Eheheheh

*sits back and laughs some more*

So, this release is 10x faster than the betas yes? So that 320 pixel wide grainy sphere in a cube would have taken 10 hours before? This is the future!

Seriously, why don't you keep your comments to yourself. We all know by now that you don't like M~W. At least the RC is improving now.

mt_sabao
12-06-2005, 01:07 PM
http://img212.imageshack.us/img212/8756/mtmglassmr21rc21zt.jpg

One hour and SL15 later.

Smaller version

http://img228.imageshack.us/img228/1954/mtmglassmr22rc26dh.jpg


Oh great, back to the shiny reflecting spheres...:rolleyes: I remember reading that these were a no-no nowadays...

Continuumx
12-06-2005, 02:05 PM
I have posted my rather weak version of glass here, in the spirit of sharing knowledge.

You can get it here:

http://www.maxwellrender.com/forum/viewtopic.php?p=94283#94283

Continuumx
12-06-2005, 02:11 PM
RC renders are being posted here:

http://www.maxwellrender.com/forum/viewtopic.php?t=9428&postdays=0&postorder=asc&start=0

You can start to see some level of advancement occuring that is begining to move towards more complexity.

I'll spare you all anymore of reflective spheres. I was doing some subtle experiments, and for now, the glass sphere was sufficient.

I will move on to more complexity.

AdamT
12-06-2005, 02:17 PM
RC2 rendered the teapot scene noise free in less than 4 hours, which IMO is pretty darned good for an unbiased renderer. By way of comparison, check how long it takes with Cinema's stochastic mode.

OTOH, there are some major quality issues with the engine in its current state. NL says quality should improve markedly with the next RC, due to arrive sometime Wed-Fri this week.

If they can keep the same speed with quality at or better than the beta engine, I'll be quite satisfied.

seco7
12-06-2005, 07:20 PM
Adam were you able to get the RC2 quality up to that of your beta tea pot render? I read some threads on the MW forum where people were claiming the speed increases are largely a result of weaker render quality. I thought they were just being negative until I saw your earlier tea pot post.

AdamT
12-06-2005, 07:55 PM
No, there's definitely something wrong with the RC2 engine. They announced we should get a build later this week that will improve render quality substantially. Guess we'll just have to wait and see....

imashination
12-06-2005, 09:23 PM
Seriously, why don't you keep your comments to yourself. We all know by now that you don't like M~W. At least the RC is improving now.

Because this is a public forum and I choose to post what Im thinking. You see from the very start, I've always been highly skeptical because all the example images shown, have been quite poor, with unacceptable render times and equally unacceptable grain.

Now, RC2 example renderings are being shown which show a sphere, in a cube, which aren't even NTSC resolution, with horrible grain, and which took an hour. It deserves to be mocked and I shall continue to do so, so long as people show me junk and proclaim it to be the the second coming of Leviathan.

Now please, for those who are posting example images, please do continue to do so, I am genuinely interrested to see what it can do. But at the same time, don't expect me to stay silent when the makers promise me fresh hot steak, but deliver cold tofu.

rocarpen
12-06-2005, 09:24 PM
Eheheheh

*sits back and laughs some more*

So, this release is 10x faster than the betas yes? So that 320 pixel wide grainy sphere in a cube would have taken 10 hours before? This is the future!

As someone who spends a lot of time pouring over architectural renders, I've had a back-and-forth relationship with Maxwell. Every time I read about slipped release dates, bugs, etc, I think "Forget about it".

But some of the renders are simply unparalleled - definitely at a higher level than anything else that I've seen (realism-wise). This makes Maxwell impossible to ignore. If archvis is an arms race, Maxwell is the prototype laser cannon. I think over the next six months, as Next Limit refines and improves, you're going to see an awesome renderer take shape. The stills (not animations, mind you!) will be the proof.

imashination
12-06-2005, 09:56 PM
But some of the renders are simply unparalleled - definitely at a higher level than anything else that I've seen (realism-wise). This makes Maxwell impossible to ignore. If archvis is an arms race, Maxwell is the prototype laser cannon.

