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Monkeytank
12-02-2005, 01:57 AM
Maya 7 Hair question. I'm working on a project that requires the creation of several hairstyles. The art director has been pretty specific about the designs so simply using the Create Hair tool isn't sufficient. We've had great results sculpting nurbs patches and then extracting surface curves which we then make Dynamic. Renders beautifully and behaves great. However, unlike hair made with the Create Hair tool (hair from polys) the hair that results from Make Curves Dynamic does not follow the deformation of the model. Follicles are created at the origin rather than at pivot points and such. I have been able to remedy this by manually applying the missing connections and moving follicles. This is not such a big deal for a few hairs but not really practical for an entire head of hair. I'm wondering if anyone has experience with a workflow that gets around this problem. A scripted solution perhaps? Any help would be appreciated.

ChaosBlackMagician
12-03-2005, 10:31 AM
umm, the only deformation i could think of is a forehead tug.

unless the character is an alien, maybe you could take the mastercurve and parent it to a cluster on the models head...wait...no...that won't work.

nah, there's no way without having to paint follicles and
stylizing the hair dynamically, probably have to use a lot of passive hairs.
Well, unless there's a new cool technique to by-pass said method.
,not that confdent that there is.

edit:
however, what you could do, is take your original hair style,
and add on top of it another system, maybe you could fake somethin with post.
sumthin 4 nuthin tho

Monkeytank
12-07-2005, 06:02 PM
Thanks for the input. Unfortunately its kind of important that the hair deforms with the model. Especially in the case of something like facial hair. The characters in question are cartoons so the deformations can get pretty extreme. You've given me some good ideas, I'll keep working on it.

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