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View Full Version : Complicated v/s simple


rajatgirdhar
12-01-2005, 02:21 PM
Hi Friends

Today, I was comparing high resolution versus simple rigging of human torso in MAYA. I was finding almost the same result after skinning. Then why we spend so much time for making such complicated high resolution rig for torso in which we make 2 high res and one low res bone structures? Why not we use simple 4-5 joint setup with spline IK?

Looking forward to reply

eek
12-01-2005, 11:17 PM
i have a 3 bone and an 8 bone spine setup. Ive used the 3 bone on 40+ characters. Ive used the 8 bone on 2.

eek

rajatgirdhar
12-03-2005, 08:05 AM
Then why we waste our time to make that complicated rig?

seven6ty
12-03-2005, 08:42 AM
Cleaner deformations. I like having a higher res joint chain being driving by the spline of a spline IK, but only use 4 or 5 joints to drive that spline, and in the end, the higher res joint chain. In something like a trunk, I would like to have one joint per ring of verts. It just makes a more gentler curving deform along the trunk. Plus, if you only use 4 joints to drive something like that, I find the curve in the verts between these joints tend to get mushy looking, as those verts in the middle are pretty much doing a linear interpolation between the two joints, which are fairly far away.

Just personal preference though, it may be overkill a bit. :-/

eek
12-03-2005, 11:08 PM
Seventy,

Bang on the money there, its better deformation. Take for example aslan from narnia in the trailer. It looks like its got something like 70 bones including the tail. now i hope there not animating all those bones, they probably have control layer of maybe 3 controls, hips, chest mid torso. On my 8 bone one i have just hips and chest. Because they handle all the bending pulling etc.

Now with maya youve got good nurbs workflow, in max you have to simulate this cause its nurbs are slow as anything. So what i would do is build a basic three/four bone rig as you base skeleton. If you need more deformation, build a splineik chain with say 8 bones mounted onto this basic skeleton. Id use a cv curve because its cubic and the points are weighted unlike bezier curve, its gives a better curve for the skeleton and you can weight the upper and lower parts.

Seventy, would you agree?

eek

rajatgirdhar
12-04-2005, 01:49 PM
Thankyou guys for your great opinion. I learnt the same way, i.e., driving the high res joint chain with the help of low res. I was getting almost the same result, that's why I asked this question. Now I understood. Thanks.

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