I agree with that 100%.

Thalaxis
12-06-2005, 10:10 PM
If archvis is an arms race, Maxwell is the prototype laser cannon.

I think of it more like the main gun on the newfangled ship in Babylon V: Crusade that consumes so much energy for a single shot that it leaves the ship crippled for a minute or so every time you fire it... only sometimes it doesn't actually fire.

rocarpen
12-06-2005, 10:41 PM
I think of it more like the main gun on the newfangled ship in Babylon V: Crusade that consumes so much energy for a single shot that it leaves the ship crippled for a minute or so every time you fire it... only sometimes it doesn't actually fire.

Are there in-over-their-heads Spanish developers aboard that ship?

"The cannon will fire in four minutes! Err... four weeks! Err... fourth quarter!"

Continuumx
12-07-2005, 01:39 AM
Because this is a public forum and I choose to post what Im thinking. You see from the very start, I've always been highly skeptical because all the example images shown, have been quite poor, with unacceptable render times and equally unacceptable grain.

Now, RC2 example renderings are being shown which show a sphere, in a cube, which aren't even NTSC resolution, with horrible grain, and which took an hour. It deserves to be mocked and I shall continue to do so, so long as people show me junk and proclaim it to be the the second coming of Leviathan.

Now please, for those who are posting example images, please do continue to do so, I am genuinely interrested to see what it can do. But at the same time, don't expect me to stay silent when the makers promise me fresh hot steak, but deliver cold tofu.

I cannot believe this is a response in the C4D forum.

Continuumx
12-07-2005, 02:03 AM
After the last message, I have no desire to continue talking about the maxwell render in context with cinema 4d in our own c4d forum.

I cannot apoligize for my apparent lack of talent as pointed out by Imashination.

Oh well. All I can do is continue to learn and hope that one day I can be *much* better.

I am out of here. No more maxwell render threads for me here.

Per-Anders
12-07-2005, 02:19 AM
Guys please remember the posting rules, please be respectful to each other.

In fairness Continuumx (and hoping to placate somewhat here) after reading what mash posted i do believe his remarks weren't directed towards anyone's skills or abilities, but rather towards what he percieves the engine in it's current state to be capable of due to the long rendertimes of what are very simple setups/scenes. I personally do hope that you wont stop posting.

rob rhodes
12-07-2005, 02:19 AM
Your on fire at the moment Mash with this one and that over on the hardware forum! Please come back continuumx! I for one really appreciate your posts on M-R as you always keep us informed on the state of all things M-R. Its not your moddelling and rendering he's critting just the product. its obviously not finished yet and there are some problems but I believe that M-R is the future of arch viz like what has been said before... so for all of us that arn't interested in knocking it - keep posting!

Ernest Burden
12-07-2005, 03:19 AM
In fairness Continuumx (and hoping to placate somewhat here) after reading what mash posted i do believe his remarks weren't directed towards anyone's skills or abilities, but rather towards what he percieves the engine in it's current state to be capable of due to the long rendertimes of what are very simple setups/scenes. I personally do hope that you wont stop posting.

OK, site backup. Let me try typing this again.

That's how I read it, too. Tyrone, you have been the single most helpful person here with understanding how to work with the Maxwell para-product in Cinema. You have tirelessly worked to find way and workarounds to make it all work. So please keep at it, evan as some of us rant about NextLimit's problems, or even attempt to force their hand. I see no reason to believe your efforts are going unappreciated.

fluffouille
12-07-2005, 04:53 AM
Because this is a public forum and I choose to post what Im thinking. You see from the very start, I've always been highly skeptical because all the example images shown, have been quite poor, with unacceptable render times and equally unacceptable grain.

Now, RC2 example renderings are being shown which show a sphere, in a cube, which aren't even NTSC resolution, with horrible grain, and which took an hour. It deserves to be mocked and I shall continue to do so, so long as people show me junk and proclaim it to be the the second coming of Leviathan.

