PDA

View Full Version : Civil War General


Kyle
12-01-2005, 01:34 AM
I just finished the modeling of the general and will start texturing him soon. He is 3487 polygons and I am going for one texture map at 1024x1024.


http://www.kylerobertson.com/images/trash02.jpg



http://www.kylerobertson.com/images/trash01.jpg

Kyle
12-01-2005, 01:56 AM
okay, I did the jacket and some of the sword. Working on the belt right now. Bring on the crits.


http://www.kylerobertson.com/images/trash04.jpg

DanVL
12-01-2005, 02:49 AM
Hey I really like the texture work so far! Are you using any references for your clothing? This piece looks really promising, I'll be watching for updates!

HellBoy
12-01-2005, 11:26 AM
wow look at that texture, great stuff m8, only critique is that I think you need extra edge loops on his knees but I dunno, you're the expert :thumbsup:

Kyle
12-01-2005, 05:26 PM
finished the belt, but I am not happy with it. may come back to it later. Did some of the sword too.

DanVL: I am going off of old civil war picts found online.

Hellboy: The knees in the wireframe are a little deceptive. They are boots and the knee will bend behind what you see in the front, so polys aren't need in the front. Or so I hope.

*update*

http://www.kylerobertson.com/images/trash05.jpg

polywrangler
12-01-2005, 06:01 PM
I think he needs some deltoids and his head is slightly too large

Kyle
12-02-2005, 10:15 PM
did the face and made some changes to the jacket. Just started the boots so ignore them for now.

Update

http://www.kylerobertson.com/images/trash06.jpg

CGTalk Moderation
12-02-2005, 10:15 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.