View Full Version : Angel Statue
12-01-2005, 04:49 AM
Hey guys, I think this is the first time I've posted a model on here for critique, so here goes. I think I'm going to be using her for a statue perhaps, so here's her WIP. Comments/Crit are welcome, thanks!
http://img203.imageshack.us/img203/9391/angel6ww.th.jpg (http://img203.imageshack.us/my.php?image=angel6ww.jpg) http://img231.imageshack.us/img231/925/angelw3lk.th.jpg (http://img231.imageshack.us/my.php?image=angelw3lk.jpg) http://img231.imageshack.us/img231/5746/angelface4ni.th.jpg (http://img231.imageshack.us/my.php?image=angelface4ni.jpg) http://img231.imageshack.us/img231/2866/angelfacew9vg.th.jpg (http://img231.imageshack.us/my.php?image=angelfacew9vg.jpg)
12-01-2005, 12:32 PM
wow dude, it looks good to me, once you apply the texture then you're good to go :)
12-01-2005, 02:34 PM
As a general rule, there are no straight lines or box quads on the human body. The arms and torso below the breasts suffer from this the most as far as I can tell. You'll want to round these edge lines out a bit when modeling any human anatomy, and it's especially important with female characters (all edge loops should be S-curves).
She has some particular polygon dense areas, such as the wing bottoms, feet, ears, armpits, etc. You could clean out a lot of extra edge loops in in a lot of these areas without losing any shape to your model. What's your target polycount for this model? For game art, you want to keep this as low as possible without any noticeable quality lose. A texture can also handle all those tiny details you modeled, such as the tiny clothing edges. Additionally, if you plan to use her as a statue you can pose her, and get ride of all those extra edges you added for deformation. Since she won't be animated, these edges are unnecessary.
Anatomically, she looks alright. For some reason I think the arms look short, but that could be something more with the shoulders. Be sure to keep the hips wider than the shoulders or she becomes a man (or 10 year old boy). As always, front, back, side wireframe images are great for getting more focused critiques. Pretty good start overall, keep at it and it should come along nicely.
12-01-2005, 09:45 PM
Thank you Gradius, awesome input. Can't believe I got 200 views and one input post. lol
12-03-2005, 01:55 AM
Alright, I jacked with the edgeloops a bit, she's at 5550 tris for now, and I'm comfortable with that cause it seems to be a midrange, whatev. I'm leaving the deformation loops for now cause she isn't bound, but if I end up using her as a statue then I'll take them out after she's posed. (Edit) Comments and Crit would be appreciated.
http://img232.imageshack.us/img232/3468/angelb9ij.th.jpg (http://img232.imageshack.us/my.php?image=angelb9ij.jpg) http://img232.imageshack.us/img232/2455/angelbw1jr.th.jpg (http://img232.imageshack.us/my.php?image=angelbw1jr.jpg) http://img232.imageshack.us/img232/9735/angels5mm.th.jpg (http://img232.imageshack.us/my.php?image=angels5mm.jpg) http://img232.imageshack.us/img232/3039/angelsw8xh.th.jpg (http://img232.imageshack.us/my.php?image=angelsw8xh.jpg) http://img232.imageshack.us/img232/6329/angelf2id.th.jpg (http://img232.imageshack.us/my.php?image=angelf2id.jpg) http://img232.imageshack.us/img232/852/angelfw9iz.th.jpg (http://img232.imageshack.us/my.php?image=angelfw9iz.jpg)
12-03-2005, 01:55 AM
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