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View Full Version : can this be created with storm tracer ?


sebek27
11-30-2005, 07:41 PM
can i use storm tracer to achieve similar fx for print or do I need to get particle illusion:
http://www.syndromestudio.com/newsite/images/PRINT_new/surge.jpg

mnu
11-30-2005, 10:48 PM
Hi,

this should be possible with StormTracer without any problems, as ST works very similar to ParticleIllusion. I would approach this effect with a combination of ST for the particle sparkles and a spline rendering technique (Sketch, DiTools SVG Drawer, etc) for the visible lighttrails base pass. Then color this pass in AE with something like Trapcode shine. You may even render the lighttrails using ST but then you have to pay extra attention to the splines subdivison to avoid visible gaps.

cheers mnu

M.Blues
11-30-2005, 11:25 PM
Hey sebek27

You can do this in cinema
Here just a quick test.


http://img203.imageshack.us/img203/5641/cinema11ep.png

http://img474.imageshack.us/img474/7703/cinema28rt.png

M.Blues

govinda
12-01-2005, 02:15 AM
That image could be a lot of things, anything from actual, filmed tracer lights (unlikely) to real 3D. But I'd bet a pfennig that it's a naughty Trapcode menage a trois: 3D Stroke, Particular and Shine, with some Starglow possibly in there to round out the foursome.

MJV
12-01-2005, 02:23 AM
That image could be a lot of things, anything from actual, filmed tracer lights (unlikely) to real 3D. But I'd bet a pfennig that it's a naughty Trapcode menage a trois: 3D Stroke, Particular and Shine, with some Starglow possibly in there to round out the foursome.

Sounds like a very good guess. As you say it could have been many things, but for sure a good deal of talent was definitely part of the mix.

sebek27
12-01-2005, 03:32 AM
thanks guys.. I recently bought storm tracer but haven't had the time to play with it yet..
M. Blues - I like that effect thx !

howzit
12-01-2005, 09:18 AM
those look like story boards for a motion project, so mostly just photoshop, its really easy to do. just find water splashes (shot close up in a studio) and stuff like that, or long camera exposures of city/night scenes, and use a lot of "screen" and blending modes, masking. Also use motion blur and liquify in photoshop. Find a good starting abstract image with streaks in it (lots and lots availabe online and stock photo sites). A lot of people are doing that style right now.
if you want to make a movie/QT then trapcode plug-ins and 3D stroke (trapcode) will work. It would be cool to see it done in Cinema though, I have rarely seen those kind of designs put into motion (they look cool though on boards), unless some post house like Digital Domain (USA) they have done several car commercials with those sparkles, or The Mill (ENGLAND)
let us know if you figure it out.

Pegasus
12-01-2005, 09:59 AM
Wow!
These images look amaizing. I cant wait if somebody figure out how to realize this
effect in Cinema.
If it will be realizable in Cinema...? :thumbsup:

http://www.syndromestudio.com/newsite/images/PRINT_new/surge.jpg

Here is another example:

http://www.syndromestudio.com/newsite/images/PRINT_new/Hein.jpg

MrBraun
12-01-2005, 10:22 AM
I thin that Remotion's DiTools are capable of this !! ;)

One example (from Ritter) :

http://www.3dar.de/pics/Density.jpg

MrBraun
12-01-2005, 10:23 AM
Another....

http://www.3dar.de/pics/maare.jpg

howzit
12-01-2005, 06:54 PM
just a thought here,
how about particle trials to make splines from an emiter with wind rotation and terbulance, then use lumen to put lights on the genarated splines. i think may work?
i needed some help on creating a steel cable a little while ago, and particle trails was suggested to me. i playd around with it and can give those turbulant kind of splines.
i really busy at the moment, but if any one can explre this it might just do the trick. if i free up some time i will try aswell.

govinda
12-02-2005, 02:00 AM
I have rarely seen those kind of designs put into motion (they look cool though on boards), unless some post house like Digital Domain (USA) they have done several car commercials with those sparkles, or The Mill (ENGLAND)

Oh yeah, this has been done quite a lot. I imagine dozens of times especially in 2004/early 2005, when it got really hot as a technique. Historically, the first I saw was a 1996 Frank Budgen commercial for Guinness, which was in-camera effects of streaking car headlights that looked stunningly like they had volume.

More recently the Euro2004 football tournament graphic package was an extremely nice mix of glowing yellow lines around the bodies of players such as Figo, Henry, Baros, etc.

More recently, psyop did it for Red Hot Chili Peppers. These are real flashlight trails I believe. No particle effects.

http://www.planetsandvegetables.com/cgtalk/rhcp01.jpg
http://www.planetsandvegetables.com/cgtalk/rhcp02.jpg
http://www.planetsandvegetables.com/cgtalk/rhcp03.jpg

The images posted are definitely storyboards, but making them into motion pieces is nothing but labor--the tricks are all well known. You have to take apart the image to see what's making it cool. And like howzit said, a lot of the sex is coming from blending modes. In this case, it's add, add, add and more add. Then some blur. And then some add.

To do it in Cinema would be fun only as an academic exercise if you have a lot of time. It'd be a questionable expense of time and money to do it professionally in 3D. Doing things in 3D that can be done faster in 2D will get you moved down the call-back list as an animator.

howzit
12-14-2005, 12:09 AM
I thin that Remotion's DiTools are capable of this !! ;)

One example (from Ritter) :

http://www.3dar.de/pics/Density.jpg









Does anyone have a tutorial for this??
Please?
There is no mention of DI Density FX in the manual....:sad:








cheers :sad:

Chadman
12-14-2005, 07:30 AM
To MrBraun & M.Blues would it be possible for you guys to post a file of the examples you showed or at least an explanation of how you got those results as they look unreal.

Chad P. :bounce:

ritter
12-14-2005, 07:38 AM
Hi

Short explanation follows!

Regards Axel

Per-Anders
12-14-2005, 07:44 AM
in answer to the original question, yes it can. apply storm to a spline use the offset controls to animate it, and maybe use the stretch uv option to stretch textures along the shape. also under the render options set the blending to add or screen to get a nicer glowing effect.

ritter
12-14-2005, 11:13 AM
Short explanation (sorry my english) :

http://www.3dar.de/pics/DiDensity.pdf

Axel

rodney71
12-14-2005, 09:14 PM
Care to post a cool preset, Per?
I played around a bit, trying to follow your suggestion, but my results lack the coolness factor I would like. Without a manual, it's a bit hard to understand all the parameters and feel fully in control. Besides, it's been a while since we've seen any new presets on the forum. something that shows growth and alpha diminishing over the course of the spline length would be cool, and maybe some glow effect...just a suggestion from a novice. Love your plugin.

flingster
12-14-2005, 09:50 PM
highlights in post effects will give you the hot spots as trails join / overlap each other so plenty of things can do this really..i would say though that storm would be more useful to achieving movement unless going for that lofting method but i'm not totally clear.
also ritter i think used densimator in some which is part of paranormal if i remember rightly and not in ditools..he is combining if i cast my mind back to great effect.


nb. densimator has a problem in R9 with setting adjustment..we are trying to get remo to fix this ASAP..eg we are aware and trying to fit some time to sort it out..

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