Now please, for those who are posting example images, please do continue to do so, I am genuinely interrested to see what it can do. But at the same time, don't expect me to stay silent when the makers promise me fresh hot steak, but deliver cold tofu.\

Mmm.. although I'm not happy with RC at all at the moment, let's try to be fair regarding Maxwell : it can produce images of great quality, with its own distinctive render, and its gallery page is full of great examples, some of them rendered rather quickly.
No need to comment on the spheres and cubes you've seen lately, we all know really well that with the laughable "RC" NL guys threw at us we stepped back to alpha stage, mostly because of the standalone work they have done, that slowed developpement.
So with RC in its current state, it is quite hard to work on complete scenes without a hassle, hence the cubes. Most of the functions are not there or deactivated, hence the shinning spheres, and most people don't feel like losing time on big scenes until a better version of that standalone is released, and more features are activated once again.

The render engine is unfinished too, that is quite obvious, but we all know really well it will at least be back to the beta's quality (faster). A good sneak peek of the possibility would be the preview engine in its current state, which is really fast (and I mean really) and just annihilates noise like nothing.

So, of course, all these things are assumptions at the moment, but you really don't need to be clever to notice some things are obviously not working properly at the moment, and that these things will be eventually fixed, since they were there at beta stage.

Anyway, just my two cents. I have a lot of things I could reproach MR but, in any case, not the quality of its engine as it was in beta and will probably be in the end.

moka.studio
12-07-2005, 07:23 AM
I have been so far skeptical regarding Maxwell, but also curious to see how it develops.
Continuumx, please keep posting reagrding M-R, your efforts are appreciated.

Cheers
12-07-2005, 09:36 AM
I think over the next six months, as Next Limit refines and improves, you're going to see an awesome renderer take shape. The stills (not animations, mind you!) will be the proof.

You have never had any experience of Next Limit and RealFlow I take it?
From my experience, you'll be faced with bugs and eventually get pissed off with the lack of responce from Next Limit.
I see the same thing happening to Maxwell customers now as I experienced as a RealFlow customer.

What would worry me is that there seems to be a drive to increase quality (which is failing at this present time) AND cut render times...I'm wondering just how they are going to do that and keep accuracy...which after all, was it's big selling point.

Cheers

BeccoUK
12-07-2005, 09:37 AM
How do I make the snow effect material In AdamTs' Teapot room. I gave that scene a try with Beta and using metal on the teapots and while it was rendering someone who saw it really liked it. What would be the same persons response if they saw the same render with RC?

Next Limit have spent 3 years 'hard work' on this present disaster. Back in the 80's you had upcoming talented young people doing better stuff in their bedrooms on their Amigas' and Ataris'.

It really seems Next Limit have taken many in naive people in with RC. RC is there as a detractor mechanism to deflect attention away from the worsening mxcl core render engine. Only the very naive would be posting small images of snow covered spheres in a positive way. Of course size reduction does hide the terrible jaggling of edges!

Instead of polishing the apple, Next Limit have given it a rotton core that should be recieving priority in equal or more amount to the side of RC that for me is just a shiny new toy - Maxwell Studio.

lllab
12-07-2005, 10:14 AM
@mash:

well your posts are not very respectfull. if someone here just dares to say something about c4d and "just write what they think" you get on them angry....and you...well make fun of other people.

just for the renderquality of the pre rc versions: there where excellent in many parts not poor. and there have been made huge commercially projects for famous architects like hadid, liebeskind, piano and a lot others- even longer animations! search for a guy called daros-stackstudios or animax.

so maxwell is in it early incarnations for sure, but if you have the power and will there already can be made excellent stuff with it. and MW will grow up within the next year. i guess allt he other engines will have similar options in about 3 years. vray already has.

if you would be one that has bought an alpha version, than i might understand you, but you dont own it so i guess you havent tried it, so you dont know anything about it, right.

so dont make fun on others costs, we all know there is only ONE thing for you- c4d-all others are evil;-)

cheers
stefan

Ernest Burden
12-07-2005, 12:33 PM
We are all getting a bit lost here. The RCs were diversions to distract us from the problems NextLimits is having in pulling together the Maxwell product. It is a toy, and some people are having fun playing with it. But it is all you are going to have since the current course has NextLimit going out of business fairly soon. They will not warn us first, as if they have been honest about anything. One day they will be there saying 'in some days you will be so impressed', the next day they will be gone. This will happen for the same reason most companies fail--they will run out of money. I don't have any inside information to support this, but common sense says we all need to look at that as a real possibility. So we need to put some effort into helping NextLimit survive and suceed, and their current methods do not go there.

