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View Full Version : help with animating moulding (loft along the path)


joyceanblue
12-03-2005, 01:03 PM
i have a moulding over a window that i created by lofting a shape along the path. now i want to animate that moulding as to show it creating gradually with time. the cross section of moulding moves along the path creating the moulding. is there a way to do that easily? i can animate the path of loft but its difficult to move all the vertices one by one. see the image if moulding

joyceanblue
12-03-2005, 02:22 PM
found this link that does the same
http://www.scriptspot.com/bobo/rendfaq/RFAQ0128.HTM
but i cant understand it. any help?

joyceanblue
12-03-2005, 05:31 PM
i figured out how to use path deformer but still the result is not satisfactory,ill use scale deformer in loft object instead. still i dont think its the best wayt to do it. but after reading so many posts in so many forum it looks like ther is no other solution.

eyezac
12-10-2005, 02:03 AM
sorry i can't help you much on the animating creation..

but i do have to ask about your scene lighting and textures. those windows look nice, and the lighting is sweet! how did you get it like that?

zac

joconnell
12-11-2005, 02:17 PM
Its a white coloured building with one direct lighting with raytrace shadows and a skylight as the overally fill in - Fairly straightforward stuff. Try looking up global illumination and final gathering in mental ray or light tracer in the scanline. The other thing is he's used a sharp anti aliasing filter like mitchell netravelli or catmull rom to make the edges more crisp.

joyceanblue - You could use an animated opacity map to reveal on the object - Any loft object will generate mapping coordinates along the length of the object and you could use a gradient ramp in the opacity slot and animate a colour swatch on the ramp from right to left or left to right to gradually slide a white colour along the object - admittedly it wont have a solid cap on it but it'll draw itself on.

The other thing would be an animated slice modifier that will run along the length of the object, if you put a cap holes modifier above this it'll fill in the open gap left by the slice.

eyezac
12-12-2005, 02:49 PM
ummm how do you know that if you didn't make it?

joconnell
12-13-2005, 10:23 PM
Cos I've been doing this long enough to know the look of something :)

joyceanblue
12-19-2005, 12:25 PM
sorry it took me long to answer eyezac this project kept me busy. there is one direct light in the scene using vray shadow (ofcourse vray is the renderer i use). antialiasing- adaptive subdivision min-1 max2, filter area, size 1.5. indirect illumination primary bounce irridance map secondary quasi monte carlo though id use light cache now. irridance preset medium hsph sub-35, gi environ multiplier .9 ofcourse it changes from scene to scene.

here is final rendered image. the quality is not good i know but i had to render it in two days on an athlonXP 1800+, nvidia 5200fx machine. under 2mins per frame.

eyezac
12-19-2005, 03:54 PM
well i think it looks pretty nice. looks like you're in the architectural rendering field...
thanks for the reply, hope the project went well.

zac

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