I'm working on a simple plan that sets some deadlines for them and requires an open development process with those of us that are investors in Maxwell. It may already be too late, but its worth a try.

nycL45
12-07-2005, 12:47 PM
EBIII may be spot on. NL needs another 6 months to a year to make MW a tool. Where is the development money for such a schedule coming from when they have probably spent all the money we invested and MW is entering a very limited product market?

imashination
12-07-2005, 12:48 PM
After the last message, I have no desire to continue talking about the maxwell render in context with cinema 4d in our own c4d forum.

I cannot apoligize for my apparent lack of talent as pointed out by Imashination.

Oh well. All I can do is continue to learn and hope that one day I can be *much* better.

I am out of here. No more maxwell render threads for me here.

Please don't grab the wrong end of the stick. Im talking about maxwell, not you or your skills. Maxwell is in the hand of some talented people, yourself included. My point is, if it takes such a huge amount of time for a small image with grain and a few hundred polys, what hope is there of seeing decent work coming out from it in the near future?

I have seen and used M~R back when the alpha was released with the c4d plugin, and by all accounts it was far more functional back then. You know what? I couldn't get squat from it either. I put a sphere and a cube on a plane and got so fed up waiting for it that I just looked at the guy who bought it and raised an eyebrow. "It will all get better and faster" he said to me.

Look, Im not blaming you or anyone else here who posts images, thats why I said that I DO want to see more work posted. I want to see images posted so I can see how it is progressing, because I haven't and won't buy it.

imashination
12-07-2005, 12:59 PM
http://www.3dfluff.com/files/well1.jpg

This was my half hour render result I saved off

AdamT
12-07-2005, 01:45 PM
Patience, people! I've been harder on NL than most people, but I still think they'll produce a class-leading render engine before next year is out.

It's really just wild speculation to say that they can't weather this storm. They have sold quite a few preorders for M~R, plus they still have RealFlow, and they also do consulting and custom software. It's a pretty small operation, too, so it's not like they have a huge payroll. It's of course possible that someone could buy them out, but I seriously doubt the work that's been put into M~R will go down the drain.

btw, it looks like RC3 may be available this evening/tomorrow morning, depending on your time zone.

lllab
12-07-2005, 02:00 PM
i also have to second that, Adam is very right.

calm down a bit.

i am sure most companies have slowdowns like this, at least cebas had with 3dmax and maya, vray has(check the chaos forum-1.5 is more than a year late now from orininal estimates) probably even maxon-just the betateam might know etc...

it is mostly the VERY BAD marketing and communication that prints the bad image NL has now due to their restrictive communication and overpositive timeframe-promises.

this software is amazing for beeing a physical simulator! it works with all physic setups i learned at school. and for this it is unbeliebvable fast.

i remember some poeple also pushing at cebas when they was a little late, now all is forgot and the yare fans of it.

time will show.

by the way i thought it would be friday the RC3?

cheers
stefan

Ernest Burden
12-07-2005, 02:02 PM
Patience, people!
I still think they'll produce a class-leading render engine before next year is out.

I do not believe they have that long. At least one CGtalk person claims to have reported them to his creditcard company for non-delivery/fraud, and a few of those could shut them down for recieving any new funds. As an investor in the technology, I do not plan to sit here for another year while they lie to me about how swell its going. I'm going to give them some deadlines and expect my money back if they do not perform to a reasonable standard.

Another year is not the answer--a new approach is.

lllab
12-07-2005, 02:11 PM
...before next years is out...

thats in about 3 weeks;-)

cheers
stefan

nycL45
12-07-2005, 02:25 PM
When a small company promises the moon, takes (and spends±) pre-order money, conceals the truth, and delivers _______________ (you fill in the blank), trust and confidence in that company is out the window. From what I have read , beta testers, et al, the difference between the promised and delivered versions is extremely wide and deep. Can we believe NL's management? Doesn't the word "inept" apply to them? That said, I still have confidence in the programmers and the M~R concept.

What ticks me off is that I still lust for MW! I want to believe.

And, I hope I am wrong.

Ernest Burden
12-07-2005, 02:25 PM
...before next years is out...

thats in about 3 weeks;-)

Huh? That is about 55 weeks

AdamT
12-07-2005, 02:32 PM
I do not believe they have that long. At least one CGtalk person claims to have reported them to his creditcard company for non-delivery/fraud, and a few of those could shut them down for recieving any new funds. As an investor in the technology, I do not plan to sit here for another year while they lie to me about how swell its going. I'm going to give them some deadlines and expect my money back if they do not perform to a reasonable standard.

Another year is not the answer--a new approach is.
I certainly understand that, and I felt the same way not long ago. But I'm encouraged by what seems to be a return to their practices of earlier days, with frequent updates and reasonable communication. As long as that keeps up I'm willing to wait a good while. Maybe a year is pushing it though.

ooo
12-07-2005, 02:37 PM
I got the following e-mail (excerpt) from NL when I asked for a refund:

"We do not, as per company policy, refund purchases. This is for the obvious reason that downloadable software cannot be “returned” as such.

We do, however understand your frustration and please believe me when I tell you how sorry we are that you are unsatisfied with Maxwell and we recognize that the RC version did not come out the way we planned and the way some of our customers desired.

We are, as always endeavoring to make sure that all the problems the software currently suffers are fixed within the coming days as we are still dedicated to it’s improvement and confident of it’s potential. Out of the over 6000 clients we have only been asked for 3 refunds. We are taking some time this week to discuss internally how we can accommodate everyone and find a solution that is acceptable for both parties.

We will be in touch soon regarding this"

I think my money is gone along with my faith...

odo

AdamT
12-07-2005, 02:46 PM
Sounds like BS to me. The current RC is worthless and if they gave you a refund they could block your from downloading the finished product. I also think it's highly unlikely that they've only been asked for refunds by three people.

Interesting that they disclose the number of licenses sold. :) If true, it would mean they've collected around $3 million, which should tide them over a good while.

jntdigital
12-07-2005, 03:04 PM
$3million should be enough to hire help to finish the damn thing!

oh well, by the time i figure out FR2, maybe maxwell will be useable.

Ernest Burden
12-07-2005, 03:06 PM
Interesting that they disclose the number of licenses sold. :) If true, it would mean they've collected around $3 million, which should tide them over a good while.

I saw this email a few days ago in another post, and wondered about that 6000 number too. It sounds like 6000 'clients'. I am one client but two licences. Most people probably bought one. But then some studios bought dozens. So I suspect the take is more like US$4 mil - $5mil.

And I was thinking of that amount, divided by several years of work by a small but obsessed staff and concluding that they are in deep trouble if they do not have a salable product in the next three months. Companies are expensive to run, especially when you are deep in R&D. If they could have afforded to fund the Maxwell project without selling cut-rate licences I think they would have, like Cebas or vRay do.

AdamT
12-07-2005, 03:06 PM
$3million should be enough to hire help to finish the damn thing!
Absolutely! $3 million buys a lot of T-shirts and coffee mugs. ;)

RobertC
12-07-2005, 03:29 PM
Posted on the Maxwell forum by Oskit - Next Limit employee:-

"We are trying to add the new improved pluging for C4D on the RC3 available this afternoon."

Thanks for your support.

Oskit

Here's hoping,

Rob

fluffouille
12-07-2005, 04:06 PM
Here is what we should all ask NL for next RC : The clients demand (http://www.pixiemedia.com/fc4d/divers/typical_client.zip)

Warning : Strong language

Venkman
12-07-2005, 04:15 PM
Here is what we should all ask NL for next RC : The clients demand (http://www.pixiemedia.com/fc4d/divers/typical_client.zip)

Warning : Strong language

That was too awesome. It has incredible bearing on my work day today!

nycL45
12-07-2005, 04:28 PM
Here is what we should all ask NL for next RC : The clients demand (http://www.pixiemedia.com/fc4d/divers/typical_client.zip)

Warning : Strong language

Hey, what the *%$*@@!!! We were ripping away here and you derailed us with humor?

lol, funny, funny, funny. :applause:

seco7
12-07-2005, 04:46 PM
Hey, I know that client! :)

AdamT
12-07-2005, 07:48 PM
Here is what we should all ask NL for next RC : The clients demand (http://www.pixiemedia.com/fc4d/divers/typical_client.zip)

Warning : Strong language

Ahaha! :saves to permanent collection:

rizon
12-07-2005, 07:56 PM
RC 3 out with updated cinema plug windows only.

JoelOtron
12-07-2005, 08:09 PM
Here is what we should all ask NL for next RC : The clients demand (http://www.pixiemedia.com/fc4d/divers/typical_client.zip)

Warning : Strong language


:scream:

Sounded a lot like me last night....

Thats definitely going to do the email rounds.

Continuumx
12-07-2005, 08:27 PM
Please don't grab the wrong end of the stick. Im talking about maxwell, not you or your skills. Maxwell is in the hand of some talented people, yourself included. My point is, if it takes such a huge amount of time for a small image with grain and a few hundred polys, what hope is there of seeing decent work coming out from it in the near future?

I have seen and used M~R back when the alpha was released with the c4d plugin, and by all accounts it was far more functional back then. You know what? I couldn't get squat from it either. I put a sphere and a cube on a plane and got so fed up waiting for it that I just looked at the guy who bought it and raised an eyebrow. "It will all get better and faster" he said to me.

Look, Im not blaming you or anyone else here who posts images, thats why I said that I DO want to see more work posted. I want to see images posted so I can see how it is progressing, because I haven't and won't buy it.

Hello Imashination,

I accept your explanation. I hope this is a better image to critique. This is from the RC1 engine and RC2 GUI. I will retest this scene with the new RC3/Engine/GUI later tonight to see what improvements were made.

http://fastspace-arch.com/visual_index_fs/fs_index_xx/concepts/digital/Uniform_001.jpg

RC1 Engine/RC2 GUI test of bsdf core and 1 coating layer material. The background material is a standard default maxwell material with bsdf core.

flingster
12-07-2005, 08:42 PM
Patience, people! I've been harder on NL than most people, but I still think they'll produce a class-leading render engine before next year is out.

It's really just wild speculation to say that they can't weather this storm. They have sold quite a few preorders for M~R, plus they still have RealFlow, and they also do consulting and custom software. It's a pretty small operation, too, so it's not like they have a huge payroll. It's of course possible that someone could buy them out, but I seriously doubt the work that's been put into M~R will go down the drain.

btw, it looks like RC3 may be available this evening/tomorrow morning, depending on your time zone.

also the thing is...what companies are willing to spend how ever many years developing this thing before it even gets to market this is not an inconsiderable investment on their side of things and they need a return...even more pressure if they are a small outfit which could explain some of the problems there has already been. i think they were willing to start off quietly biding their time on this which tells me they are here for the long haul not one shot wonders...they had been working on it for a couple of years before it even got to NL then a couple with NL....i think its around 3 years now isn't...and yes i know the site says 2 but i think that refers to with NL. However they really need to pull their finger out because they are now accountable to the customer....

Neil V
12-07-2005, 08:44 PM
Here is what we should all ask NL for next RC : The clients demand (http://www.pixiemedia.com/fc4d/divers/typical_client.zip)

Warning : Strong language

I laughed out loud too. Billy Connolly is one of my favourite comics.

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